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Johnny Novgorod

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I'm doing one Furi boss per day, normal difficulty. Already beat Chain, Strap, Line, Scale, Hand, Song and Burst just now. Each fight plays out so differently that I feel like I need to learn a new (hard) game every time. Would be frustrating if the game itself it wasn't just that - a bunch of bosses, no Dark Souls death gauntlet or BS grinding sessions to get on your nerves as you try each boss again and again.

Oh and I thought the game was kinda ripping off Afro Samurai but turns out that's just due to the Afro Samurai creator designing the characters. Don't know how an indie studio from France swung that but it really suits the game. Same with stable of synthwave DJs in charge of the soundtrack. Really an audiovisually awesome game every step of the way.

And here I thought the water hall was bad. The Novistador room in 4-2 on Professional is impossible. The bugs have too much health to kill, in numbers too great to control the crowd even with grenades, and deal too much damage to just tank with what few healing items you have left after the El Gigante twins. And they spawn infinitely, so any thoughts you had about clearing all the bugs out preemptively, stop having them, that won't work either. And if you want to just run past them? Besides the chokepoints where you can't, even just in the main room they're faster and more agile than you, so you'll get surrounded and die no matter what you do.

Fuck this. It can't be done.
I don't think they spawn infinitely, there's just tons of them clustered around the cave. And of course both switches spawn a couple of mobs each.

I don't know what's your loadout but the Red9 + Striker should be kicking their ass by that point.
 
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NerfedFalcon

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I don't think they spawn infinitely, there's just tons of them clustered around the cave. And of course both switches spawn a couple of mobs each.

I don't know what's your loadout but the Red9 + Striker should be kicking their ass by that point.
I prefer the Blacktail and Riot Shotgun personally. And, I already did get through it, by sheer luck more than anything.
 

Dirty Hipsters

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The sword combat in Ghostrunner is what the sword combat in Cyberpunk wishes it was...or could have been if wall running hadn't been cut.
 

Dalisclock

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Ace Combat 5: The grand finale.

So I finally got through the endgame of this and pretty much enjoyed it, except the parts I didn't. There's a couple bits that kind of got on my nerves, notably the damn tunnel in the penultimate level. On the bright side, the part of the mission before that isn't hard, but it does take time each attempt and considering how easy it is to make a single mistake during the tunnel run and die and THEN have to repeat the entire damn mission all over again that adds up after awhile. I miss the in-mission checkpoints from 7 for missions like this, because when 7 had a tunnel run(very suspiciously like this one) the checkpoint was before the tunnel so you didn't have to replay the entire dogfight sequence before that. And there's the inherent issue of dickhead behind me lobbing missiles at me that I have no way of dodging or spoofing WHILE I'M RACING THROUGH A DAMN TUNNEL!(and while you technically can shoot him down before that, that doesn't stop him from showing up in that sequence because plot).
At least the mission after that went pretty smoothly, even if there's a lot of deadtime at the beginning while Afterburning across the map.

It is a shame, because the cutscenes for mission 27 are really nicely done. The attack on the Kestrel gets my approval as a former Carrier sailor and bit where everyone Shows up to join you in the assault on Grunder is pretty awesome. It does raise the question just where most of these guys were, because for a while it felt like you were the only pilots flying for Osea for like the entire war and suddenly all these guys show up(Yeah, I know half of them are Yukes but still)

Other comments of note:

-Osea really builds their shit to last. The Space Shuttle lost some of it's ablative surfacing and caused it to be lost with all crew. The goddamn Arkbird takes structural damage, loses two main engines, loses it's backup engine and then it's backup-backup engine before FINALLY crashing into the ocean. I mean, JFC, what kind of black magic is keeping that thing aloft? Fun mission but seriously....Yeah, I'm nitpicking a game about airplanes going pew pew where war is bad but pew pew pew plosions look how cool this shit is.

-I know this series is meant to be arcady and bombastic but there's a point where it feels like it crosses the line between action movie bombast and michael bay broke into the writers room when nobody was looking and rewrote the last third of the script. When you go from AU WW3 to The presidents of 2 major superpowers both had their leaders kidnapped by belkans and nobody noticed and then suddenly GIANT NUCLEAR SATELLITE! I mean, we went from Missile Submarine Aircraft Carriers to Armed Space Planes to vast insidious Belkan conspiracies to Nuclear terrorism to GIANT NUCLEAR SATELLITES WITH MASSIVE LASER BEAMS! AC4 had Stonehedge and megalith but that was downright restrained in comparison.

