Outriders, the actually released version now

sXeth

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Since the other thread is titled for the demo, figured I'd start afresh.


Having had some more time to work in. Yes, the Demo is not a good first impression for this.


If you enjoyed Remnant from the Ashes, I'd say think of this as a more AAA-sized and sci-fi take on that. It actually has quite a lot of similar mechanics to it (minus the more explicitly souls-like stuff).


Tackling some sore points from the demo:

Loots:

Well I still haven't gotten one of the higher tier guns or that far in the game. But they do seem to generally have the same base categories. That said, each of those categories is pretty customizable when you get the crafting (early in the 2nd chapter, 1 main quest after the demo ended). Letting you adjust each of the 16 (if I counted right) guns out a little more, and giving a pretty solid over all base.


Mods also do some majorly different things when you get into rarer ones. Lower tier mods are elemental damages, status effects, some conditional perks and stuff. Higher tier mdos will spawn minefields when you kill dudes, or encase enemies in flaming chains, etc.


Armour Mods mostly modify or improve specific skills, letting you kind of go all in (I currently have Cyclone Blades pretty built up).. There are some more generic ones as well (I have one that changes the dodge roll into a teleport dash that lets you go through enemies, arguably essential for a melee build)


All items can be upgraded through rarity tiers (uses Titanium which drops from minibosseS), the base armour/firepower stat, and also will have a couple of other attributes that you can upgrade using Attribute shards of the same type from dismantling items with those attributes). So you tend to Have Armour + 2-3 other upgradbl;e random stas (health, firepower, anomaly power, skill cooldown, healing received, etc)


Another important hting with loot, when you leave area (either by dying and returning to checkpoint, or leaving normally) you pick up all loot on the ground. So other players mining or opening chests out of sight of you won't actuallly mess up your loot.


Skills:

The class tree I'm still kind of mixed on. One big thing is that each subclass path in the tree tends to focus on certain skills, but they also attach a gun categiory boost to some of them. Which may be on the opposite side of the tree from your skills. So my teleporting psychic blade dude uses the bottom path on the skill tree and I have to significantly astray into another path line to pick up the big shotgun perk (the assault weapons perk is in my normal path). ITs not undoable, but feels like they could've put the weapon nodes in more neutral tree locations. One interesting thing is that if you take such a perk, it also skews improves drop chances to that weapon category as well, so you're more likely to get suitable weapons for your style.



Story :

Haven't completed it so far (I'm just hitting chapter 3). There does seem to be a pretty large space left to go, so the length seems there. The leaning so far definitely seems to be that the planet they landed on actively fights against sufficiently advanced tech, which is kind of a generic sci fi trope to go with (also seen in No MAns Sky, for instance). But its servicable enough for a looter background plot. It does have some weirdly out of place comedic moments, where its suddenly making a (Decent) joke amidst the other serious atmosphere which can be kind of weird.


There is one kind of glaring thing where they can't seem to decide how the Anomaly effects electronics. They say repeatedly that it disables anything more advanced then a gas engine. But characters regularly are talking on radios. the trucks they use have modern LED lights, etc. Its just kind of a weird inconsistency. And part of the ploy does involve a Macguffin piece of tech that has to be kept in its sealed case so it doesn't get disabled.

Tacking onto the End:

Microtransactions : None to be seen anywhere. There are some guns they give you with high tier mods iin themr as preorder bonuses. But they're fairly low statted so you'd need to invest in upgrading them, and they can't be dismantled for those mods to be put in other gear. Emotes/Checkpoint banners/Truck customization exists in a style that seems like its designed for Desinty-esque engrams, but actually all just comes form "Accolades", which is basically an ingame achievement system full of stuff like "Kill X number of neemies with htis ability" etc)


Bugs:

Definitely here and there. A common cosmetic one seems to be your model disappearing (whcih can be resolved by requipping your gear, but can be annoying if happens mid combat). HUD vanishing has also come up on me a few times which is much worse because you can't see your health or skill cooldowns. The most egregious (on PS4) for me is that you can't Return to Lobby to switch characters or the app crashes entirely.
 
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Piscian

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I played a little bit of it yesterday, just finishing the first multiplayer level. Im just not one of those people who grinds these games for hours on end.

I did not play the demo, what I can say is initially yesterday afternoon the game was a tad buggy. lots of hitching, crashed once in the tutorial. Last night it was rock solid. I saw people review bombing it for connectivity issues. Im in Denver, no issues as of last night.

I was a little annoyed because the game starts off in the tutorial all light and colorful, looking like another Halo, Destiny game, but thankfully the actual game is a bit of a hellscape once the actual story starts and it feels more like a struggle than holding mouse1 waiting for bullet sponges to die. I dig the style.

I'm playing on a 3080 on a Samsung G9. Super ultrawide Res is fully supported and I was able to max out everything. It looks beautiful.

Its gonna be a wait and see, so far I'm enjoying it I but I'm somewhat adversed to generic looter shooters and my eyes tend to rollback in my head when people talk about Stats, loudouts, gear blah blah. I hope this genre dies out at some point, but if you want to co-op anymore these days here you are.
 

sXeth

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I will say, starting even in just the early chapters, you can get kind of horribly RNG'd on weapons, which is why you're running into bullet sponges.


