Examples of Dynamic Cities/Locations in Gaming

happyninja42

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Funny thing to do in Fallout 4 is with that robot add-on pack you can build robots, kit them all as Sentry bots with double laser gatling guns and double shoulder missile launchers and assign them all as the supply lines between the settlements. By the time I had contacted all the settlements I had constant minutemen patrols and there was almost always a super powered murder bot nearby to just unload on anything smaller than an albino deathclaw and turn it to mulch.

Took the challenge out of exploring the wasteland sure, but damned if I didn't make the commonwealth safer.
Yeah I was actually trying to figure out the best way to do that. I haven't done that robot DLC yet, though I do have it. My plan, was to just build some really strong synth based armor with good resistance mods, possibly even give them ballistic weave clothing, and then give them all really deadly melee weapons. Because, don't they have to have ammo for any ranged weapons you give them? So even if I build a tricked out minigun for them or whateve,r if they run out of rounds, they stop using it right? Which makes trying to send them out as patrols kind of temporary at best.

But if the robots you build have infinite ammo for the cannons you slap on them, I'll definitely be going that route long term. Can you confirm/deny ammo consumption for NPC's you trick out as supply chain leaders? I've never been able to get confirmation on that from any sites I've looked up on.
 

SilentPony

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Corner of No and Where
But if the robots you build have infinite ammo for the cannons you slap on them, I'll definitely be going that route long term. Can you confirm/deny ammo consumption for NPC's you trick out as supply chain leaders? I've never been able to get confirmation on that from any sites I've looked up on.
Ammo for Robots and settlers is infinite. Robots themselves don't need any ammo in their inventory to use their weapons endlessly. Settlers, even those on defense or patrol or as supply lines need 1 round of ammo in their inventory to have infinite ammo so long as they have a weapon that fires that ammo type, however you have to remember to equip the weapon for the settler when trading gear or they default to fists or picking a weapon off the ground.
Ammo for your companions is not unlimited if you give them a weapon outside of their starting one. For example Preston starts with a crank laser rifle and have infinite ammo for it, but if you give him a minigun you have to supply him with ammo.

To quote directly from the Fallout Wiki: [Settlers] don't consume ammunition provided they have at least one unit of the correct ammunition for their weapon. The same holds true with grenades. The only exceptions are the missile launcher or Fat Man, as these are tagged with "NPCs Consume Ammo".
 
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happyninja42

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Ammo for Robots and settlers is infinite. Robots themselves don't need any ammo in their inventory to use their weapons endlessly. Settlers, even those on defense or patrol or as supply lines need 1 round of ammo in their inventory to have infinite ammo so long as they have a weapon that fires that ammo type, however you have to remember to equip the weapon for the settler when trading gear or they default to fists or picking a weapon off the ground.
Ammo for your companions is not unlimited if you give them a weapon outside of their starting one. For example Preston starts with a crank laser rifle and have infinite ammo for it, but if you give him a minigun you have to supply him with ammo.

To quote directly from the Fallout Wiki: [Settlers] don't consume ammunition provided they have at least one unit of the correct ammunition for their weapon. The same holds true with grenades. The only exceptions are the missile launcher or Fat Man, as these are tagged with "NPCs Consume Ammo".
Yeah I knew Companions consumed ammo, that's why I was concerned, I assumed settlers fell under the same rules. Thanks for that. That makes my plan to outfit the caravans with powerful weaponry way more feasible. :D
 

PsychedelicDiamond

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Cyberpunk 2077 does a pretty decent job of it. I like how when you clear out a gang hideout and come back a few days later you'll have police setting up a perimeter and clearing out the bodies. And if you wait yet another few days, you can see life return to these locations. Or how doing small sidequests can unlock new dialogue options in the most unlikely place. Or how returning to the location of these sidequests often shows that the places in question have at least somewhat changed. Of course those are kind of easy to miss, considering you very rarely have in incentive to go back to the location of a sidequest you've already done, but often enough it comes with a pleasant surprise.
 

Schadrach

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Dishonored's world becomes more fucked up as you complete more missions with High Chaos, so there's more rats, more guards, more weepers, and more bloodflies.
Also, if you deal with the priest using the heretic's brand rather than killing him his body shows up in a later level, along with a note.
 

happyninja42

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Also, if you deal with the priest using the heretic's brand rather than killing him his body shows up in a later level, along with a note.
Actually he shows up as one of the infected. Or is he already dead on the high chaos run? I forget because I just killed him the one time I did high chaos.

But I mean a bit more widespread effects, not just individual NPC's. Like, actual alterations to the geography of the game map, because you've...I dunno, decided to open up a dam , and now there is a massive river flowing through the middle of the game map, where previously there wasn't. Or if you side with a particular faction, you actually see them represented in the world map. Like, everywhere you look, you see trader caravans, because you set an alliance with some trader clan, and now they have an increased presence in the area. You obtained a shipment of building supplies, so now you see actual building being erected in the area as a result, and as time progresses, the buildings become more expansive, etc etc.