Playing Surviving the Aftermath, new update that changed some of the mechanics, but not a whole lot. It's a fun game, and I love the "fix the mess of an apocalypse" kind of setting for a city builder. I like taking something turned to shit, and fixing it up and making it sustainable again. StA does that for me very well.
I wish there was more....I dunno, larger impact I guess? Like I enjoy the expanding town design, and sending out explorers to scavenge in the larger map is also very fun, but there isn't really interaction with those 2 game elements. The overworld map is entirely isolated, aside from having resources you can gather and take back to the town. You can encounter other settlements if you explore enough, and you can establish trade with them, but again, it's just a source of resources, nothing more. There is a "Diplomacy" tab on the trade menu, but so far it's not implemented. I'd really like some kind of cooperative setup, as each of the other settlements have their own flavor. There is an ecologially focused "tree hugger" group, that's all about growing and agriculture (even though their trade goods don't always reflect this focus, which is annoying), a group called Malltown, which, as you might guess, are in a mall. An ex-military style community that still act like soldiers to a degree, etc. It's really neat how they are flavored, but the implementation of their supplies, is fairly uniform, which I dislike. I'd REALLY like it if it was more set where groups like the Junktown had all kinds of mechanical supplies, but never had food, so they were always eager for food in trade. Which would work well for me, as I tend to build a town that is food heavy on production. So being the bread basket for a larger area, appeals to me. I could establish a constant trade with them, for the mechanical parts I need to build/maintain my power grid, that are fairly difficult to get, and send them truck loads of vegetables and fish as trade.
It's still a very fun game though, it's sort of my "chill out" title currently. I turn on one of the in-game radio stations for some in-universe music, chill out, and manage my little people as they try and reclaim their area from the pollution, and re-establish a human society.