Tiny, insignificant details in games that really bother you

Asita

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This isn't especially 'insignificant' as it impacts on certain gameplay aspects quite a lot, but how it's actually justified in these three games is generally swept under the rug rather inelegantly with zero in-game hand-waving.

The external details of the player character's ships in Assassin's Creed: III, Black Flag & Rogue are so egregious to any who have any inkling about naval architecture in the Age of Sail, even if it is relatively easy to just outright ignore for most players. I haven't played Rogue, but based on what I know of the Morrigan, it's pretty much just as bad.

So, let's talk about the Jackdaw. Pirate... brig... makes sense, a small and fast ship for outrunning the Spanish & British Navies, so far so good. What's its fully upgraded armament? Forty-six broadside cannons (calibre not specified but probably 12lber, no heavier than 18lber), four bow chasers, two swivel guns, fire barrels... and a mortar. This is fourth-rate ship of the line level of armament stuffed onto a brig (without considering the mortar) and bear in mind that when Thatch nonchalant boasts "48, last I counted" (or words to that effect) regarding the Queen Anne's Revenge's armament, that's barely more on a much larger ship. Brigs boasting twenty twelve-pounders are considered heavily armed. This becomes obvious when you pop onto the dock and look at the Jackdaw's broadside. The lower gundeck is only four or so feet below the main deck. Look, I know ships at this time were cramped, but that's just taking the piss.

Don't get me wrong, I know why they did that and the game was fun, especially the naval combat, but boy does it need a massive suspension of disbelief when it comes to, specifically, the Jackdaw's combat ability.
Oh, that reminds me of another ship thing that drives me up the wall.

Midway through the story of Guild Wars 2, there's a mission called the Battle of Claw Island, the overwhelming majority of which is irrelevant to this discussion. The mission ends with Zhaitan's forces overwhelming the fort and you boarding a ship to flee with your tail between your legs. And that's where the problem comes in.


Look around...oh, 17 minutes in and take a good hard look at that ship. Notice anything about it? Like, oh I don't know...how the ship looks like it's supposed to be a Galleon but riding about as low in the water as a skiff?
 

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This isn't especially 'insignificant' as it impacts on certain gameplay aspects quite a lot, but how it's actually justified in these three games is generally swept under the rug rather inelegantly with zero in-game hand-waving.

The external details of the player character's ships in Assassin's Creed: III, Black Flag & Rogue are so egregious to any who have any inkling about naval architecture in the Age of Sail, even if it is relatively easy to just outright ignore for most players. I haven't played Rogue, but based on what I know of the Morrigan, it's pretty much just as bad.

So, let's talk about the Jackdaw. Pirate... brig... makes sense, a small and fast ship for outrunning the Spanish & British Navies, so far so good. What's its fully upgraded armament? Forty-six broadside cannons (calibre not specified but probably 12lber, no heavier than 18lber), four bow chasers, two swivel guns, fire barrels... and a mortar. This is fourth-rate ship of the line level of armament stuffed onto a brig (without considering the mortar) and bear in mind that when Thatch nonchalant boasts "48, last I counted" (or words to that effect) regarding the Queen Anne's Revenge's armament, that's barely more on a much larger ship. Brigs boasting twenty twelve-pounders are considered heavily armed. This becomes obvious when you pop onto the dock and look at the Jackdaw's broadside. The lower gundeck is only four or so feet below the main deck. Look, I know ships at this time were cramped, but that's just taking the piss.

Don't get me wrong, I know why they did that and the game was fun, especially the naval combat, but boy does it need a massive suspension of disbelief when it comes to, specifically, the Jackdaw's combat ability.
Yeah, the Jackdaw is kind of nuts and the Morrigan isn't any better(Granted, I barely remember Rogue because I'd already played 3, 4 and Freedom Cry at that point). I know they wanted to allow to you slowly become more badass, but by the end you can take on Men of War, heavily armed stone forts and/or entire squadrons by yourself barely breaking a sweat. It's fun but the pretense of realism flies right out the window. Hell, Assaults against Forts by pirates did not happen, not in the way Black Flag shows, because to do so would be flat out suicidal.

