I guess I should ask if there's an optimal length of time to let an enemy city starve and weaken before assaulting the walls. I noticed the garrison gets weaker the longer I sieged bit it also take a number of turns to do that and I still assualted it in the end.Shielded Clubmen and Rams for you then. In general the light infantry units, particularly charging spears, are really good for open field battles but next to worthless in siege battles.
Appreciated. I know the upkeep costs are going to be an issue as I put more and bigger armies in the field and I'm still feeling my way around this stuff right now. Being away from the series for 15 years means I have to learn all this stuff the hard way.As Meiam said the optimal siege time is zero turns, but you can get by with waiting for your ram to build. Each turn spent invested in a siege is a turn you pay upkeep for no gain and you often replenish troops faster after the siege then the enemy loses for each turn of sieging. So you want to get it done with as fast as possible and you want to avoid sieging cities with large armies in them. Use ambush stance to lure them away (either by baiting them into attacking your settlements or moving away since they see no threat) before committing to attacking the city.
It's great for all the reasons you described, but I felt the ending ruined the game for me a little.Took a break from Death Stranding to pump through Hypnospace Outlaw, a game that was extremely weird, but not weirder than DS. Just like. Weird in a different way.
So if you've never played the game its basically intended to be a faithful recreation of the internet of 1999 - which it basically is. Not specific pages or places, but the general feel of the internet. Everybody has their own page with zero views, geocities style, with most of the content being highschool drama level productions or that very 1995 brand awful DnD remake-but-not kind of territory. There's even a few "definitely gonna fail" entrepreneurial websites with sickening autoplay jingles.
You are a mod, and its your job to police the hypnonet looking for copyright infringement, malware, harassment, etc. The game has bog-standard trolls, hacker-wannabe trolls, actual hackers, and people who are just kind of dumb. That doesn't sound exactly riveting I'm sure, but the primary gameplay is more or less acting as an internet detective. Somebody reports harassment, so you have to go find the harassment. You dig up unlisted/hidden/deleted pages, look for people being douchebags, and send the evidence in for judgement. If people fuck up enough then you can flag them for review and potentially get them banned.
At first the game is primarily entertaining through just being reminded of what the internet was like twenty years ago - its concerningly accurate speaking as a tremendous nerd - but as you play through the game it honestly becomes very fun just playing internet detective. Its very engaging sneaking into peoples hidden fileshares and private messages looking for clues as to why this or where that happened. Hell, you can fulfill a dorky childhood fantasy of sneaking into a hacker den and spying on all their shit if that's what you're into.
Depending on how into the internet detective kind of thing you are, there are some serious rabbitholes you can go down and learn about a larger kind of conflict that is going on . I wish I knew this when I started but you aren't beholden to assigned cases, so you really can just go for it and grind people down to a ban if you want. The game is reactive to what you do, so if you get rid of some people then they are gone, and that will change how things go.
Its short, but I'd say its worth a few bucks on sale.
Put in a lot more hours into Nioh 2, and, I have thoughts, still VERY early on in the game, given the level caps and what people considering "early game" is anything below level 100. And I'm only in the 2nd region, due to a learning curve.
Now, my god, the equipment spam. I hit my cap on loot to carry around, and was shocked to see it's 600 pieces of stuff. six....HUNDRED, weapons and items. I'll purge 100+ items and still barely make it through a mission before that's filled back up. I don't get why there needs to be this much weapon spam. I mean I GUESS it's because the materials needed to craft/upgrade come from breaking down the gear you find, but, why do it like that? It's not fun sifting through HUNDREDS of items, trying to decide which ones might be useful to keep and upgrade, and which ones are just smelting trash. I'm not Demon Ninja, Feudal Accountant! Especially considering all the shit I'm smelting are for smithing recipes that I don't have, and so it's basically just stockpiling tons of stuff for some eventual later date where they might be useful.