-So seriously, how the hell did the Belkans lose the war? Considering they've got top notch planes and fighter pilots and Nukes(and a willingness to use them indiscriminately) not to mention the ability to hijack like EVERYTHING and infiltrate without being noticed and Kidnap two heads of state without anyone noticing to prolong a world war, like seriously, one would have thought these assholes would have wiped the floor with everyone else 15 years before when they were presumably at full strength.

I'm going to play AC Zero in a few months and I'm sure it's be just as ridiculous when I see everything firsthand but for now, I gotta ask.

-Along the same lines, how the hell is North Osea Grunder Instruties still in operation in AC7 after the shit they pulled here and the revelations they were a Belkan front? You'd think they would have gotten their asses shut down and assets seized in the interwar period but nope, they're making drones that bites Osea in the ass again a decade later. Or maybe Osea literally never learns anything is the real lesson here.

-I'm now afraid to ask but I'm gonna anyway: Please tell me "Belka did nothing wrong" is meant to be a joke. I want to say it has to be but I've seen enough shit in the last few years in the real world to know there are always people willing to defend...well, anything.

-So the devs know that a massive hunk of metal on a re entry course into the atmosphere with a massive amount of kinetic energy and presumably a ton of nukes onboard is still a massive hunk of metal full of nukes with a massive amount of kinetic energy no matter how many bits you shoot off of it, right? Because while it's a cool setpiece, I can't help but feel that the even it all the forward kinetic energy was canceled when the SOLG blew up, it's still got all the nuke stuff to worry about, so even if Ragriz didn't detonate the nuke very close to a populated area, it's dropping a bunch of nuclear material into the bay outside the Osean capital. Which all gets glossed over.

I know, stop taking it so seriously Dalisclock, it's a silly game about airplanes going pew pew, but I had to get it off my chest and the game takes it's own story seriously so there's some serious gameplay and story dissonance going on here.
 
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meiam

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Most AC finish with tunnel sequence, but yeah the mid mission checkpoint makes this much more tolerable.

Yeah the arkbird having backup of backup of backup gets a bit ludicrous. I always though that after taking out the main engine we should be able to just leave, it's not like it can re orbit itself.

AC5 is amongst the longest game so that's why it's the most ludicrous of the bunch, always having to top itself every 5 missions means by the end it's pretty OVT.

AC0 go over Belka losing, but it's essentially WW2 where everyone ganged up on them, part of the reason they were able to do all the kidnapping is that after the belkan war the winner nation recruited some of the Belkan in their government/army, as a nod to nazi scientist being recruited after WW2. There's also some Belkan internal politic happening in the background so they didn't start with a willingness to use nuke and other stuff happened to cripple them mid war. Grunder thing is also a nod to VW and other germany company who were able to keep existing after WW2 despite their link to nazi.

Yeah the nuke probably dropped a tons of nuclear material in the ocean, won't be anyone hitting the beach for a few years.
 
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Johnny Novgorod

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Lots of Dead Island. I think Dying Light has better mechanics/gameplay but I dunno, the colorful tropical setting is its own selling point in any game that features it.
 

XsjadoBlayde

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Recently realised Destruction All Stars is only a PS5 exclusive on ps plus. If anyone's got plans for the console and is interested in the game, you can use the psn app to add it to your library for later. As although it's good, it certainly isn't "full-priced videogame" good. It's on par with Rocket League I guess. The original price tag is...not cool. Don't pay it.
 

Hawki

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So I got 100%ed Crash 2 (no, that doesn't include relics), and I've moved onto Crash 3.

Thoughts are:

-Gameplay-wise, it's kind of more of the same. There's more in common with Crash 2, then Crash 2 has with Crash 1. Not sure about the 'gimmick levels,' whether they're a positive or negative.

-Bosses are harder. Beaten Tiny and Dingodile, and I actually died against them.

-Storywise, I can't help but notice that taking the levels as writ, Cortex's goons have taken over the respective areas - Cortex is the emperor in Rome, his goons are the ones building the Great Wall, etc. If you can time travel, why not forget the crystals and just take over the world then?