And I'm shocked you forgot the Naval Ram, something that wasn't used in the golden age of piracy...like at all to my knowledge.
 
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SckizoBoy

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Look around...oh, 17 minutes in and take a good hard look at that ship. Notice anything about it? Like, oh I don't know...how the ship looks like it's supposed to be a Galleon but riding about as low in the water as a skiff?
Given the age of the game, I'd give it some slack, but good grief watching that was surreal! It almost makes the USS Monitor look high freeboard, eesh.

And I'm shocked you forgot the Naval Ram, something that wasn't used in the golden age of piracy...like at all to my knowledge.
Ramming indeed was not really a thing at all (even if it did make a non-comeback in the mid-19th century, haven't the faintest idea why anyone thought that was going to be a good idea in an age of ironclads and provably improving metallurgy, but w/e) but since that was an additional gameplay feature, it was more significant than 'size of broadside', but I can see how you could argue it either way.

What actually annoys me about that is that the ram cosmetic/design philosophy is pretty much the same as Odyssey's. Something that bothers me about both games, as it goes. -_- That said, I have yet to come across pretty much any media that accurately portrays naval ramming. Like, broadside ramming looks great and is mechanically easy to pull off in-game, but it's just about the dumbest thing a naval captain would contemplate.
 
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hanselthecaretaker

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Aircraft carriers launch their aircraft into the wind and will often use the ship speed to compensate for wind speed (or lack of it). The catapults can technically do it on their own added to ship movement but it adds a lot more stress to the catapults and the reactor system(Not so much the reactor itself but rather the required steam/water).

There's like a complex calcation done by the tower to determine all this stuff but normally more wind is better(excluding storms and hurricanes, obviously)

My layman understanding is they just need the opposing wind for greater lift assist correct? But then if the wind direction changes suddenly do they really steer the carrier off course to launch? Or perhaps it doesn't really matter as that's the main function and course is secondary.


Anyways, I just originally wanted to chime in to say it’s funny how this thread is already over twice as long as the one it’s based off of. While I’m here though, I’ll chime in with being bothered by games that like to change your weapon or gear just because you watched a cutscene. Or games that still think playing a tiny cutscene for something insignificant like opening a door or doing a stealth kill is “immersive”. Nope, exactly the opposite.
 
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My layman understanding is they just need the opposing wind for greater lift assist correct? But then if the wind direction changes suddenly do they really steer the carrier off course to launch? Or perhaps it doesn't really matter as that's the main function and course is secondary.
I worked in the engineering spaces deep below decks 90% of the time so I don't know the nitty gritty of how they deal with wind changes. Considering the ship tends to operate with lots of room around it(our escorts were often beyond the horizon), I imagine steering the ship in the right direction was pretty easy. Maybe like trade winds, they can be fairly certain of which direction the wind will be blowing most of the time is my guess.
 
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Asita

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Given the age of the game, I'd give it some slack, but good grief watching that was surreal! It makes the USS Monitor look low freeboard, eesh.
Speaking personally, I just wanted to scream at the animators whenever I saw that. I think I actually submitted bug reports about it to try to get them to fix it. And granted, it's been a while since I played it, but there's really no excuse for it considering the other ships in the game. Someone on the team knows they're not supposed to ride that low.
 
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SckizoBoy

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Speaking personally, I just wanted to scream at the animators whenever I saw that. I think I actually submitted bug reports about it to try to get them to fix it. And granted, it's been a while since I played it, but there's really no excuse for it considering the other ships in the game. Someone on the team knows they're not supposed to ride that low.
Just realised I meant to write high freeboard, but w/e.

Gotta say, those are some sweet looking ships.

And that reminded me of another minor niggle, and it genuinely is minor, and kinda forgiveable because of the limitations of the game engine, age and scale at which you play, but (related to ships, still) in Empire: Total War (and to a lesser extent Napoleon), when the ships engage, they take structural damage really quickly (understandable, given that these battles take fifteen minutes of gameplay tops unless you're massively outnumbered and cheese the enemy fleet for all its worth) but their placement is very often around the waterline. So you've got ships maneuvering along happily with gaping holes in their hulls, sometimes on both sides in multiple places, and you can see the crew models moving around inside as well as the seawater/wave animations inside the ships.

