In your opinion. I never said they were the scariest games, but they do have their tense and scary moment; especially on a first playthrough. While the Dead Space series goes over board on the jump scares (the 2nd game especially tries too hard), there are a few scary moments that do get you. Shadows of the Damned makes up for it with the creepy atmosphere and the soundtrack from the legend himself, Akira Yamaoka. There are couples of scary moments in SoD. The Paula sections where she chases you and her catching kills you in one hit. On a first time through you don't know what to do or expect other than, fucking run! Now once you know what to do on when finding an exploit (upgraded light shots are you best friend) or repeat playthoughs, they most a stroll through the tulips.
Well I'll admit that I'm a bit hard to scare, so those more action focused games in general don't do it for me, specially Dead Space which I found to be extremely predictable which when combined with the action focus and the very easy controls made the game not really scary at all for me in particular as for Shadows of the Damned, never really played it, I'm sure it's cool though once I get a PS3 again or a 360 I'll give it a chance.
You have freedom of movement in those new games and they have plenty of claustrophobic moments. Evil Within 1 & 2 accomplished this the best in terms of modern horror games.
Haven't played Evil Within yet though, that being said while I am aware that you have freedom of movement in those games the general lack of strafing or for example how in Silent Hill 2 you can't strafe and move backwards or forwards simultaneously generates completely different patterns of movement that in turn inform how you play the game.
Because they reached their full potential in REmake. I already made that clear. There is nowhere else to go other than just copy or pay a homage RE games of old and its, many, many...many....many....clones!
Can't watch those videos right now my Internet died due to rain and I'm using cellphone data, but I must say even if the video makes a good case for it, it's not really a statement I could possibly agree with, if we recognize games as art and method of input utilised by the game as well as controls are simply techniques that can be used, then it stands to reason to say that there's an unlimited number of possibilities for each technique and if we don't continue experimenting we will never find new ways to use them, so since we have stopped using that technique because it fell out of fashion and feels quaint we can't really know if there are as of yet unexplored things to do with it.
Now I'm not only referring to tank controls, in general I think it's a shame that there aren't really many people trying out new methods of input, right now most of the innovation in that field is relegated to things like VR which is honestly a shame as that's something that has a huge barrier to entry and most people can't even try, but that's only because controls for those methods of input haven't yet been fully standardised, and the thing is that I think there's probably things that can be done with regular controllers and mouse and keyboard, but it really isn't tried, just to point out the stagnation in this field if you compare the PS1 DualShock controller it's actually pretty similar to a PS5 controller.
It's why I liked the idea of the Wii U but I don't think even games by Nintendo took advantage of the capabilities of that controller.
Anyways, it's part of the reason why I currently find old games more interesting than modern stuff,most modern stuff even by different developers feels kinda similar but back in the PS1, early PS2 and old ass PC games the games were really different from each other, sure there were things that were copied but there tended to be wild differences, and you could have games in the same genres like Metal Gear, Splinter Cell & Thief for example and have all of them control wildly different, hell Splinter Cell used the Mouse scroll wheel to regulate walking speed which is something I haven't seen anything else do despite the fact that it worked really well and was very intuitive.
Nope. Too busy playing most survival horror games on consoles back in the late 90s and early 2000s to care. Sound interesting, but I'm not invested. Past me nor me now.
That's fine it was just to point out that there are many methods of control as of yet unexplored.