-So, at the start, Aku, Crash, Coco, and Polar all set off, but Polar himself is nowhere to be seen in the game. What, after all that abuse in Crash 2, he stayed with them, but got left behind again? Yeah yeah, Coco gets to snuggle with Pura, but damn it, Polar deserves some love as well. :(
 

Dirty Hipsters

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I really enjoy MGSV, but Goddamn I just can never finish it. This is the third time I've tried to start playing it again, and yet after a week I'm kind of forcing myself to finish it.
I really like the gameplay of MGSV, but at a certain point it feels like you've seen everything the game has to offer. That point is only about 6 hours in. After that the game is kind of a slog to get through a story that isn't very good, and doesn't even get to end.
 

NerfedFalcon

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Resident Evil 4 Professional: Castle complete, one less monster in the world to worry about. There's hard scenes in the early areas like the village, the cabin, the water hall and the third Novistador room, but the Island just has a pretty consistent high level of difficulty due to the fast and durable Militia Ganados and the complex area designs, as well as the toughest special enemies.

Still, I've got five mostly-upgraded guns and a decent supply of ammo still left over after Salazar, so we'll see how it turns out.
 

Dalisclock

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I really enjoy MGSV, but Goddamn I just can never finish it. This is the third time I've tried to start playing it again, and yet after a week I'm kind of forcing myself to finish it.

You can't finish MGSV. You just keep going until you get tired of it.

I mean, yeah, you can exhaust the story, but it feels very anti-climatic and unsatisfying, especially if you've played other games in the series.
 

Dirty Hipsters

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You can't finish MGSV. You just keep going until you get tired of it.

I mean, yeah, you can exhaust the story, but it feels very anti-climatic and unsatisfying, especially if you've played other games in the series.
You can't even finish the story because the devs didn't finish making the story.
 

Dalisclock

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You can't even finish the story because the devs didn't finish making the story.
That's why I used the term "Exhaust" instead of "Finish". You eventually just run out of story bits around the time you find out Kojima wasted two perfectly good plots.
 

Bob_McMillan

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I really like the gameplay of MGSV, but at a certain point it feels like you've seen everything the game has to offer. That point is only about 6 hours in. After that the game is kind of a slog to get through a story that isn't very good, and doesn't even get to end.
It's definitely that kind of game where you have to make your own fun, which I am terrible at. I really enjoy just headshotting dudes with ease and moving through enemy camps like a murderous ghost, but that's pretty much always what I do. Doesn't help that every sidequest is tiresome to the extreme with having to redeploy to a new location.

I mean, yeah, you can exhaust the story, but it feels very anti-climatic and unsatisfying, especially if you've played other games in the series.
I've gone out of my way to avoid the very few spoilers I don't already know about the game, but I just might throw in the towel and read the wiki.
 

Dalisclock

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Sounds like something an Osean would say...
I'm not letting them off the hook either. Between AC5 and AC7, Osea comes across as dangerously incompetent, horribly corrupt or both.

Either that or Belka is just that fucking good at getting away with shit.

I mean, I know the games are more like spiritual successors to games like Area 88/UN Squadron or Carrier Airwing but it's hard not to try to take it seriously when it acts like it wants to be taken seriously, and the grounded stuff clashes with the GIANT NUCLEAR DEATH SATELLITE (we only now just remembered we had) and BELKANS ARE EVERYWHERE(despite the horrible traumatic belkan war being within fairly recent memory for a lot of people) wackiness.
 
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Johnny Novgorod

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Beat The Star and finished Furi without much of a hassle. I won't pretend for a second the game isn't hard as hell but I didn't rage as much as I thought I would. I only really got sick of The Burst I think. Once you figure out what you have to do and how to do it, it's more a test of patience/concentration more than anything else.
 

NerfedFalcon

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I forgot just how much I dislike the section of Resident Evil 4 with Mike the helicopter pilot. In theory, fighting off an army with air support sounds cool, but in practice you have to do all the work fighting said army while Mike hovers around blowing up buildings you've already emptied out, not killing a single Ganado or silencing a single Gatling gun turret at all, and dropping one-liners he hasn't earned. Thank God that section's over.

Only a few more rooms away from the end of the game, but one of the particularly difficult mob fights is still in the way...
 
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hanselthecaretaker

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It's definitely that kind of game where you have to make your own fun, which I am terrible at. I really enjoy just headshotting dudes with ease and moving through enemy camps like a murderous ghost, but that's pretty much always what I do. Doesn't help that every sidequest is tiresome to the extreme with having to redeploy to a new location.


I've gone out of my way to avoid the very few spoilers I don't already know about the game, but I just might throw in the towel and read the wiki.
It also doesn’t help that the game’s ranking system pigeonholes you into eluding or using sleepy-time mechanics at best, which eliminates pretty much all of the fun stuff.