Jimquisition himself has bombed games (I'm thinking of this one:
https://en.wikipedia.org/wiki/Hellblade:_Senua's_Sacrifice) if it launched with a killer bug. Which this one did.
I do like the idea that a company would want a bug free game on day 1 and not have us download a patch the size of the game.
I do find it interesting he later went back and gave it a higher score later because apparently the bug had been fixed( the original bug would have pissed me off too if I had run into it, and I say that as someone who LIKED Hellblade).
But yeah, a game breaking bug like that should be reflected in the review score, especially in a game where you can't just go back to a previous save and hopefully avoid it.
I had a similar issue with Assassin's Creed: Revelations. I got a substantial way into the game, had a crash, came back and found all my save games gone. 7 hrs of progress wiped. Apparently caused by the way Uplay syncs their save data to the cloud.
I literally stopped playing the game out of frustration and for years would only play Ubisoft games with Uplay in offline mode(aside from the one required time it needs to check in with the server to boot the game the first time). It's also one of the reasons I dislike Uplay so much. I only finished Revelations years later when I picked it up again.