Thread title says it all. What game mechanics are around that you don't want to see anymore? It can be a new one or an old one that's still present.
For instance, I am sick of limited inventories. It was justifiable back in the NES/SNES days when games didn't have the data to store more than a certain number of items in players inventories, but these days it's just annoying. It just results in having to stop and sell/drop stuff so you can pick up the newer and probably better stuff all the time. In fact, anything that turns inventory into a management puzzle I've come to hate. The entire Dragon Age series did that despite the fact that there was no reason inventories couldn't be unlimited.
For instance, I am sick of limited inventories. It was justifiable back in the NES/SNES days when games didn't have the data to store more than a certain number of items in players inventories, but these days it's just annoying. It just results in having to stop and sell/drop stuff so you can pick up the newer and probably better stuff all the time. In fact, anything that turns inventory into a management puzzle I've come to hate. The entire Dragon Age series did that despite the fact that there was no reason inventories couldn't be unlimited.