She kinda does she's just not fully open about it.
Her E3 analysis always has a thing about violent vs non-violent games.
Also
It all sounds very pearl clutching in a Jack Thompson way.
What?
Im no expert on Anita, but I'm pretty sure her message is "Games employ and reinforce sexist ideas" not "Games make you sexist"
Which, yeah. Her techniques were eh and she sucked at picking example cases, but games as a form of media absolutely do that. Just like books and film.
@Avnger
It 100% needed a comma or something in there to break it up. But a good rule is "If something seems outrageous on first read, double check it before being outraged/sucked in"
Which Dwarven did not, because it made for good fodder.
Except the science doesn't bare that out.........
Anita's claims are based on 1 study and to give you an idea where it's bad here's a simple question.
A guy is accused on being inappropriate with a female colleague whom he is in a position of power over.
What should happen to him?
1) Nothing
2) Warning
3) Made to appologise privately
4) Send on a sexual harassment course
5) Made to issue a public apology and send on a sexual harassment awareness course
6) suspended for a period
7) Suspended without pay
8) Fired without sererance
9) Fired and facing and the company helping prosecute him
10) Sent to prison for life without trial
The anti-games advocates' argument got defeated in supreme court when it was pointed out that Elementary School books were more violent than most games.
That's why Anita has been trying to target something other than the legal system. The Comics Code didn't come in from the government but the industry itself. Same with The Hays Code. Moral restrictions imposed by the industry itself.
It's not the same, and by failing to see that, you aren't only dooming yourself to fail in your approach; but also you may undermine the efforts on keeping the real anti-games advocates on bay.
No he's right
In the world of video game journalism and review, there is one name that everyone knows: Anita Sarkeesian. She became famous in 2012, when she…
www.thetriangle.org
After a brief pause and a laugh, Sarkeesian responded: “I would love for companies to have moral restrictions, but they don’t.” She then dove into a multitude of examples of games or movies wherein female characters are used only as devices to show how depraved a male character is, citing specifically Assassin’s Creed: Brotherhood and the Grand Theft Auto series.
The "problem" is that she represents a critical eye being levelled at our entertainment and culture, to call attention to biases and negative reinforcements.
And Von Spector has repeatedly expressed that he loathes any sort of introspection of that kind.
Her criticism is the kind Mary Whitehouse levelled at films and TV shows in the UK in her time. Also a lot of the time it's not honest criticism showing full context E.G. the Tekken Swimsuit DLC where she cut out ~50% of the trailer when she used it. What was in that 50% she cut? The Male Speedo and swimwear.