Just finished Red Dead Redemption. It's earned it's reputation IMHO though does have a number of flaws. For a rather large chunk of the game(notably Mexico) it feels like you're being jerked around by everyone you meet, but the 3 clowns you need to help to storm fort Mercer(Irish, Seth, and Nigel) have a fair bit of this as well. By contrast, the final arc, where you're going after Dutch almost directly is a lot more shorter and direct, but also more satisfying. Which is good, considering it took a very large amount of the game to get both Javier and Bill nearly back to back and going through all the same crap for Dutch would have been infuriating.
Along the same lines, Dutch is far more interesting and defined as a Villain then the other two who you spend most of the game on, because Dutch gets a hell of a lot more screen time for a much shorter stretch of gameplay, whereas Bill shows up a few times in short bursts and Javier you meet for like one mission and learn little about him.
Likewise, the fact Dutch's new gang are all Native American youths who have been driven to sheer desperation by the lost of their land and culture(not to mention the other indignities heaped upon them by the US government and Americans in general) gives them a note of sympathy, particularly because of they're desperate enough to follow a nutter like Dutch to their doom, either because of his philosophy or because they've got nowhere else to turn.
Ross basically acts as a second villian to boot, because an absolute jerkass to John pretty much the entire time. Does he have a point that John did awful things and was never punished? Yes. It's also true that he's outright forcing John to kill many, many people(by virtue of the assignment) to bring Bill, Javier and Dutch down, which I'm sure he also blames John for. And of course, eventually decides John is too dangerous to live, leading to the finale at the Ranch.
The homestead missions after Dutch is killed but before the last story mission is a nice counterpoint, giving the story a chance to breathe and the player a chance to get to know Abigail and Jack(also Uncle, but Uncle is kinda of an old annoying weirdo). Especially knowing what's coming after them(and by this point, it's almost impossible not to know), when it feels like the calm before the storm, especially when John keeps telling Jack he's not going anywhere(and John probably doesn't believe it's over, even if he really wants to).
As for Jacks post-game content, it's fine. There's not much to talk about because at that point pretty much everything is over and done with. Take care of any side missions and then go find Ross to take revenge for John(not that it changes anything) and I guess, keep playing if you're really not done with the world you've probably already seen the entirety of. Jack isn't as charismatic as John but it's pretty much an excuse to keep playing after the finale anyway.
I haven't played that many other Rockstar games, but I'm away enough of them to feel that John and his mission feel perhaps the best fleshed out and empathic of any of the games so far. John does the things he does because his family is held captive and he has no other way of getting them back, despite the fact it kind of goes against his desire to leave the criminal life behind him. He's not doing it because it's a sociopath who wants to take over(Vice City), He's not being exhorted for a murder he didn't commit, except then will commit a ton of other murders(San Andreas), He's not perpetually cleaning up after his idiot cousin(IV) or whatever the chuckleheads in V are doing. RDR2 I believe is some kind of plan involving "More Money" "Mangos" and "Tahiti".
I haven't looked into ALL the GTA side games or bully so if I'm missing one, then correct me, but John comes across as a bit more likable(even if it's partially due to the Rockstar writing trope of everyone else being nuts and/or an asshole) even if he's not a saint.
Other things:
-I like the fact they put some train missions in the game, but the fact they shoved them all into the Mexico section was probably a poor move, considering there's literally one stretch of track in mexico so you end up seeing the same thing like 3 separate times in a rather short period if you're mainlining the missions(and by that point in the game, it's easy enough to mainline everything considering you've probably got plenty of cash and guns).
-During the homestead missions it's mentioned a couple times that they're broke and the ranch is hurting, but by that point the player likely has hundreds of dollars saved up and likely little else to spend them on, unless you're saving up for some of the really expensive weapons for sale(but since by that point you've probably got a number of weapons for free, buying new ones is somewhat optional). And in 1911, a couple hundred dollars was a lot of money, especially on the frontier. It's not particularly hard to earn money either, especially if you loot as many corpses(or skin animals) as is feasible and sell off the skins and such. I played as nice marston, so no robbing outside of story missions and didn't bother with treasure hunting and I still had money to burn at the end.
-The Stranger missions feel weird, in that it's unclear why certain ones spawn when they do, if it's related to other missions. They were also weird in general too, and it felt like few of them had a "happy" ending, not unlike something out of the Witcher where even the best intentions can lead to tragedy.
-The game's a little bit glitchy even now, a decade later. I had to restart one of the late game missions because I tried to loot a corpse when the game wanted me to grab the binoculars next to him and got stuck in an endless loop of John standing and squatting but unable to do anything else but quit and reload from the last save(at the beginning of the mission). I had a couple missions I failed unexpectedly at the start because "An Ally was killed", despite barely having a time to do anything, but it didn't seem to repeat upon restart from checkpoint(thank god).
-The campsite fast travel is useful(especially when I realized it can be sent to waypoints) but it's really finicky where it wants to activate. I'm also not sure what the "improved" campsite does over the normal one.
-I might have said before but one of my pet peeves concerning Open World games is how stuffed full of content they seem to be and it feels like a lot of the extra stuff is quasi mandatory at the risk of leaving you unprepared if you don't do the side missions. RDR, OTOH, more or less lets you just mainline the main quests if you want and the side stuff is truly optional. You do it if you feel like it or need a little extra cash, but you're probably good to go if you leave the optional stuff alone(I rarely gambled and still had plenty of cash).
Anyway, started on Undead Nightmare, which is awesomely cheesy so far. Johns reaction to the zombie thing is amusingly understated. I mean, yeah, he's concerned, but not nearly as much as one would think he would be considering his wife and son become flesh eating zombies before his eyes. He just ties them up, puts them in the house and gives them steaks before telling them not to eat people until he gets back.