Total War: Warhammer 3 Announced. Releasing Late 2021.

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Trailer confirms Daemons of Chaos and Kislev, while also teasing the map is going to be in the far East, with Grand Cathay looking to be the next major faction to be revealed.
 

laggyteabag

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I've only recently got into TW:WH2, and i've been having a lot of fun, so this game is definitely on my radar.

That said, im curious as to how well they can distinguish 4 factions of demons from each other, as well as two more factions of humans, on top of the already existing ones.

Also curious as to where the generic Chaos faction from TW:WH1 comes into this, if at all - though im mostly thinking about the (likely) expanded Mortal Empires update.

Colour me excited, though.
 

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I've always felt monogods was dumb and cathay was even dumber. Kislev looks awesome though, so consider my hype level mild. I'll definitely be keeping an eye on further updates.
 

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I've always felt monogods was dumb and cathay was even dumber. Kislev looks awesome though, so consider my hype level mild. I'll definitely be keeping an eye on further updates.
Monogods?
 

meiam

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I hope they try to make another campaign like eye of the storm except, you know, good this time. World domination usually get pretty boring after the first 30 turn since you're strong enough to take everything on and it's just a slog to go trough which means you spend most of the interesting part of the game with a boring army and once you get the interesting army it's just boring.

I'd like it if they revamped the way unit recruitment worked to be more in line with the skeleton faction (and the mod) where you have limited number of high tier unit to recruit and let you recruit those earlier. Oh and also include random starting position as default, that's way more fun to play than the same position every time.
 

happyninja42

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So, basic WH question because I don't play it, other than a short stint with 40K Space Marines but, is the fantasy version of the franchise, in the same universe/canon as the 40K stuff? If so, why don't I see any magic users in the various 40K content? It seems to be nothing but mechtroopers and explosions and declarations of INFEDEL or whatever. Did they like kill off all the magic using races or something in their eternal war of grim dark edginess and grimness...that is dark?
 

Avnger

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Monogods?
Fully separate "races" for each chaos god.

There's two real ways to split the chaos armies in WFB.

1. Follower-type with all gods combined (ie: a beastmen race, a warrior race, and a daemon race)
2. God-alignment with all follower-types combined (ie: a khorne race, a tzeentch race, a nurgle race, and a slaanesh race)

I've always like the former rather than the latter.
 

Samtemdo8

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So, basic WH question because I don't play it, other than a short stint with 40K Space Marines but, is the fantasy version of the franchise, in the same universe/canon as the 40K stuff? If so, why don't I see any magic users in the various 40K content? It seems to be nothing but mechtroopers and explosions and declarations of INFEDEL or whatever. Did they like kill off all the magic using races or something in their eternal war of grim dark edginess and grimness...that is dark?

Nope, 40k and Fantasy is not the same universe.

Warhammer 40k is not Warhammer Fantasy set into the far space faring future.

The only things both franchises share is Chaos and certain themes. And the former isn't 1 to 1 exactly like each other.

Magic in 40k exists, they call its users Psykers though.
 

Satinavian

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When the franchises were more closely connected, WH fantasy was just one world, where the old ones had deposited a lot of species, most created themself, for experimentation. And when the interstellar empire of the old ones fell and the Warp portal above the world got broken, the world got disconnected from the rest of the universe. The fragments of the warp portal fell down and are the source of most of the warpstone. It was also hinted that the world is still in some in some kind of warpsorme and/or the destroyed portal allows an immense warp energy influx so that demons can manifest freely at the poles, magic is strong everywhere and, if not the elves and the slann had done somethin about it, the world would have become a complete demonworld already. The whole WH2 main campaign is about the vortex making the world less magical so normal life can continue to exist.

Sometimes they included small nods to the connection like the Albion stuff, at other times each franchise did their own thing. The connection kind of completely got abandoned with Endtimes and Age of Sigmar, but nearly every WHF kinda ignores that story anyway.

But as said, even if one consideres both to be in the same universe despite all the plotholes, WH40K is not the future of WHF, WHF is just some warp-infested backwater planet in the 40K universe where some aliens dropped several sentient species.


But as always, writing and coherent stories were never a strength of GW. They always go for what seems cool at the very moment and ignore everything written elsewhere.
 
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SckizoBoy

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Fully separate "races" for each chaos god.

There's two real ways to split the chaos armies in WFB.

