So over the past few years, the gaming industry has been absolutely in love with Remaking and Remastering games. Remasters are fairly straightforward and are little more than graphical improvements on a game.
Remakes are a bit more contentious than that. Many beloved games have had Remakes recently, from Resident Evil 2 and 3, to Final Fantasy 7 and so on. These releases have all been announced to great hype, but upon release I don't think there has been a single remake that hasn't come with baggage. Resident Evil 2 saw fans upset that tank controls and fix camera angles were gone and replaced with an obviously better gameplay design. Final Fantasy 7 has had people dramatically upset in regards to it's story, as well as episodic nature.
The question I want to pose to the Escapist Forums is this: What are people entitled to expect from a Remake? And what makes a Remake different from a Remaster if all people want is a 1-to-1 recreation of whatever game except with a shiny coat of pain?
Here's my opinion. Remakes are an opportunity for the game to be reimagined into a modern era of gameplay and storytelling. Resident Evil 2, for example, is something I already hinted at in the changes they made to how the game worked. While people were upset, the number of upset people for RE2Make in terms of the gameplay where far fewer than the amount of people I see upset with FF7's story changes. Some people will argue that the reason for that is RE2Make's change was good, and FF7's changes were shit. Which I suppose is a fair outlook but I think it boils down to a matter of expectation of experience.
Resident Evil 2 had the benefit over FF7 in that I don't think too many people gave a shit about the story, because RE as a whole is like a straight to DVD B-list horror movie and tells a shit story almost on purpose. It's the gameplay that people liked about the series, and so with a change to how the core gameplay worked people would have been very very very upsetabout RE2Make......if the new gameplay hadn't turned out to be awesome. But because the gameplay change was a good one and they did justice to making it still feel like RE2 in terms of survival horror, the game got a pass.
FF7 on the other hand is a story experience. The original gameplay for FF7 is not super great, and frankly JRPG gameplay is such a cluster of intermixed systems that either work or don't but usually are just serviceable enough to carry you through the story line, so as a result I think people are mostly happy with the new combat system presented in the Remake. What people are upset about here is the story, and how the story explodes the FF7 cannon at the end. People feel lied too, saying that it isn't a Remake of FF7 if you change how the story plays out and that this was all just a bait and switch for Square to make it a sequel or whatever the feeling is. The point is that because it didn't follow the story beat for beat, with concessions made for expanded moments and charactization, then in the eyes of the fans FF7Remake fucked up.
The way I feel personally about the FF7 situation is this, the game is being Remade....not Remastered....not Copy Pasta'ed. Remade. Which means that they can go back over the story and retell it in a different way if they want too, if they feel like the story needed to shift for a modern audience. They made FF7 new again and not many Remakes can say that, and personally I think it's a good thing. Because if you only want to see the story play out the way it does in the original game, you can go play the original game. The Remake is a new thing, a rebuilding of the mythos that ties into all the events of the original game, and reenacts most of them (thus far). And I think it is frankly unfair to say that the game has to do X,Y, and Z or it's shit.
Which brings me to point out last week's Jimquisition. Where he points out that the people are only upset with the changes to a story, when they feel that the changes are bad. Meanwhile those who liked the changes don't mind them. Which I guess is......obvious really.
What do you guys think? What do you think a Remake SHOULD be? What separates a Remake from a Remastering to you?
Remakes are a bit more contentious than that. Many beloved games have had Remakes recently, from Resident Evil 2 and 3, to Final Fantasy 7 and so on. These releases have all been announced to great hype, but upon release I don't think there has been a single remake that hasn't come with baggage. Resident Evil 2 saw fans upset that tank controls and fix camera angles were gone and replaced with an obviously better gameplay design. Final Fantasy 7 has had people dramatically upset in regards to it's story, as well as episodic nature.
The question I want to pose to the Escapist Forums is this: What are people entitled to expect from a Remake? And what makes a Remake different from a Remaster if all people want is a 1-to-1 recreation of whatever game except with a shiny coat of pain?
Here's my opinion. Remakes are an opportunity for the game to be reimagined into a modern era of gameplay and storytelling. Resident Evil 2, for example, is something I already hinted at in the changes they made to how the game worked. While people were upset, the number of upset people for RE2Make in terms of the gameplay where far fewer than the amount of people I see upset with FF7's story changes. Some people will argue that the reason for that is RE2Make's change was good, and FF7's changes were shit. Which I suppose is a fair outlook but I think it boils down to a matter of expectation of experience.
Resident Evil 2 had the benefit over FF7 in that I don't think too many people gave a shit about the story, because RE as a whole is like a straight to DVD B-list horror movie and tells a shit story almost on purpose. It's the gameplay that people liked about the series, and so with a change to how the core gameplay worked people would have been very very very upsetabout RE2Make......if the new gameplay hadn't turned out to be awesome. But because the gameplay change was a good one and they did justice to making it still feel like RE2 in terms of survival horror, the game got a pass.
FF7 on the other hand is a story experience. The original gameplay for FF7 is not super great, and frankly JRPG gameplay is such a cluster of intermixed systems that either work or don't but usually are just serviceable enough to carry you through the story line, so as a result I think people are mostly happy with the new combat system presented in the Remake. What people are upset about here is the story, and how the story explodes the FF7 cannon at the end. People feel lied too, saying that it isn't a Remake of FF7 if you change how the story plays out and that this was all just a bait and switch for Square to make it a sequel or whatever the feeling is. The point is that because it didn't follow the story beat for beat, with concessions made for expanded moments and charactization, then in the eyes of the fans FF7Remake fucked up.
The way I feel personally about the FF7 situation is this, the game is being Remade....not Remastered....not Copy Pasta'ed. Remade. Which means that they can go back over the story and retell it in a different way if they want too, if they feel like the story needed to shift for a modern audience. They made FF7 new again and not many Remakes can say that, and personally I think it's a good thing. Because if you only want to see the story play out the way it does in the original game, you can go play the original game. The Remake is a new thing, a rebuilding of the mythos that ties into all the events of the original game, and reenacts most of them (thus far). And I think it is frankly unfair to say that the game has to do X,Y, and Z or it's shit.
Which brings me to point out last week's Jimquisition. Where he points out that the people are only upset with the changes to a story, when they feel that the changes are bad. Meanwhile those who liked the changes don't mind them. Which I guess is......obvious really.
What do you guys think? What do you think a Remake SHOULD be? What separates a Remake from a Remastering to you?