Hello Everyone
Wanted to talk about this game cause I had recently played myself for the first time. I bought it for about 10 bucks from a local brick and mortar shop I love. I had the demo for the longest but never played the full game.
First I was well aware of how discussion about this this game are split down the middle of great deconstruction vs shallow forced message of making the gamer feel bad.
My take after playing it.
Graphics
For the time I don't it has age that badly. The bloom and the shading probably help but even up close character model especially in the faces are still good. It has the best sand in a video game up there with Journey and Outer Wilds. It helps that the sand feels alive like it can crush you or lift you at a moments notice despite those moments being scripted.
Gameplay
McDonalds. I was told the game play is the weakest part and even most camps agree. I felt since I played the 3rd person cover games of those era this was alright. I ran into issue of trying to run to cover and would still being standing up or crotching endlessly cause of jank. But overall when it played normally it was fine. Like sometimes I want a McDouble and it was that McDouble. I will give it credit its like the only game I have played where blind firing has practical application and can actually work as opposed to being there just for aesthetic than function.
Story
The reason this game is still talked about to this day. Now i suck at this spoiler tag and I don't know the statutes of spoilers for a game that is almost 8 years old but I will try my best. I think it was a great take and observation about the military shooter genre which was popular at the time. I have played my Call of Duties, Battle Fields so I wanted to see what Spec Ops had to say. And I thought it was great cause it actually showed and gave reaction to the shit you do in these games and are usually written off.
Walker is going to stick with me in a sea of standard issue shooter game protags of the time just because of his inner turmoil, his deslusion and how his ending play out was greatness in my opinion. And through it all I didn't feel like I was being told I was a bad person. I get the loading screens are all like "do you feel like a hero" but I kind of like when games fuck with now and then.
Overall I say Spec Ops the Line story and turning a military shooter into Heart of Darkness, Jacobs Ladder and some good mental purgatory motif has earned it its lasting legacy. That is its strength. The game play is the weakest part only that it is meh. It was a nice and short experience that will stick with me.
Now that I am dumb rambling. What are my fellow escapist opinions for those who played it and what are you feelings bout the current state of military shooters.
Wanted to talk about this game cause I had recently played myself for the first time. I bought it for about 10 bucks from a local brick and mortar shop I love. I had the demo for the longest but never played the full game.
First I was well aware of how discussion about this this game are split down the middle of great deconstruction vs shallow forced message of making the gamer feel bad.
My take after playing it.
Graphics
For the time I don't it has age that badly. The bloom and the shading probably help but even up close character model especially in the faces are still good. It has the best sand in a video game up there with Journey and Outer Wilds. It helps that the sand feels alive like it can crush you or lift you at a moments notice despite those moments being scripted.
Gameplay
McDonalds. I was told the game play is the weakest part and even most camps agree. I felt since I played the 3rd person cover games of those era this was alright. I ran into issue of trying to run to cover and would still being standing up or crotching endlessly cause of jank. But overall when it played normally it was fine. Like sometimes I want a McDouble and it was that McDouble. I will give it credit its like the only game I have played where blind firing has practical application and can actually work as opposed to being there just for aesthetic than function.
Story
The reason this game is still talked about to this day. Now i suck at this spoiler tag and I don't know the statutes of spoilers for a game that is almost 8 years old but I will try my best. I think it was a great take and observation about the military shooter genre which was popular at the time. I have played my Call of Duties, Battle Fields so I wanted to see what Spec Ops had to say. And I thought it was great cause it actually showed and gave reaction to the shit you do in these games and are usually written off.
The White phosphorus scene even I heard about it still had my fucked up when it happen. I can understand people saying it took player choice out of the player to make its message work but sense most military shooter are scripted sections by the book I think that just makes it work better.
Overall I say Spec Ops the Line story and turning a military shooter into Heart of Darkness, Jacobs Ladder and some good mental purgatory motif has earned it its lasting legacy. That is its strength. The game play is the weakest part only that it is meh. It was a nice and short experience that will stick with me.
Now that I am dumb rambling. What are my fellow escapist opinions for those who played it and what are you feelings bout the current state of military shooters.