1. Follower-type with all gods combined (ie: a beastmen race, a warrior race, and a daemon race)
2. God-alignment with all follower-types combined (ie: a khorne race, a tzeentch race, a nurgle race, and a slaanesh race)

I've always like the former rather than the latter.
Apparently, Chaos is going to be split into five factions, the fifth being Chaos Undivided (rumoured, but since 9 starting LL's have been stated, it couldn't really be anything else). I'm curious as to how they'll separate everything out, but I suspect they'll all have access to everything, but with penalties to non-aligned units (heavily in the case of Khorne vs Slaanesh, Tzeentch vs Nurgle and to a lesser degree for the other pairings) to incentivise streamlined army comps. Quite how that equates to choice, I haven't the faintest as god-specific units across Warriors & Daemons don't add up to that much, IIRC.

Out of interest, why do you consider Cathay to be dumb? Too much of a direct Chinese mythos rip?

I'd like it if they revamped the way unit recruitment worked to be more in line with the skeleton faction (and the mod) where you have limited number of high tier unit to recruit and let you recruit those earlier. Oh and also include random starting position as default, that's way more fun to play than the same position every time.
I'd like unit caps as well, albeit comparatively lenient ones (ideally, I'd like a looser version of the Medieval 2 recruitment system so that you can't recruit a doomstack at the drop of a hat wherever you want, you have to plan it). As for random start, when was that ever a thing in TW? o.0
 

Avnger

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Apparently, Chaos is going to be split into five factions, the fifth being Chaos Undivided (rumoured, but since 9 starting LL's have been stated, it couldn't really be anything else). I'm curious as to how they'll separate everything out, but I suspect they'll all have access to everything, but with penalties to non-aligned units (heavily in the case of Khorne vs Slaanesh, Tzeentch vs Nurgle and to a lesser degree for the other pairings) to incentivise streamlined army comps. Quite how that equates to choice, I haven't the faintest as god-specific units across Warriors & Daemons don't add up to that much, IIRC.
Yeah, it's just a weird setup. Nothing really to do but wait and see.

Out of interest, why do you consider Cathay to be dumb? Too much of a direct Chinese mythos rip?
The idea of cathay is fine. A mysterious kingdom in the far east filled with references to Chinese mythology makes perfect sense in the warhammer world. It's really just them actually implementing it into the game that I find dumb. Beyond footnote references in the lore, it's impact on the actual setting of warhammer fantasy is negligible at best. There are a number of other races (not the least being chaos dwarves and ogres) that are substantially more important but are, for now at least, being ignored; that's not even addressing how minor WFB races such as Amazons, Albion, Araby, Hobgoblins, etc all have more impact, units, and fleshed out culture than Cathay.
 

SckizoBoy

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The idea of cathay is fine. A mysterious kingdom in the far east filled with references to Chinese mythology makes perfect sense in the warhammer world. It's really just them actually implementing it into the game that I find dumb. Beyond footnote references in the lore, it's impact on the actual setting of warhammer fantasy is negligible at best. There are a number of other races (not the least being chaos dwarves and ogres) that are substantially more important but are, for now at least, being ignored; that's not even addressing how minor WFB races such as Amazons, Albion, Araby, Hobgoblins, etc all have more impact, units, and fleshed out culture than Cathay.
Ah, I see your point (even if I don't agree, primarily because Total War: Warhammer is non-canon, though I'd understand it if that is insufficient justification for you). GW/CA co-op'd a lot from a recent video on Warhammer (official) to provide Cathay with background info & aesthetics that'll be unique to TW:WH, so I don't really have an issue with the faction/race being given prominence when before they didn't. Cylostra Direfin basically meant that CA would be given permission to add original stuff to the setting.
 

meiam

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As for random start, when was that ever a thing in TW? o.0
There's a mod for it, at first I though it wasn't included by default because it was too hard technically, but since a modder was able to make it happen it's clearly possible. It really help keep mortal empire fresh since there's some faction that'll never meet each others normally so you end up always fighting the same army over and over.
 

