- Nov 27, 2009
- 5,792
- 712
- 118
- Country
- The Dreamlands
- Gender
- Lose 1d20 sanity points.
So I'm pretty bored so I figured I'd ask you which of all the characters you've played you've enjoyed playing the most, of course if you want to say more than one that's fine.
I could bother explaining the ridiculously complex backstory that the character had but I'll spare you the details, in any case my favourite character that I ever played was a Void Shugenja (Like a Priestess of weird Magic) in the game Legend of the 5 Rings 4E, but anyway what made her so fun is that she was a pacifist and a very naive Phiosopher, in addition to that she was also extremely gullible, of course to counteract that she had absurdly high Intelligence & Void stats as well as being an excellent Medic & having absurdly powerful buff spells.
In any case the reason why I found her so fun to play it's partly because it was very refreshing to play character that wasn't a cynic like I am, & I found the exercise of thinking up solutions that didn't involve violence & having the certainty that they would turn out all right quite fun really, but for the most part it was my group's interpretation of the setting of Rokugan as it's basically an extremely rigid fascist & xenophobic society in which there's no room for stepping outside your social station, also they played the Samurai as very stoic & very compliant with those things, so since I was a goody two shoes that was more about morality than upholding the letter of the law, it was basically the whole world except for 1 party member against me, my character was also not great at public speaking so I had to find other ways to convince people but since she was so easy to influence too that lead to a lot of conflict & basically to a character arc in which everything she ever did failed, not because it was wrong but because she couldn't play the game of intrigue as it just wasn't in her nature (Seriously I don't think I had a single victory in that campaign).
My favourite part in the campaign was when we captured some European Priests that seemed to have a religion similar to Catholicism & I managed to convince the party to spare their life , I had a lot of conversations about religion & Philosophy with the priest to the point in which I ended up Reading their holy text & he ended up reading ours, it was a huge arc that was building to both the Priest & I to become advocates of peace for our respective countries since we had earned each others respect mainly because I always treated him with dignity & defended him even when it caused soldiers to beat me up because they thought the Gaijin used evil Dark Magic, which I found out wasn't true because I knew about Dark Magic & whatever the Priest was doing was a completely different thing but it definitely had a good aura, the only bad part about that arc is that the other players really didn't want to defy Samurai culture & ended up killing the priest afterwe were ambushed by a different group of Gaijin and I was stripped of my status & ranking for heresy (My character did a lot of research into Gaijin magic & religion & found proof that they were truthful, part of her arc is that she was promoting a new belief that both her Religion & the Gaijin's were true, which meant that the creation myths of both religions were wrong as they were entirely incompatible, so yeah she was definitely guilty of Heresy.), and a bit later brutally killed by some Ninjas because I stumbled into their secret that they used black magic.
But anyway for the 2 months that arc lasted it was the most fun I ever had in a role-playing game, it's a shame most people want to play more pragmatic & morally ambiguous characters because I was seriously surprised by how fun it was to play an extremely good character especially in a setting that doesn't support their ideals.
In any case the reason why I found her so fun to play it's partly because it was very refreshing to play character that wasn't a cynic like I am, & I found the exercise of thinking up solutions that didn't involve violence & having the certainty that they would turn out all right quite fun really, but for the most part it was my group's interpretation of the setting of Rokugan as it's basically an extremely rigid fascist & xenophobic society in which there's no room for stepping outside your social station, also they played the Samurai as very stoic & very compliant with those things, so since I was a goody two shoes that was more about morality than upholding the letter of the law, it was basically the whole world except for 1 party member against me, my character was also not great at public speaking so I had to find other ways to convince people but since she was so easy to influence too that lead to a lot of conflict & basically to a character arc in which everything she ever did failed, not because it was wrong but because she couldn't play the game of intrigue as it just wasn't in her nature (Seriously I don't think I had a single victory in that campaign).
My favourite part in the campaign was when we captured some European Priests that seemed to have a religion similar to Catholicism & I managed to convince the party to spare their life , I had a lot of conversations about religion & Philosophy with the priest to the point in which I ended up Reading their holy text & he ended up reading ours, it was a huge arc that was building to both the Priest & I to become advocates of peace for our respective countries since we had earned each others respect mainly because I always treated him with dignity & defended him even when it caused soldiers to beat me up because they thought the Gaijin used evil Dark Magic, which I found out wasn't true because I knew about Dark Magic & whatever the Priest was doing was a completely different thing but it definitely had a good aura, the only bad part about that arc is that the other players really didn't want to defy Samurai culture & ended up killing the priest afterwe were ambushed by a different group of Gaijin and I was stripped of my status & ranking for heresy (My character did a lot of research into Gaijin magic & religion & found proof that they were truthful, part of her arc is that she was promoting a new belief that both her Religion & the Gaijin's were true, which meant that the creation myths of both religions were wrong as they were entirely incompatible, so yeah she was definitely guilty of Heresy.), and a bit later brutally killed by some Ninjas because I stumbled into their secret that they used black magic.
But anyway for the 2 months that arc lasted it was the most fun I ever had in a role-playing game, it's a shame most people want to play more pragmatic & morally ambiguous characters because I was seriously surprised by how fun it was to play an extremely good character especially in a setting that doesn't support their ideals.