The equipment stats also sort of puzzle me. For example, there is one gear type, that always gives you bonuses to stealth. It's not a set bonus, it's just "Scout gear gives you stealth." Ok, fine, no problem. However, there is another gear set, that always gives you bonuses to undamaged foes. Given the name of the gear, it feels like this is supposed to be the "assassin/backstab" gear. Again, in theory, no problem. However, the problem is, that if you have THAT gear on, to give you bonuses to alpha strike damage (which currently are pretty miniscule bonuses), you get spotted too soon to actually get a backstab attack in. So instead, you put on the Scout gear to let you get close enough to actually backstab....and now you're not wearing the armor that gives alpha strike bonuses. So....yeah it's a bit annoying. I'm experimenting with having only a few pieces of Scout for the stealth, but in doing so, it makes the bonus damage to the alpha strike, so minimal I might as well wear basically ANYTHING else that gives other bonuses, as they would probably add up to more damage overall.
That's basically the only new issue I have, as all of my other, previously stated problems are still there. I don't find the core game loop of "bash yourself against an enemy over and over until you either brute force your way through it, or just get lucky and survive the attacks" to be a compelling game loop. Which I know is the core of all Souls games, but I just find it annoying and frustrating, not rewarding. I will give this game at least some credit on giving you a ton of options on how to proceed. You can use magical enhancements on weapons, ninja weapons and bombs, etc. Or just armor and sword and smash things in your way.
I couldn't really care less about what is considered easy mode or not with the Souls crowd. The amount of internet dick measuring that seems to be integral to enjoying a Souls game for most people who talk about it, isn't something that I lose any sleep over.Souls has a bunch of options too, which basically determines how difficult it will be. Magic, tank gear and co-op are generally considered easy modes.
I couldn't really care less about what is considered easy mode or not with the Souls crowd. The amount of internet dick measuring that seems to be integral to enjoying a Souls game for most people who talk about it, isn't something that I lose any sleep over.
Oh I know, I'm not worried about that, and regularly take advantage of the Benevolent Grave system in Nioh 2. Not sure of the Souls equivalent, as it's not a real person, it's just an NPC with your coded stats at the time you drop an item down. Basically you set yourself up at a point in your progression, as an NPC ally for other players to tap into if they want, for help on a mission. It's quite fun, and I use it all the time to finish the fights. I just referred to the "beat your head on a wall" concept because that seems to be the overwhelming theme of most people who talk about the various games. They never talk about the story, or anything other than "omg X was so hard, but I fought him like 300 times and finally beat him!" which is just "beat your head on a wall until it breaks" mentality to me. And I don't find that compelling. If the only reason you're doing something is you're too stubborn to stop doing it, then I have less interest in doing it. For years, the only context of Souls games, from someone hearing other people talking about it around them, is as follows:Well that’s mostly marketing bs that a lot of nerdlings latched onto. They aren’t cakewalks but most games with difficulty selects end up being tougher on anything above normal. My reply was just to point out that the games don’t need to be played the “beat your head against a wall” way, unless the player insists on sticking to say, a pure lightweight melee build and soloing all bosses. Then you at least need to learn a bit about i frames and stamina management.
There's a rather large amount of discussion on the stories of Dark Souls. The problem is that it's actually really hard to talk about the story of Dark Souls to someone who hasn't played Dark Souls.Oh I know, I'm not worried about that, and regularly take advantage of the Benevolent Grave system in Nioh 2. Not sure of the Souls equivalent, as it's not a real person, it's just an NPC with your coded stats at the time you drop an item down. Basically you set yourself up at a point in your progression, as an NPC ally for other players to tap into if they want, for help on a mission. It's quite fun, and I use it all the time to finish the fights. I just referred to the "beat your head on a wall" concept because that seems to be the overwhelming theme of most people who talk about the various games. They never talk about the story, or anything other than "omg X was so hard, but I fought him like 300 times and finally beat him!" which is just "beat your head on a wall until it breaks" mentality to me. And I don't find that compelling. If the only reason you're doing something is you're too stubborn to stop doing it, then I have less interest in doing it. For years, the only context of Souls games, from someone hearing other people talking about it around them, is as follows:
Git Gud
Praise the Sun
Onion Bro/Knight/Dude/Etc
X fight was Y hard, I did Z to beat it. I did A to be B, etc.