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The idea of cathay is fine. A mysterious kingdom in the far east filled with references to Chinese mythology makes perfect sense in the warhammer world. It's really just them actually implementing it into the game that I find dumb. Beyond footnote references in the lore, it's impact on the actual setting of warhammer fantasy is negligible at best. There are a number of other races (not the least being chaos dwarves and ogres) that are substantially more important but are, for now at least, being ignored; that's not even addressing how minor WFB races such as Amazons, Albion, Araby, Hobgoblins, etc all have more impact, units, and fleshed out culture than Cathay.
So far, each Warhammer: Total War game had a pre-order bonus race, and there's some speculation that Chaos Dwarves might be the preorder bonus for Warhammer 3. In fact, they might even be the final DLC for Warhammer 2 because at this point the Warhammer 2 map covers a significant chunk of the (innovatively named) Dark Lands. I wouldn't rule out Chaos Dwarves making their way in sometime before Warhammer 3 actually drops.

Although I think Ogre Kingdoms will be saved for Warhammer 3 DLC, which is kind of sad but they need something to keep us spending those DLC bucks.

As for Cathay itself, honestly I feel like there's a lack of humans in Warhammer generally, particularly as the game covers regions with human kingdoms that aren't just variations on Empire and Bretonnia. I was kind of hoping that Araby would make it into Warhammer 2 for example, and instead we just get a bunch of crusading Bretons.

I wouldn't say I'm hyped for Cathay as a playable faction, but having more humans and forces of order, especially in regions that are traditionally just bad savage lands of savagery and badness seems like a generally good move to me.

I also really like that they're reworking chaos into different god-specific factions distinct from Abaddon's travelling murder circus.
 

ObsidianJones

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So far, each Warhammer: Total War game had a pre-order bonus race, and there's some speculation that Chaos Dwarves might be the preorder bonus for Warhammer 3. In fact, they might even be the final DLC for Warhammer 2 because at this point the Warhammer 2 map covers a significant chunk of the (innovatively named) Dark Lands. I wouldn't rule out Chaos Dwarves making their way in sometime before Warhammer 3 actually drops.

Although I think Ogre Kingdoms will be saved for Warhammer 3 DLC, which is kind of sad but they need something to keep us spending those DLC bucks.

As for Cathay itself, honestly I feel like there's a lack of humans in Warhammer generally, particularly as the game covers regions with human kingdoms that aren't just variations on Empire and Bretonnia. I was kind of hoping that Araby would make it into Warhammer 2 for example, and instead we just get a bunch of crusading Bretons.

I wouldn't say I'm hyped for Cathay as a playable faction, but having more humans and forces of order, especially in regions that are traditionally just bad savage lands of savagery and badness seems like a generally good move to me.

I also really like that they're reworking chaos into different god-specific factions distinct from Abaddon's travelling murder circus.
I've always hated that about WH Properities.

"The 4 reviled Gods of Chaos loathe all, but none more especially than their fellow Gods... but they always seem to work together, don't they? Meanwhile, here's five different factions of the Imperium instead of them all working together."

Just once, I would like an Imperium of Man Faction or a Humanity under Sigmar banter. So one race gets all of the good things that Humans have, instead of Chaos always getting all the goodies...
 

SckizoBoy

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There's a mod for it, at first I though it wasn't included by default because it was too hard technically, but since a modder was able to make it happen it's clearly possible. It really help keep mortal empire fresh since there's some faction that'll never meet each others normally so you end up always fighting the same army over and over.
Ah, right, yeah, I've heard of that mod, though not been particularly interested in it (for lore/story-based/historical reasons, depending on TW title). I asked because no TW game has ever had a random start position feature by default. While it would keep things interesting should you need that sort of interest, I personally don't consider it necessary. For psyke reasons, I'd never use it anyway (but this is by no means any expression on my part to take away from your desire/fun with the mod).

I've always hated that about WH Properities.

"The 4 reviled Gods of Chaos loathe all, but none more especially than their fellow Gods... but they always seem to work together, don't they? Meanwhile, here's five different factions of the Imperium instead of them all working together."

Just once, I would like an Imperium of Man Faction or a Humanity under Sigmar banter. So one race gets all of the good things that Humans have, instead of Chaos always getting all the goodies...
The lore reasons the universe hasn't imploded is because the Chaos Gods are stupendously powerful, but constantly at each other's necks. Any perception that they seem to work together is because the individual enemy is typically piss-weak compared to them and no-one wants to admit quite how powerful they are. For gameplay reasons, the forces of Chaos will cooperate because TBS AI (TW being no exception) is dumb as bricks, the human races all have confederation mechanics (if Katarin/Yuri have distant starts, they better make Yuri revivable or a lot of people are gonna be pissed) and the Ordertide is a well known meme in the TW:WH community (provided the Brets/Emps can play nice through the mid-game). When playing as Chaos in WH3, it's highly likely that the individual god-aligned races will have limited diplomacy with each other (I suspect severe penalties between the enemy pairs) at best given that it's been rumoured that they will have no diplomacy with all other races and cannot confederate each other. Besides, this is crapsack world, gotta have crapsack mentality. Even in 40K, for every half-decent governor, there's a dozen who're corrupt to the eyeballs.