You kinda need to go out of your way to view this, so when it comes to my views of the games themselves, I don't mind, but in and as of themselves, boy does that annoy me(!) -.-
 

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Speaking personally, I just wanted to scream at the animators whenever I saw that. I think I actually submitted bug reports about it to try to get them to fix it. And granted, it's been a while since I played it, but there's really no excuse for it considering the other ships in the game. Someone on the team knows they're not supposed to ride that low.
Yikes.

I take it nobody else has heard of the Vasa. For those who don't know the story, the Vasa was designed as a grand warship for the Swedish Navy. Unfortunatly, it was very top heavy and the gunports were way too close to the waterline. Which means on it's maiden voyage, it left the dock, hit a stiff breeze and started taking on water, and kinda just kept taking on water until it sank right there in Stockholm Harbor.

It's a museum ship now, after they dredged it from the harbor floor. It might have one of the shortest careers of a warship in history.
 

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You make Vasa's demise sound much less drastic then it actually was. Vasa hit a stiff breeze and capsized more or less immediately as she was so top heavy that she simply rolled over and sank the first time wind caught the sails from the side. The whole thing was over in a few minutes and most of the crew and passengers of Vasa perished as there was no time to evacuate the ship. On a side note, here's hoping the Corona pandemic doesn't make the Vasa museum go out of busines...
I was a little rushed when I wrote that post but admittely I wasn't well versed on the details of how it actually sank(Engineering flaws aside).

I read somewhere that the King designed the ship himself but I haven't been able to find out if that story is accurate(other references said he just ordered the ship). Is that true(the designing part) or is that just something made up to make the story more of a take that to hubris?
 

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Now, time for me to dump on one my of favorite series.

Assassin's Creed Origins: I enjoyed this game despite it's flaws but one point annoyed the crap out of me. So I really liked how you could enter the pyramids/tombs and explore them in search of treasure and such. What bugged me is that 1.) you got into said pyramids and tombs because almost all of them have big honking holes in them, 2.) Almost all of them are still stacked with stuff(including valuables) and 3.) Bayek is okay with what's essentially graverobbing.

While I admit I'm not an egyptologist or archaeologist, this bothers me because:

1.) The Pyramids were ancient in Bayek's time and most of them had long since been broken into and robbed. This was a known thing and was one of the reasons the Pharaohs stopped building pyramids at all and started building hidden tombs in the Valley of Kings(which still didn't stop them from being robbed). And this happened LONG before the Romans got there in the 1st century BCE. To make it worse, you can actually enter King Tut's tomb in the DLC, which was one of the few NOT robbed considering it was completely intact when it was discovered in the 1920's.
2.) Despite having these big tomb robber sized holes in all of the tombs, most of them are remarkably intact and you can still find loot them them(which makes it look like the robbers just made a big hole and left without actually taking anything).
3.) Bayek is portrayed as being very pious and religious and at one point in the intro says he's uncomfortable stealing from a tomb. Which doesn't seem to matter at all in the rest of the game, when you actually have to enter several tombs(including the great pyramid) to advance the story.

On a similar note, The battle of the Nile took place in 47 BCE. There's like one more stretch of gameplay after this and then Aya takes a ship to Rome to Assassinate Ceaser in 44 BCE. Once she gets on the ship there's a years-long time skip that seems only to put Aya in Rome in time for the Assassination with no explanation why it took so long to get from Egypt to Rome. Yes, I realize travel took longer using Ancient ships but not THAT long. A cursory net search says an ancient ship could have made it from Alexandria to Ostia(near Rome) in about a week or two using established trade routes across the med. So Aya was apparently taking the scenic route for those 2-3 years.

