Baldur's Gate 3 Early Access impression

Trunkage

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Is this true? The OP mentions sleeping to recover spell slots. Does the refresh not apply to magic or what?
God I hope so. Sleeping to remember sleeps is a stupid thing that DnD does to make me never want to engage in it
 

Dreiko

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I like the idea of a fatigue system that's not just a standard MP bar like in Jrpgs but at the same time tying sleep to it is a bit odd. Maybe having spells give diminishing returns if casted back to back or something so you'd naturally hold off a bit would be better.
 

CriticalGaming

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Not sure honestly, I haven't played it myself, just watched a let's play. Everything about it just screamed a DOS clone, so I assumed the combat mechanics would work the same way. But, the LP I watched didn't play as a magic user, so I was just speculating.
What's a DOS Clone?
 

FakeSympathy

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God I hope so. Sleeping to remember sleeps is a stupid thing that DnD does to make me never want to engage in it
It honestly isn't that bad. Both your hp and spell slots are empty from all the fights you did all day, so you choose to rest at camp.

The camp itself is a seperate area, and this is where you can talk to your companions privately. You can also resurrect them if they happened to die, but you need to meet a special NPC to do that. Then your party goes to sleep and you go back to the exact spot where you left off

The whole process I've mentioned above takes no more than 5 min, and from my playthrough there were enough fights in between so that I didn't have to constantly go to camp. There's also the option for quick rest and restore w/ items and spells if you want something quick.
 

FakeSympathy

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Not sure honestly, I haven't played it myself, just watched a let's play. Everything about it just screamed a DOS clone, so I assumed the combat mechanics would work the same way. But, the LP I watched didn't play as a magic user, so I was just speculating.
The best way I can describe the feeling is that the world and atmosphere definitely has DOS feelings, but the gameplay and mechanics are borrowed heavily from D&D 5e
 

happyninja42

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The best way I can describe the feeling is that the world and atmosphere definitely has DOS feelings, but the gameplay and mechanics are borrowed heavily from D&D 5e
Just how much content would you say is in the game currently? I've only seen someone play up to landfall, and then they stopped.
 

FakeSympathy

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Just how much content would you say is in the game currently? I've only seen someone play up to landfall, and then they stopped.
As I've said in my OP, there's only Act 1 out of 3 in EA. And this is why I think some people would rather wait for the full release. Granted, the first act is supposed to last around 25 hours, and there are multiple classes and paths you can take, but some people might feel that's not enough to justify the $60 price tag for an EA.

I personally like the game enough to say it's worth $60
 

Baffle

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Wouldn't Divinity be a Balder's Gate clone though? Can they clone each other? How does that work? Which came first the clone or the clone?
I haven't played the newest BG, but DOS isn't really a BG clone any more than, say, WoW is an Everquest clone. But the new BG could be a DOS clone if the art style and mechanics are very similar to DOS.
 

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Wouldn't Divinity be a Balder's Gate clone though? Can they clone each other? How does that work? Which came first the clone or the clone?
Divinity is just using standard RPG combat gameplay that's been tried and true since like forever, saying one is a clone of another is kinda pointless. You get a set amount action points to use each turn that you can use to move and perform any actions that you want to perform. XCOM is the same thing as well and even closer to standard DnD because there you have move action and attack action and then you're done whereas Divinity uses action points (so you can do more each turn than "normal"). The older Baldur's Gates used real-time combat that you can pause (to input specific commands and actions) that was doing the "turns" automated style kinda like FF12, which was just older FF combat systems but automated. So old Baldur's Gate is basically as different and similar to Divinity/BG3 as FF12 is to FF10.
 

sXeth

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I just hope the devs don't pull Ark: Survival Evolved here, where they leave the game in EA and not doing the official release, while releasing paid dlcs.

TL;DR
If you are fan of turn-based RPGs, DnD, or really liked Divinity games, then early access is worth $60. Otherwise, wait until the full release

One quirk with that (and this is why WArframe is still in "Early access beta" 7.5 years in. Apparently consoles have different update distribution rules related to being in early access. Or did at one point.


I can't imagine the platforms don't see the obvious loopholing, but they probably just ignore it if the game is bringing in enough players/revenue/whatever.
 

Trunkage

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It honestly isn't that bad. Both your hp and spell slots are empty from all the fights you did all day, so you choose to rest at camp.

