I've already expressed how much I hate MJ's sequences, but I also really just hate her character. The nosy journalist stereotype is just not for me, and her whole "stop worrying about me" shtick is fucking ridiculous when that dumb ***** not only puts herself in the most dangerous situations possible, but also always needs rescuing.
The one fun MJ sequence is when you are directing Spidey to take down the goons in the exhibition. I will give that one props for being fun. More MJ missions like that would've been really cool
Yeah I never like it when the vanilla human ally for a hero, tries to say they can do all the other stuff just fine, and invariably get in trouble. I do think they can be helpful, but they rarely get utilized in a good way. My ideal scenario for a vanilla ally, not necessarily in a video game playing them, but just as a concept, is damage control. They KNOW the hero, know the kinds of things that will put them off their game, and work to mitigate it. An example I like to use, is the Spidey/Electro fight in Amazing Spiderman 2. The first fight. I think THAT fight, would've been a great moment, for Gwen to actually be useful. For her to show up, glance around as the first blows are thrown, SEE how vulnerable everyone is by standing on metal, have an "oh shit" moment, and start trying to move people away, by pointing out the very obvious danger....a danger they use immediately in that very scene. She doesn't have to get EVERYONE away, Spiderman being conflicted about saving civilians, and villains capitalizing on that is a classic tactic, but she could at least reduce the number of them. She triggers the exodus from the threat, using intelligence, but oh no! a woman with her child falls in the rush, and are stuck, and she can't get to them! What will happen! Well, Spidey will of course have to risk himself to save them, but it's not him trying to save 100's of people, and Gwen could actually contribute!
Using MJ like THAT would've been totally cool for me. Even if I'm not playing as her, though if I was playing as her, having it be where her challenges are things like "unlock the gate so the civvies can escape" or "platform while avoiding threats to get to the power box, to kill the power to weaken electro" or whatever. I don't have a problem with her being in danger, if the danger isn't of her own making. But I mean, if she's there, I have no issue with her trying to help, as long as her contribution is scaled to her capabilities, and feels earned and warranted. Spiderman has always had a theme of "we're stronger together, and the little good things we do to help each other, matter", so I think having her focus on doing the little things that can help tip the scales, is a good way to use a sidekick with no actual combat training/powers.