Most disappointing:
- Resident Evil 3 Remake
It's like they took the original, cut out chunks of it, and then fed it through a 3D printer. And it's a real shame because characters like Jill, Carlos, and Nicolai are super likeable and fun. This game did for Jill what Resident Evil 4 did for Leon. And the character models look so goddamn sexy. It even manages to incorperate the original soundtrack into the score, with the end credits having this guitar ballad version of the original cheesy piano rendition, it's fucking awesome.
But the gameworld feels even more constrictive than the original, which was already way too walled off for feeling like you're in a city. And Nemesis is just so, so bad. He just gets relegated to a bunch of bad monster Boss fights a third of the way through, and when he is stalking you, the whole mechanic is so badly intergrated with the over-the-shoulder view. It's like no thought was put into it. Also, that opening sequence is so awful.
And what's worse is that I can't just disregard the game entirely because of the good qualities it still has.
- Final Fantasy 7 Remake
A game I was absolutely in love with until it decided to be "clever" for the sole purpose of hyping up fans, resulting in the story taking a total nosedive. Breaking the 4th wall isn't clever Japan, and it's even more stupid when you make it part of the plot.
Apart from that, there's a major issue in this game with the Materia system. Having to change it around so much is already a chore, but the fact that you can't change in the midst of battle is just fucking aggravating. Especially since early on the game gives you Materia specifically meant to gain enemy data in battle, only for you to then not be allowed to change your Materia to accommodate to this new knowledge. You have to wait until the battle is over to change the Materia, eventhough your next battle might be against different enemies with different weaknesses. The pinnicale of how stupid this whole endeavor is is during Boss fights, where you obviously want to know the best way to defeat this Boss, which requires you to actually start the battle and use the Assess Materia, which then gives you the data, but prevents you from making the appropriate changes within that battle, forcing you to reload your save, make the changes, but still use the Assess skill because you want the benefits from the white-haired kid. It's just so badly implemented.
- Resident Evil 3 Remake
It's like they took the original, cut out chunks of it, and then fed it through a 3D printer. And it's a real shame because characters like Jill, Carlos, and Nicolai are super likeable and fun. This game did for Jill what Resident Evil 4 did for Leon. And the character models look so goddamn sexy. It even manages to incorperate the original soundtrack into the score, with the end credits having this guitar ballad version of the original cheesy piano rendition, it's fucking awesome.
But the gameworld feels even more constrictive than the original, which was already way too walled off for feeling like you're in a city. And Nemesis is just so, so bad. He just gets relegated to a bunch of bad monster Boss fights a third of the way through, and when he is stalking you, the whole mechanic is so badly intergrated with the over-the-shoulder view. It's like no thought was put into it. Also, that opening sequence is so awful.
And what's worse is that I can't just disregard the game entirely because of the good qualities it still has.
- Final Fantasy 7 Remake
A game I was absolutely in love with until it decided to be "clever" for the sole purpose of hyping up fans, resulting in the story taking a total nosedive. Breaking the 4th wall isn't clever Japan, and it's even more stupid when you make it part of the plot.
Apart from that, there's a major issue in this game with the Materia system. Having to change it around so much is already a chore, but the fact that you can't change in the midst of battle is just fucking aggravating. Especially since early on the game gives you Materia specifically meant to gain enemy data in battle, only for you to then not be allowed to change your Materia to accommodate to this new knowledge. You have to wait until the battle is over to change the Materia, eventhough your next battle might be against different enemies with different weaknesses. The pinnicale of how stupid this whole endeavor is is during Boss fights, where you obviously want to know the best way to defeat this Boss, which requires you to actually start the battle and use the Assess Materia, which then gives you the data, but prevents you from making the appropriate changes within that battle, forcing you to reload your save, make the changes, but still use the Assess skill because you want the benefits from the white-haired kid. It's just so badly implemented.