The camp itself is a seperate area, and this is where you can talk to your companions privately. You can also resurrect them if they happened to die, but you need to meet a special NPC to do that. Then your party goes to sleep and you go back to the exact spot where you left off

The whole process I've mentioned above takes no more than 5 min, and from my playthrough there were enough fights in between so that I didn't have to constantly go to camp. There's also the option for quick rest and restore w/ items and spells if you want something quick.
The resting isn't the problem. It's the need to rest after EVERY SINGLE FIGHT... at least in BG1 where you only get a few spell slots per level
 

FakeSympathy

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The resting isn't the problem. It's the need to rest after EVERY SINGLE FIGHT... at least in BG1 where you only get a few spell slots per level
If you play smart enough, then you don't necessarily have to do that. So far I am resting after every 2-3 fights. But I see where you're coming from; I definitely would've preferred the bedroll system in DOS2
 

Dalisclock

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As I've said in my OP, there's only Act 1 out of 3 in EA. And this is why I think some people would rather wait for the full release. Granted, the first act is supposed to last around 25 hours, and there are multiple classes and paths you can take, but some people might feel that's not enough to justify the $60 price tag for an EA.

I personally like the game enough to say it's worth $60
To add to this, apparently Act 1 is aprox 25% of the game content but it's also going to be in EA for about a year while they add things and polish them up.

So basically, as with most if not all EA, you're paying to Beta Test. That's totally up to you if you feel it's worth the time and money to play the game a year early.

I'm personally gonna hold off until full release. I plan to play through BG1(again) and 2(for the first time) as well as the dragonspear expansion before then.
 

Dreiko

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So, in a unique-but-not-surprising turn of events, Kotaku and other places are calling out the BG3 players for creating overly "basic" (pronounced "white and male") characters, and even the devs join in the condemnation.

Stop being white and male guys, it's toxic and just basic and boring. (incidentally, what sort of races does the game even offer, are there dragonfolk?)


Like, I played the Red Prince in D:OS2, so it's not like I even think this applies to me, since yeah I always found the nonhuman races more interesting, but to call other people's chars "basic" is so ridiculous when you're having an RPG experience.
 

Dalisclock

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So, in a unique-but-not-surprising turn of events, Kotaku and other places are calling out the BG3 players for creating overly "basic" (pronounced "white and male") characters, and even the devs join in the condemnation.

Stop being white and male guys, it's toxic and just basic and boring. (incidentally, what sort of races does the game even offer, are there dragonfolk?)


Like, I played the Red Prince in D:OS2, so it's not like I even think this applies to me, since yeah I always found the nonhuman races more interesting, but to call other people's chars "basic" is so ridiculous when you're having an RPG experience.
I saw those articles. I find it interesting that the game is allowing you to play like...16 different races/sub-races(is that a real thing in DND? am I using the wrong word there?), which is a hell of a lot more than even most fantasy games, and apparently people are picking "generic human man".

I get the demo probably isn't giving you access to the full 16 but still.
 

sXeth

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I saw those articles. I find it interesting that the game is allowing you to play like...16 different races/sub-races(is that a real thing in DND? am I using the wrong word there?), which is a hell of a lot more than even most fantasy games, and apparently people are picking "generic human man".

I get the demo probably isn't giving you access to the full 16 but still.

Races/Subraces are a thing yeah.


I haven't really kept on my D&D, but your race/subrace also does, or used to) affect a bunch of stats, ability to multiclass and skills/feats(perks) available.


Back in yon 3/3.5 days, Humans were pretty popular because they didn't have any offball penalties and got a bonus feat or skill points (its been long enough I forget which).


With it being EA, I could see just taking Human being pretty common, since most of the other races (roleplay aside) would cater to more in-depth builds then you'd put into a trial run.
 

Dalisclock

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With it being EA, I could see just taking Human being pretty common, since most of the other races (roleplay aside) would cater to more in-depth builds then you'd put into a trial run.
Yeah, that was one of the caveats I meant to mention but forgot to. I suspect once the game is either out in full or EA has been going on for longer we'll see people branching out to other builds/races.
 

sXeth

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Yeah, that was one of the caveats I meant to mention but forgot to. I suspect once the game is either out in full or EA has been going on for longer we'll see people branching out to other builds/races.

Also even from a roleplay perspective, with no foreknowledge of the story, I mean sure there are dozens of races/subraces out there, but half them are just exotic rando nonsense made to sell sourcebooks that have no context in most campaigns.


Which was probably one of my bigger critiques of BG2 even as a standalone, almost all the companions had some insane backstory convolution to justify their being there, or to try and be at odds with their race/subrace etc.