Fully walking around the sphere grid with any character in FFX does that, it isn't really one of Kimahri's strong points.Khimari in FF 10, after I took him down...well basically every physical combat character's tree. Got him his ultimate weapon, and he easily one shotted Sin. He was my Rocks Fall Everyone Dies, but in furry form for that game. Loved that furry bastard, he inspired a D&D character shortly after playing that game.
yeah but he was the most designed to branch off into other people's trees the most. Being connected to all the physical ones, and in the center so you could branch him off any direction wanted. It was definitely easier to accomplish with him in less time.Fully walking around the sphere grid with any character in FFX does that, it isn't really one of Kimahri's strong points.
Scouts are kind of OP in general in VC1.
VC balance is complete crap, and sadly none of the sequel tried to fix this. Second time I went trough the game I aimed for S on every mission, it almost always just mean using the same character over and over again to rush the objective and finish on the first turn. What a waste of a perfectly good gameplay system.
Probably. I've heard some bad things about...was it 12 or 13? Regardless, it's kinda hard to top the hot mess that was the combination of:Just keep your character at low health and spam limit break (or w/e they were called). Worse later in the game you get a magic that let you spam limit break at all time and squall final limit deal a shit ton of damage. FF8 gameplay was, imo, a low point for the franchise.
Yeah spending half an hour (not kidding for those who never played it) just drawing magic, only to then never use them because it would just weaken you was such a dumb idea, I don't understand how it ever made it trough. I remember my friend grinding to kill the T-rex early game and how that completely messed up his stats.Probably. I've heard some bad things about...was it 12 or 13? Regardless, it's kinda hard to top the hot mess that was the combination of:
1) Junctioning (particularly stats scaling based on how many casts of a particular magic were tied to the stat)
2) The draw system (wherein you only had magic if you directly stole a few casts of it from either monsters or special points in the environment)
3) The leveling (basically you're sabotaging yourself every time a character levels up without GFs with <Stat> Bonus equipped)
4) The level scaling (which assumed that you understood the leveling mechanics)
I respect that the Final Fantasy franchise isn't averse to trying new systems, but as much as VIII has a special place in my heart as my first Final Fantasy, the gameplay left a lot
Haha, I remember grinding that exact mission to level of other classes or characters (I forgot exactly how the leveling worked) just to see everyone's unique abilities that could trigger. It obviously didn't take very long as you could be that mission so fast.
Yeah, It was a long time ago now, I can't remember when it came out but I think I was an actual child and really bad at videogames still.Just keep your character at low health and spam limit break (or w/e they were called). Worse later in the game you get a magic that let you spam limit break at all time and squall final limit deal a shit ton of damage. FF8 gameplay was, imo, a low point for the franchise.
Yeah, it was really fun to hit the button just as you hit with gunblade for extra damage though. That was cool that it gave extra damage for limit breaks.Just keep your character at low health and spam limit break (or w/e they were called). Worse later in the game you get a magic that let you spam limit break at all time and squall final limit deal a shit ton of damage. FF8 gameplay was, imo, a low point for the franchise.
I only played the first and the forth game because I never owned a PSP. But Valkyria Chronicles 4 added the grenadiers which would rain grenades down on your infantry which would do massive damage if you tried rushing. Certainly slowed me down anyway.VC balance is complete crap, and sadly none of the sequel tried to fix this. Second time I went trough the game I aimed for S on every mission, it almost always just mean using the same character over and over again to rush the objective and finish on the first turn. What a waste of a perfectly good gameplay system.
iirc you can easily bait them or avoid the shoot. Plus I think they were pretty rare.I only played the first and the forth game because I never owned a PSP. But Valkyria Chronicles 4 added the grenadiers which would rain grenades down on your infantry which would do massive damage if you tried rushing. Certainly slowed me down anyway.