Trailer confirms Daemons of Chaos and Kislev, while also teasing the map is going to be in the far East, with Grand Cathay looking to be the next major faction to be revealed.
Monogods?I've always felt monogods was dumb and cathay was even dumber. Kislev looks awesome though, so consider my hype level mild. I'll definitely be keeping an eye on further updates.
Fully separate "races" for each chaos god.Monogods?
So, basic WH question because I don't play it, other than a short stint with 40K Space Marines but, is the fantasy version of the franchise, in the same universe/canon as the 40K stuff? If so, why don't I see any magic users in the various 40K content? It seems to be nothing but mechtroopers and explosions and declarations of INFEDEL or whatever. Did they like kill off all the magic using races or something in their eternal war of grim dark edginess and grimness...that is dark?
Apparently, Chaos is going to be split into five factions, the fifth being Chaos Undivided (rumoured, but since 9 starting LL's have been stated, it couldn't really be anything else). I'm curious as to how they'll separate everything out, but I suspect they'll all have access to everything, but with penalties to non-aligned units (heavily in the case of Khorne vs Slaanesh, Tzeentch vs Nurgle and to a lesser degree for the other pairings) to incentivise streamlined army comps. Quite how that equates to choice, I haven't the faintest as god-specific units across Warriors & Daemons don't add up to that much, IIRC.Fully separate "races" for each chaos god.
There's two real ways to split the chaos armies in WFB.
1. Follower-type with all gods combined (ie: a beastmen race, a warrior race, and a daemon race)
2. God-alignment with all follower-types combined (ie: a khorne race, a tzeentch race, a nurgle race, and a slaanesh race)
I've always like the former rather than the latter.
I'd like unit caps as well, albeit comparatively lenient ones (ideally, I'd like a looser version of the Medieval 2 recruitment system so that you can't recruit a doomstack at the drop of a hat wherever you want, you have to plan it). As for random start, when was that ever a thing in TW? o.0I'd like it if they revamped the way unit recruitment worked to be more in line with the skeleton faction (and the mod) where you have limited number of high tier unit to recruit and let you recruit those earlier. Oh and also include random starting position as default, that's way more fun to play than the same position every time.
Yeah, it's just a weird setup. Nothing really to do but wait and see.Apparently, Chaos is going to be split into five factions, the fifth being Chaos Undivided (rumoured, but since 9 starting LL's have been stated, it couldn't really be anything else). I'm curious as to how they'll separate everything out, but I suspect they'll all have access to everything, but with penalties to non-aligned units (heavily in the case of Khorne vs Slaanesh, Tzeentch vs Nurgle and to a lesser degree for the other pairings) to incentivise streamlined army comps. Quite how that equates to choice, I haven't the faintest as god-specific units across Warriors & Daemons don't add up to that much, IIRC.
The idea of cathay is fine. A mysterious kingdom in the far east filled with references to Chinese mythology makes perfect sense in the warhammer world. It's really just them actually implementing it into the game that I find dumb. Beyond footnote references in the lore, it's impact on the actual setting of warhammer fantasy is negligible at best. There are a number of other races (not the least being chaos dwarves and ogres) that are substantially more important but are, for now at least, being ignored; that's not even addressing how minor WFB races such as Amazons, Albion, Araby, Hobgoblins, etc all have more impact, units, and fleshed out culture than Cathay.Out of interest, why do you consider Cathay to be dumb? Too much of a direct Chinese mythos rip?
Ah, I see your point (even if I don't agree, primarily because Total War: Warhammer is non-canon, though I'd understand it if that is insufficient justification for you). GW/CA co-op'd a lot from a recent video on Warhammer (official) to provide Cathay with background info & aesthetics that'll be unique to TW:WH, so I don't really have an issue with the faction/race being given prominence when before they didn't. Cylostra Direfin basically meant that CA would be given permission to add original stuff to the setting.The idea of cathay is fine. A mysterious kingdom in the far east filled with references to Chinese mythology makes perfect sense in the warhammer world. It's really just them actually implementing it into the game that I find dumb. Beyond footnote references in the lore, it's impact on the actual setting of warhammer fantasy is negligible at best. There are a number of other races (not the least being chaos dwarves and ogres) that are substantially more important but are, for now at least, being ignored; that's not even addressing how minor WFB races such as Amazons, Albion, Araby, Hobgoblins, etc all have more impact, units, and fleshed out culture than Cathay.
There's a mod for it, at first I though it wasn't included by default because it was too hard technically, but since a modder was able to make it happen it's clearly possible. It really help keep mortal empire fresh since there's some faction that'll never meet each others normally so you end up always fighting the same army over and over.As for random start, when was that ever a thing in TW? o.0
So far, each Warhammer: Total War game had a pre-order bonus race, and there's some speculation that Chaos Dwarves might be the preorder bonus for Warhammer 3. In fact, they might even be the final DLC for Warhammer 2 because at this point the Warhammer 2 map covers a significant chunk of the (innovatively named) Dark Lands. I wouldn't rule out Chaos Dwarves making their way in sometime before Warhammer 3 actually drops.The idea of cathay is fine. A mysterious kingdom in the far east filled with references to Chinese mythology makes perfect sense in the warhammer world. It's really just them actually implementing it into the game that I find dumb. Beyond footnote references in the lore, it's impact on the actual setting of warhammer fantasy is negligible at best. There are a number of other races (not the least being chaos dwarves and ogres) that are substantially more important but are, for now at least, being ignored; that's not even addressing how minor WFB races such as Amazons, Albion, Araby, Hobgoblins, etc all have more impact, units, and fleshed out culture than Cathay.