Like a bit of bad luck (And before the crafting offsets it somewhat) on running a Pyromancer, and I'm in chapter 2 with my guns still at 180 when the drops are currently in the 400s
 

sXeth

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I actually did kind of enjoy that game... at first. But in the end, it was another Souls-like, and I just can't endure those.

Outriders, definitely doesn't have any of what I'd consider your "souls like" tendencies.

As dumb as that "genre" label is. I guess to hit the mainstays.

> Dying, you just pick up any loot already o the ground and keep all your exp. Theres no "recover your bloodstain/corpse" mechanic.
> Theres no stamina system whatsoever
> No invasions or whatnot
> Dodge rolls do exist, but they aren't the "leave the physical world to avoid damage" variety.


In other comparisons ot Remnant, you equip 3 powers instead of just one, and they come from a selection based on your class, not the weapon you're using. There's a lot of different alterations to powers possible via the class tree or armour mods as well.


There's no melee weapons at all, your melee is basically a really short (like 1.5 seconds) cooldown power. Techomancer freezes enemies with his, Pyro lights them on fire, Trickster slows them, and I'm not sure what Devastator (Kinetic/Earth) actually does effect wise other then a big stagger.


There are Auto-snipers, Snipers, Marksman rifle, bolt action rifle, there's another just "rifle", assault rifle, submachine gun, double gun (its another automatic thing), machine gun, shotgun, pump action shotgun, revolver, dual auto pistols, and another semi auto pistol. Each of those also has 2-4 variants which change things like the rate of fire/reload/clip size/accuracy/damage around a bit. Minigun/rocket launcher exists as a skill for Technomancers.


The more unique mods and guns are rare drops, there's not particularly anything like "Craft from boss soul" going on.


Bosses themselves tend to be more of an MMO type affair. You'll see them casting spells and using interrupt skills on them to stop the bad ones is a big thing. Also a lot of big attacks will telegraph with patterns on the ground before going off.


Enemies can be pretty lethal, but it depends what you set the World Tier too. You can go up to World Tier 15, but IIRC, World tier 4 is "Normal" difficulty. This is a huge thing that thev game maybe does poorly. Because by default your World Tier will keep auto-increasing to the highest you've unlocked (I don't quite get the unlock process either, I think its areas completed in the previous tier). A ton of issues you see where people are noting bullet sponges/etc is cause they're hitting points where the World Tier is 7 or 8 or even higher, which has you then fighting enemies 5+ levels above you.


It is, much moreso then Remnant, a loot based game. If you look at stuff like Diablo and Monster Hunter and get confused, this is prettymuch in the same vein. Especially if you're trying to play those higher tiers, Mods and Attribute shards on gear are incredibly important, you can't just go off the raw Firepower/Armour level in the gear and call it a day.
 

sXeth

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Wait a fucking minute. This is a looter game?

Yea. What did you think it was? lol


Like, my current setup.

Borrowed Time puts down a marker and gives me a damage buff (armour mod for that effect). I warp to a due with whatever that ones called again, that inflicts vulnerability (due to another loot bit), my shotgun spreads that status effect in an AOE when I fire it, and also reloads via dodge roll due to its mods. My boots let me short-range teleport instead of a standard dodge roll. So I just blip around from place to place shotgunning dudes and insta reloading til Borrowed Time is up and warps me back to the original point.


Then my other gun is a rifle that heals me on shot hits (one of the less interesting things) and spawns a minefield when I kill a dude with it, kind of a ranged combat effort and good for clearing sniper nests out cause it fills them with mines lol. My pistols (which is the infinite ammo ""backup" weapon) freeze enemies in place and also have one of those "Spread status" mods so they're basically an AoE crowd control.


Most of the rest of my mods are either just random kind of eh effects cause I'm not in endgame yet. Or some stuff for my paralyzing psychic sword AoE attack so I can handle stuff like if a bunch of dudes rush out of a spawn point where I teleported or something.
 

CriticalGaming

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Yea. What did you think it was? lol


Like, my current setup.

Borrowed Time puts down a marker and gives me a damage buff (armour mod for that effect). I warp to a due with whatever that ones called again, that inflicts vulnerability (due to another loot bit), my shotgun spreads that status effect in an AOE when I fire it, and also reloads via dodge roll due to its mods. My boots let me short-range teleport instead of a standard dodge roll. So I just blip around from place to place shotgunning dudes and insta reloading til Borrowed Time is up and warps me back to the original point.


Then my other gun is a rifle that heals me on shot hits (one of the less interesting things) and spawns a minefield when I kill a dude with it, kind of a ranged combat effort and good for clearing sniper nests out cause it fills them with mines lol. My pistols (which is the infinite ammo ""backup" weapon) freeze enemies in place and also have one of those "Spread status" mods so they're basically an AoE crowd control.


