So, was just thinking about how various games have you running around an enclosed area (like New York in Spiderman), doing things, helping people, and "making a difference", but you never actually SEE any difference. You spend hours fighting bad guys to "clean up the streets", but the streets are just as messy if you hadn't been there at all.
So I was curious about examples of games that actually tried to reflect your actions, within the world you are playing. For me, the best example, and one I've mentioned many times, is inFamous 1/2 (I think the follow up games did this too, but I don't remember them very well). But when you did actions in the city, you could see the impact. From things as small as just reducing the amount of debris and detritus (as they literally clean up the streets after you make it safe), to providing power to the city blocks, thus lighting up the buildings, to posters of your deeds being put up, and the people cheering you and helping you fight the, now reduced criminal element in the sectors you liberated. Just so many little details that made it feel like I was actually helping the area.
Fallout 4 does it to a degree as well. As you add more settlements to the Minutemen, you see patrols of them wandering around, and, if you install artillery units, you can have yourself a massive defensive screen to help you clear out badguys, going forward. You can make supply lines to link your settlements together, which spawns a convoy person, who you could arm considerably, making the roads a bit safer as they move back and forth.
So, what other games, make an effort to actually have your choices, directly impact the game structure going forward? I'm curious to see other examples, because I'd like to try them out, assuming I haven't already done so.
So I was curious about examples of games that actually tried to reflect your actions, within the world you are playing. For me, the best example, and one I've mentioned many times, is inFamous 1/2 (I think the follow up games did this too, but I don't remember them very well). But when you did actions in the city, you could see the impact. From things as small as just reducing the amount of debris and detritus (as they literally clean up the streets after you make it safe), to providing power to the city blocks, thus lighting up the buildings, to posters of your deeds being put up, and the people cheering you and helping you fight the, now reduced criminal element in the sectors you liberated. Just so many little details that made it feel like I was actually helping the area.
Fallout 4 does it to a degree as well. As you add more settlements to the Minutemen, you see patrols of them wandering around, and, if you install artillery units, you can have yourself a massive defensive screen to help you clear out badguys, going forward. You can make supply lines to link your settlements together, which spawns a convoy person, who you could arm considerably, making the roads a bit safer as they move back and forth.
So, what other games, make an effort to actually have your choices, directly impact the game structure going forward? I'm curious to see other examples, because I'd like to try them out, assuming I haven't already done so.