I've always hated that about WH Properities.So far, each Warhammer: Total War game had a pre-order bonus race, and there's some speculation that Chaos Dwarves might be the preorder bonus for Warhammer 3. In fact, they might even be the final DLC for Warhammer 2 because at this point the Warhammer 2 map covers a significant chunk of the (innovatively named) Dark Lands. I wouldn't rule out Chaos Dwarves making their way in sometime before Warhammer 3 actually drops.
Although I think Ogre Kingdoms will be saved for Warhammer 3 DLC, which is kind of sad but they need something to keep us spending those DLC bucks.
As for Cathay itself, honestly I feel like there's a lack of humans in Warhammer generally, particularly as the game covers regions with human kingdoms that aren't just variations on Empire and Bretonnia. I was kind of hoping that Araby would make it into Warhammer 2 for example, and instead we just get a bunch of crusading Bretons.
I wouldn't say I'm hyped for Cathay as a playable faction, but having more humans and forces of order, especially in regions that are traditionally just bad savage lands of savagery and badness seems like a generally good move to me.
I also really like that they're reworking chaos into different god-specific factions distinct from Abaddon's travelling murder circus.
Ah, right, yeah, I've heard of that mod, though not been particularly interested in it (for lore/story-based/historical reasons, depending on TW title). I asked because no TW game has ever had a random start position feature by default. While it would keep things interesting should you need that sort of interest, I personally don't consider it necessary. For psyke reasons, I'd never use it anyway (but this is by no means any expression on my part to take away from your desire/fun with the mod).There's a mod for it, at first I though it wasn't included by default because it was too hard technically, but since a modder was able to make it happen it's clearly possible. It really help keep mortal empire fresh since there's some faction that'll never meet each others normally so you end up always fighting the same army over and over.
The lore reasons the universe hasn't imploded is because the Chaos Gods are stupendously powerful, but constantly at each other's necks. Any perception that they seem to work together is because the individual enemy is typically piss-weak compared to them and no-one wants to admit quite how powerful they are. For gameplay reasons, the forces of Chaos will cooperate because TBS AI (TW being no exception) is dumb as bricks, the human races all have confederation mechanics (if Katarin/Yuri have distant starts, they better make Yuri revivable or a lot of people are gonna be pissed) and the Ordertide is a well known meme in the TW:WH community (provided the Brets/Emps can play nice through the mid-game). When playing as Chaos in WH3, it's highly likely that the individual god-aligned races will have limited diplomacy with each other (I suspect severe penalties between the enemy pairs) at best given that it's been rumoured that they will have no diplomacy with all other races and cannot confederate each other. Besides, this is crapsack world, gotta have crapsack mentality. Even in 40K, for every half-decent governor, there's a dozen who're corrupt to the eyeballs.I've always hated that about WH Properities.
"The 4 reviled Gods of Chaos loathe all, but none more especially than their fellow Gods... but they always seem to work together, don't they? Meanwhile, here's five different factions of the Imperium instead of them all working together."
Just once, I would like an Imperium of Man Faction or a Humanity under Sigmar banter. So one race gets all of the good things that Humans have, instead of Chaos always getting all the goodies...
I'll grant you Chaos Dwarfs and Ogre Kingdoms. That said, have the Amazons had any impact on the setting? I was under the impression that the Amazons were "oh yeah, there's some warrior women who dwell in Lustria or something...hey, Lizardmen!" Albion can't really be its own faction, and I'm not sure if Hobgoblins can either.The idea of cathay is fine. A mysterious kingdom in the far east filled with references to Chinese mythology makes perfect sense in the warhammer world. It's really just them actually implementing it into the game that I find dumb. Beyond footnote references in the lore, it's impact on the actual setting of warhammer fantasy is negligible at best. There are a number of other races (not the least being chaos dwarves and ogres) that are substantially more important but are, for now at least, being ignored; that's not even addressing how minor WFB races such as Amazons, Albion, Araby, Hobgoblins, etc all have more impact, units, and fleshed out culture than Cathay.
Arguably, more original stuff the better IMO. Helps flesh out the WFB setting, even if GW left it to oblivion so it could hawk Age of Sigmar.Ah, I see your point (even if I don't agree, primarily because Total War: Warhammer is non-canon, though I'd understand it if that is insufficient justification for you). GW/CA co-op'd a lot from a recent video on Warhammer (official) to provide Cathay with background info & aesthetics that'll be unique to TW:WH, so I don't really have an issue with the faction/race being given prominence when before they didn't. Cylostra Direfin basically meant that CA would be given permission to add original stuff to the setting.
I'll answer this.The lore reasons the universe hasn't imploded is because the Chaos Gods are stupendously powerful, but constantly at each other's necks. Any perception that they seem to work together is because the individual enemy is typically piss-weak compared to them and no-one wants to admit quite how powerful they are. For gameplay reasons, the forces of Chaos will cooperate because TBS AI (TW being no exception) is dumb as bricks, the human races all have confederation mechanics (if Katarin/Yuri have distant starts, they better make Yuri revivable or a lot of people are gonna be pissed) and the Ordertide is a well known meme in the TW:WH community (provided the Brets/Emps can play nice through the mid-game). When playing as Chaos in WH3, it's highly likely that the individual god-aligned races will have limited diplomacy with each other (I suspect severe penalties between the enemy pairs) at best given that it's been rumoured that they will have no diplomacy with all other races and cannot confederate each other. Besides, this is crapsack world, gotta have crapsack mentality. Even in 40K, for every half-decent governor, there's a dozen who're corrupt to the eyeballs.
In fairness, I've never really understood the whole desire for a humanity-united mindset in game-worlds. Internal factionalism/fractiousness is something that should be a constant, and to me, humans make up probably the most uninspiring race in most settings(!)