Oh, I left that out on purpose, partially because the amount of stupid in the mission seemed a bit out of scope of the thread, and then because I'd feel compelled to go off on the entire game being stupid. Modern Warfare 2 had a lot of flaws as well but it felt less egregious. MW2 feels like there were explanations for a number of plotholes or questions that were cut from the final game, while MW3 feels like they decided "Spectacle first, figure out a justification later" and built the entire game that way.So what's you're opinion on CoD:MW3's Delta force New York Bay mission?(!) Gotta love it when that sub strolls along overhead >.>
True, it was pretty low-hanging fruit!Oh, I left that out on purpose, partially because the amount of stupid in the mission seemed a bit out of scope of the thread.
I'm not talking about the options in the games (I haven't even played the PS4 versions yet), I'm talking about the PS4 accessibility options. You can completely remap the controls of any game on PS4 in the system's settings.I've seen the control options in those versions, but that is not 100% customization. Those are presets (or Control Types as the games calls them) with changes in control, but the player has no choice in the matter. For example, compare the customization options in the DMC games post 3, where you can assign the buttons how ever you want (button remapping), and not given a bunch of presets where the choice is practically made for you, or barely changes a few things. Transformers Devastation and Nier: Automata do the same thing with the Control Type styles instead 100% cutsomization.
I didn't know you can do that. I thank you for the info, that still doesn't change that Platinum didn't add any customization.not talking about the options in the games (I haven't even played the PS4 versions yet), I'm talking about the PS4 accessibility options. You can completely remap the controls of any game on PS4 in the system's settings.
British game companies like Games Workshop have been using the singular "dice" for decades. If a use becomes sufficiently common, it is both standard and no longer misuse - that's just how language works."Dice" as the singular is a misuse that has become sufficiently common over the years that it has eventually become recognised as valid, but it definitely is not "standard".
It still drives me up the wall.British game companies like Games Workshop have been using the singular "dice" for decades. If a use becomes sufficiently common, it is both standard and no longer misuse - that's just how language works.
But what's the complaint? That companies should be using d20s and d8s more?It still drives me up the wall.
I'll acknowledge that much and as schokly as it is, it's good spectacle. It's just hard not to notice that all of the exploding ships are conveniently along your escape path so you can watch all of them explore in a row as you dash between them.The NY harbor mission was unrealistic, Bay-schlock all the way through, but it deserves some credit for actually making a fleet action work a a visceral FPS experience.
This is more or less why I stopped playing modern warfare after the second game. I was never that big of a cod fan to begin with, but it lost whole realism argument when you have chase sequences you would see out of a Jason Bourne or James Bond movie.Personally, my threshold for CoD seriousness becoming a farce was as early as No Russian, because it was just such a preposterous level even if we ignore the shock-bait.
...Did you read the OP? Because I'm pretty sure I explained what my issue is in the OP.But what's the complaint? That companies should be using d20s and d8s more?
COD has always lifted stuff from other media. The very first game had very notable references to Enemy at the Gates and Band of Brothers/Saving Private Ryan. However, the MW/BLOPS series went completely over the top. In Modern Warfare 2, The Gulag mission has the Shower Room lifted straight from the Rock and the who invasion of America is basically Red Dawn. But yeah, MW2 was where the series went full in on spectacle.This is more or less why I stopped playing modern warfare after the second game. I was never that big of a cod fan to begin with, but it lost whole realism argument when you have chase sequences you would see out of a Jason Bourne or James Bond movie.
Accounting for the context of your comment wherein you mention that the OTT-ness starts with those mentioned series, I thought that CoD4:MW was pretty good as it happens. From a story perspective (or whatever passes for 'story' in a Call of Duty game), it was enjoyable and not entirely brainless. Whatever you think of the franchise, Aftermath was quite the contrast.COD has always lifted stuff from other media. The very first game had very notable references to Enemy at the Gates and Band of Brothers/Saving Private Ryan. However, the MW/BLOPS series went completely over the top. In Modern Warfare 2, The Gulag mission has the Shower Room lifted straight from the Rock and the who invasion of America is basically Red Dawn. But yeah, MW2 was where the series went full in on spectacle.
I'm well aware. I noticed easily back when COD first started.COD has always lifted stuff from other media. The very first game had very notable references to Enemy at the Gates and Band of Brothers/Saving Private Ryan
Hence why I stopped playing and giving a shit. The series lost whatever it could to claim grounded/realistic by that point. The fact you had game critics, hardcore fans (most who do nothing, but play COD), and other publishers aping the series or Gears, while their defenses or claiming it's "realistic". Or wanting to take it in an "realistic" direction. I'm sorry, but when I last checked, reality wasn't made up of two color palettes called dog shit brown or gunmetal grey. This is more so publishers/developers aping Gears in this aspect, but there were times they combined the two. The whole, lets use the two/three weapon limit because either it's "realistic" (when they're just copying COD & Halo) or claiming the casual audience can't handle a weapon wheel. Which is total bullshit. Serious Sam 3, Doom (2016), & the first two Bioshocks proved most gamers can handle multiple weapons fine. What your excuse everyone else? I play games to escape or get away from reality, not embrace "realism".However, the MW/BLOPS series went completely over the top. In Modern Warfare 2, The Gulag mission has the Shower Room lifted straight from the Rock and the who invasion of America is basically Red Dawn. But yeah, MW2 was where the series went full in on spectacle.