That's it. Which isn't enough to make me care to play your game. Plus I don't find the art style of the Souls/Blood games all that compelling. It's like someone with an HR Geiger fetish got a chance to splooge their Vore erotica fantasies all over a series of video games. And I just don't care.
Nioh 2 is skirting very close to pushing me into that stage of not caring anymore. The story is....let's say minimal at best, to be polite, with really bad acting, which, I guess if it's supposed to be a cheezy japanese martial arts/wuxia kind of film, mission accomplished I guess. If I could move around with more freedom, like how I see Sekiro allows with the hookshot, and could actually do stealth moves with some consistency, I might enjoy it more. But it's either just not a game that really let's you do that, or it's that I haven't reached the level where that type of gear is available. Which, given 1-100 is considered "early game" it's feeling a lot like the FF 13 thing of "Yeah but after 20+ hours, the game gets good" type of stuff. Which, I dislike.
I hear what you're saying.It's great for all the reasons you described, but I felt the ending ruined the game for me a little.
The game is really lighthearted and silly and it's fun browsing through all the bad websites and then BOOM, mindcrash happens and 6 of the people you've gotten to know are DEAD and it's 20 years later and Tim spent 6 years in jail for something he didn't do. It's tonal whiplash! It was especially annoying since both Re3koning and myself, at the least, were in possession of evidence of Merchantsoft's coverups concerning the health hazards of Hypnospace and could reasonably conclude that it wasn't Tim's hack that caused the injuries, since it was disabled before the crash, but nobody made any effort to expose Merchantsoft and just let Tim get falsely convicted.
Just kind of a downer ending in a game that really didn't need one.
I was around 5 years ago, and I recall the forums being basically the same consistency of content as they are now. It's why I dislike the series, and the overall fanbase's obsession with it.The in-depth lore discussions tend to happen on forums when the games first come out, and then peter out into just the core youtube and reddit communities later on in the games' lives. If you wanted to see people talking about the lore you really missed the boat since the series ended almost 5 years ago.
Also it would have been nice to actually find out what happened to Dylan after you expose him. His 'apology' was really insincere and lame, and just seemed like he was trying to lay the groundwork for some tactics his lawyer could use in his defense. I was actually expecting the final version of his game to be some sort of trap that would kill our character and when it turned out it wasn't it was really hard to tell whether or not it was meant to be Dylan committing suicide himself.I hear what you're saying.
I don't really understand why the story was the way it was - all the Merchantsoft stuff could have been neat if you could, say, find an ancient shitty FBI website or something and feed them info or something like that, but it feels so much like you're just a bystander. Like, cool. I was totally aware of the douchebaggery, I know there is evidence of the douchebaggery, and yet I did literally nothing in the intervening two decades to help this. Rekoning is equally culpable, but still. What excuse could anyone have for saying nothing.
That said, it did kind of change the game for me. On run one I was just tooling around getting a little too nostalgic for MSpaint webcomics and terrible roleplaying chatrooms. On run two I was a man on a mission, trying to get every ************ I could banned. I realized that when I got this one dude banned he stayed gone, so I went full on commando trying to get rid of every nerd, douche and weirdo I could to save them from the Happening.
If I had gone into this situation expecting more than a nostalgia trip I probably would have enjoyed that attitude flip a lot - it really changes the game from the perspective of a non-entity who's only agency is picking on nerds and time travel. But like you said, going from Grandma Cream to the Mindfreak is too much of a shakeup without a warning.