AC Odyssey: I'm gonna keep this one short because I went over a lot of this in my big "I played through AC Odyssey" threat in the V1 forums and I bitched more then enough about a lot more over there(that thread went on for a while) In the "Legacy of the First Blade" DLC, the ending has Kassandra's child sent to Egypt to keep him away from the Order of the Ancients(which ironically is a place they're very active, though I'll let that slide). What bugs me about this? During the ending cutscene for the DLC, they show the child and his descendents eventually lead to Aya from Origins, but in the background you see the Pyramids being built. I realize it's dramatic license but Odyssey takes place in 400ish BCE. The Pyramids were built around 2500ish BCE AKA were already 2000 years old when Ancient Greece was in it's Classical period. Really Ubisoft? Really?

Also, the ship mounted flamethrower in the same DLC. No, not even close. I let the Mortar in Black Flag slide because it was period appropriate and a fun gameplay mechanic but the flamethrower thing isn't remotely close to feasible or accurate to the time period.

AC Syndicate: So this bothers me partially because it never gets brought up and partially because it violates one of the fundamental rules of the series. Until AC Origins, it was assumed that to see people's memories in the Animus, you had to have a line of descent of some sort(so to see George Washington's life from his POV, you'd have to find one of his grandkids, but since he didn't have any biological kids, that would be a problem). Revelations kind of got around this using the discs which work as memory recorders(so Ezio could see Altairs Life and thus Desmond could through him).

Syndicate didn't even bother, which is why you can play as both the Frye Twins despite Evie apparently not ever having had kids(Lydia was Jacob's granddaughter) and this is never really explained. Even worse, however, is the fact there's a couple of cutscenes where the big bad Templar, Crawford Starrick, is talking with his minions alone in his office. Which is kind of a problem because we're not seeing Crawfords DNA, we're seeing presumably Jacob/Evies and there's no hint how we have access to Crawfords Memories. The game just assumes we do and goes along with that because they needed the villian to exposit.

I suspect this is why Origins built in a bypass of the new animus just needing some DNA, which can be plugged in from the corpse itself(or a couple flakes from a piece of eden).
 
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The king, Gustavus II Adolphus (the Lion of the North to Sabaton fans), had a hand in the design, mostly in demanding that it be designed to take on more cannons. The actual designer was a man named Henrik Hybertsson, a Dutch born shipwright, though and his Dutch heritage lent quite a lot of prestige in terms of his ship designs. The problem seems to have been that Vasa was quite a bit too narrow because two gun decks was quite a new invention at the time. The instability was realized quite early, but as the King wasn't in Sweden at the time and kept demanding, by letter, that the ship be completed there was nothing to do but complete her and pray that enough ballast would stabilize her.
Quite interesting. Also unfortunate. Sadly not a new problem either(The Ford Aircraft Carrier has been having considerable teething problems over the past few years). The Vasa was just the most immediately catasphrophic.
 

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In Pokemon FireRed/LeafGreen's Mt. Moon, there's this female trainer who paces back and forth.

She sees you, approaches you FIRST, then asks "eek, did you just touch me?"

It's been 16 years since the game came out, and she always pissed me off
 

XsjadoBlayde

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Hitman 2 the reboot cut up one. Why oh why are they pushing the online so bad that you essentially are locked out of any and all levelling up progress and challenges until you sign the documents for all your data sharing while remaining constantly connected like a good obedient citizen even though this is and has always been the most single-playery single-player videogame series there has been? It also seriously hampers any other downloads considerably for basically bugger all. Shitty business practices pissing all over otherwise well crafted work yet again.
 
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NerfedFalcon

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In Pokemon FireRed/LeafGreen's Mt. Moon, there's this female trainer who paces back and forth.

She sees you, approaches you FIRST, then asks "eek, did you just touch me?"

It's been 16 years since the game came out, and she always pissed me off
She isn't as bad as that one kid in Snowpoint City in Diamond/Pearl/Platinum.

...the kid who asks to trade a Medicham for a Haunter, only to reveal she gave her Haunter an Everstone so it wouldn't evolve into Gengar for you, is the third-worst NPC in the entire series.
 
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FakeSympathy

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She isn't as bad as that one kid in Snowpoint City in Diamond/Pearl/Platinum.

...the kid who asks to trade a Medicham for a Haunter, only to reveal she gave her Haunter an Everstone so it wouldn't evolve into Gengar for you, is the third-worst NPC in the entire series.
Missed the 4th gen. Just reading what you said made my mind go blank