Still working on Shadow Tactics: Blades of the Shogun and even though at times it pisses me off, I still spent a fair amount of time this weekend working through it. Getting close to the end and I do appreciate how the game keeps finding new ways to mix up the challenge while using the same 3 enemy types for the entire game, including the obligatory You got captured, put in jail and all your stuff was taken away. Escape and retrieve your gear mission. The fact your gear is scattered all over the level and not just sitting near the start point makes the opening rather tense.
I'm still gonna call bullshit how sometimes the level design feels designed to funnel you in the most arbitrary way possible. Notably in the Bathhouse mission, where I spend a good 30 minutes trying to get Hayato over the rooftops near the river but since he can't climb up a roof section that's 3 feet high(at most), going over the roof is a no go, I had to find a way to get him past two straw hats guarding the exit to reach the meeting spot. Jumping in the canal nearby to swim past doesn't work either, because even though you get the "Jump in the water" icon. Hayato will insist on trying to run all the way around to do it, right through a ton of enemies. It feels kinda cheap, really. I can't imagine trying to do a ghost or pacifist run, if it's even possible. At least the game doesn't punish you for killing for Narcing civilians.
I watched speedruns of people doing two of the missions I've already beaten, on hardcore with no saves either. Yeah, I didn't even think of half the things these guys did, or at least not to the same degree. Granted, to speedrun I imagine they ended up playing the missions over and over again to pull that off.