In fairness, I've never really understood the whole desire for a humanity-united mindset in game-worlds. Internal factionalism/fractiousness is something that should be a constant, and to me, humans make up probably the most uninspiring race in most settings(!)
 

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The idea of cathay is fine. A mysterious kingdom in the far east filled with references to Chinese mythology makes perfect sense in the warhammer world. It's really just them actually implementing it into the game that I find dumb. Beyond footnote references in the lore, it's impact on the actual setting of warhammer fantasy is negligible at best. There are a number of other races (not the least being chaos dwarves and ogres) that are substantially more important but are, for now at least, being ignored; that's not even addressing how minor WFB races such as Amazons, Albion, Araby, Hobgoblins, etc all have more impact, units, and fleshed out culture than Cathay.
I'll grant you Chaos Dwarfs and Ogre Kingdoms. That said, have the Amazons had any impact on the setting? I was under the impression that the Amazons were "oh yeah, there's some warrior women who dwell in Lustria or something...hey, Lizardmen!" Albion can't really be its own faction, and I'm not sure if Hobgoblins can either.

On the other hand, I'll also grant that Araby probably has more fleshed out lore than Cathay, as does Tilea and maybe Estalia, but that Cathay has more fleshed out lore than Nippon or Ind. But on the third hand (no, that isn't a Chaos mutation), Cathay probably has the opportunity for a more varied army roster than a lot of those factions. If you're basing an army off Chinese history/culture, that gives you a wide playground, whereas stuff like Tilea and Estalia is fairly tame. Yes, Italy and Spain have rich histories, but do they have magic carpets, dragons, and genies?

I think not! :p

Ah, I see your point (even if I don't agree, primarily because Total War: Warhammer is non-canon, though I'd understand it if that is insufficient justification for you). GW/CA co-op'd a lot from a recent video on Warhammer (official) to provide Cathay with background info & aesthetics that'll be unique to TW:WH, so I don't really have an issue with the faction/race being given prominence when before they didn't. Cylostra Direfin basically meant that CA would be given permission to add original stuff to the setting.
Arguably, more original stuff the better IMO. Helps flesh out the WFB setting, even if GW left it to oblivion so it could hawk Age of Sigmar.
 
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ObsidianJones

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The lore reasons the universe hasn't imploded is because the Chaos Gods are stupendously powerful, but constantly at each other's necks. Any perception that they seem to work together is because the individual enemy is typically piss-weak compared to them and no-one wants to admit quite how powerful they are. For gameplay reasons, the forces of Chaos will cooperate because TBS AI (TW being no exception) is dumb as bricks, the human races all have confederation mechanics (if Katarin/Yuri have distant starts, they better make Yuri revivable or a lot of people are gonna be pissed) and the Ordertide is a well known meme in the TW:WH community (provided the Brets/Emps can play nice through the mid-game). When playing as Chaos in WH3, it's highly likely that the individual god-aligned races will have limited diplomacy with each other (I suspect severe penalties between the enemy pairs) at best given that it's been rumoured that they will have no diplomacy with all other races and cannot confederate each other. Besides, this is crapsack world, gotta have crapsack mentality. Even in 40K, for every half-decent governor, there's a dozen who're corrupt to the eyeballs.

In fairness, I've never really understood the whole desire for a humanity-united mindset in game-worlds. Internal factionalism/fractiousness is something that should be a constant, and to me, humans make up probably the most uninspiring race in most settings(!)
I'll answer this.

I'm personally sick of the Evil side being all Powerful angle.

It's everywhere. So many people complain if the humans/"good" side has some strength, but will love how much more powerful the 'evil' side gets. I'm tired of it. I'm tired of the Chaos Marines (for example) be considered by many players "Space Marines but better" because of Ruinous Powers and what not.

I always pick Humans. Any game I play, I play Humans or human-offshoots. Playing other races makes me feel like those rebellious people in high school that dyes their hair to be edgy and stand out. Everyone do what they do to have fun. Be other races. It's just not for me. But it gets tired that they are always made to be not as unified or as powerful as the obviously ruinous side.