Tank controls are the perfect control scheme for video games as an art form. If there is a fault, it lies with the player base, not the controls. They were unworthy. Let me explain why.
Tank controls allow for a game director to utilize pre-established camera angles, making for more creative visual design focus. If you utilize modern controls with pre set camera angles, then the control scheme has to reorient to match the altered camera. What may have been left, is now up, or right. This can disrupt your movement during key moments. Tank controls also free up one of your controller sticks for altered use. Instead of using one stick to control the camera, and one to control movement, you can remove camera control entirely, and use the stick for something else. The possibilities are endless. But don't take my word for it. Lets look at a couple of genres, and see what games are the best titles in those genres. See if you can notice any similarities between them.
Best Horror Game:
In terms of story, it is Silent Hill 2. In terms of game design, it is the remake of Resident Evil 1. For the sake of argument, we'll split the difference and put them both in first.
Best Third Person Shooter:
Why, of course it is Resident Evil 4.
Best Action Game:
God Hand clenches the title.
Best Adventure Game:
Grim Fandango is a shoe in
Best Mech Game:
Steel Battalion
Best First Person Shooter:
Doom
What do all of these games have in common? Why, yes, you're right. Tank controls. Video games with tank controls dominated every single genre they were used in, except for platformers (which are an inferior game genre). Unfortunately, because tank controls were so evolved, they began to see reduced use. But imagine a world in which tank controls were the norm. We could have seen tank controls used in strategy games, dating sims, puzzle games, cooking games, and farming simulators. Video games as an art form could have been further uplifted. Sadly these games will never come to fruition. I would like to see more games use tank controls. I would like to see most games use tank controls. I don't think that it is a coincidence that resident evil and silent hill became much worse at the exact time that they ditched tank controls. Of course they did.
Tank controls allow for a game director to utilize pre-established camera angles, making for more creative visual design focus. If you utilize modern controls with pre set camera angles, then the control scheme has to reorient to match the altered camera. What may have been left, is now up, or right. This can disrupt your movement during key moments. Tank controls also free up one of your controller sticks for altered use. Instead of using one stick to control the camera, and one to control movement, you can remove camera control entirely, and use the stick for something else. The possibilities are endless. But don't take my word for it. Lets look at a couple of genres, and see what games are the best titles in those genres. See if you can notice any similarities between them.
Best Horror Game:
In terms of story, it is Silent Hill 2. In terms of game design, it is the remake of Resident Evil 1. For the sake of argument, we'll split the difference and put them both in first.
Best Third Person Shooter:
Why, of course it is Resident Evil 4.
Best Action Game:
God Hand clenches the title.
Best Adventure Game:
Grim Fandango is a shoe in
Best Mech Game:
Steel Battalion
Best First Person Shooter:
Doom
What do all of these games have in common? Why, yes, you're right. Tank controls. Video games with tank controls dominated every single genre they were used in, except for platformers (which are an inferior game genre). Unfortunately, because tank controls were so evolved, they began to see reduced use. But imagine a world in which tank controls were the norm. We could have seen tank controls used in strategy games, dating sims, puzzle games, cooking games, and farming simulators. Video games as an art form could have been further uplifted. Sadly these games will never come to fruition. I would like to see more games use tank controls. I would like to see most games use tank controls. I don't think that it is a coincidence that resident evil and silent hill became much worse at the exact time that they ditched tank controls. Of course they did.
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