Most of the rest of my mods are either just random kind of eh effects cause I'm not in endgame yet. Or some stuff for my paralyzing psychic sword AoE attack so I can handle stuff like if a bunch of dudes rush out of a spawn point where I teleported or something.
For some reason i thought it was an arena shooter or call of duty multiplier type thing.
 

sXeth

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For some reason i thought it was an arena shooter or call of duty multiplier type thing.

Yeah no PvP at all.

Story up until the endgame. Then endgame from what I've heard (what with the server issues, which at least the Devs are very transparent about on Twitter and actively working on, giving 30m-hourly updates prettymuch when they go down, the amount of people in endgame is kind of limited), is kind of like maps from PAth of Exile or I think Diablo calls them Rifts. Separate (possibly randomized) zones you clear through to get loot (I think you get time bonsues or something too), leading up to some super-mega true final boss thing.


The boss fights tend to resemble MMO more then anything.
 

hanselthecaretaker

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Sounds like it could be engaging what with the different types of weapon loot and mods. If I ever got it though some distant day it would be for PC because I wasn’t crazy about how the demo looked or played on PS4.

Gameinformer seems to echo what sXeth said about loadouts and abilities mattering in terms of making progress without the brick wall effect.

 
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Piscian

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I'm really enjoying it. Ive been playing all day since they finally got everything up and working.

I list myself in the demographic of absolutely fucking hating generic looter shooters. I hate mmos for the same reasons. I just want to play the fucking game. If I'm constantly bombarded with gear drops and having to cycle weapons and armor every 5 minutes for minute bonuses it drives me insane.

I quit the Division, borderlands 2, and whatever that recent god awful Tom Clancy Island was, because all the item management was just a huge hassle. I've refused to even try Avengers or Anthem.

I'd describe Outriders as a pretty solid Single player tactical 3rd/1st person action shooter with solid looting and multipler co-op tagged on. I'm enjoying just playing by myself. I dont want to play with randoms who I cant talk to on discord.

If I have to call it a looter shooter I'd say it's a bit more balanced. I don't feel like I'm constantly taking a break from fighting to scoop up items or scrap my inventory. I really like all the magic elements that have a visible impact on the way you play and build your play styles. Its giving me an excuse to stick with my equipment longer because my weapon and clothing gives bonus or mods to my skills.

The actual gameplay reminds me of this game I played with a friend a while back called "Army of two". That and borderlands I, before they nerfed all the skills and gun upgrades in the later games. I wouldn't call the story crazy original, but definitely a cut above Destiny. I'm entertained.
 
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sXeth

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If I have to call it a looter shooter I'd say it's a bit more balanced. I don't feel like I'm constantly taking a break from fighting to scoop up items or scrap my inventory. I really like all the magic elements that have a visible impact on the way you play and build your play styles. Its giving me an excuse to stick with my equipment longer because my weapon and clothing gives bonus or mods to my skills.
IF you stay somewhere in World Tier 1-3 (which is Story, Easy, and Normal difficulty) you probably can get by literally on the quest rewards and nothing else gear wise.

Actually worth noting, they've got a couple of great Quality of Life things.


One, you don't have ot actually pick up anything. Everything on the ground pops into your inventory when you change (or reload, cause dead) the zone. (Ironically, this is how people who are more worried about efficiency then fun farm stuff, run in, blast boss down for loot, then die to pick up the loot and reload the encounter to go again). Though you do have to open chests or mine the iron nodes in areas to make the stuff go on the ground from those. Honestly the mining nodes are the most obnoxious thing in this, an experience that is identical in Monster Hunter and is annoying there too.


Also in your inventory, in the bottom right, you can mark all items of a certain rarity. Which is handy to quickly dismantle all those greens (and eventually the blues too) for the Attribute shards. While those buttons don't exist in the vendor for some reason, you can mark stuff in your inventory, then talk to the vendor and it will still all be marked to quick sell (best done with Whites, cause they don't really yield anything from dismantling).
 

FakeSympathy

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It's also very interesting to see this game has more player count compared to Avengers.

Both were published by SE, and share the looter-based gameplay. One of them was developed by a more well-known studio and carried more weight in the name.

Yet Outrider has more players. And it has nothing to do with its launch week; According to steam charts, Outriders has around 4x the number of PEAK players count compared to Avengers.

It really goes to show that having an enjoyable game can be achieved without microtransactions and relying on the hype alone. From what everyone has described so far,. this might be the first looter game that I am willing to get in a very long time, without being pressured into doing so because of the fear of missing out
 
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CriticalGaming

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It's also very interesting to see this game has more player count compared to Avengers.

Both were published by SE, and share the looter-based gameplay. One of them was developed by a more well-known studio and carried more weight in the name.

Yet Outrider has more players. And it has nothing to do with its launch week; According to steam charts, Outriders has around 4x the number of PEAK players count compared to Avengers.

It really goes to show that having an enjoyable game can be achieved without microtransactions and relying on the hype alone. From what everyone has described so far,. this might be the first looter game that I am willing to get in a very long time, without being pressured into doing so because of the fear of missing out
It is amazing how more receptive people are to games that are actually good.

If only these publishers would realize that they make more money if they make good games. A concept that shouldn't be lost on them really.
 
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The Rogue Wolf

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If only these publishers would realize that they make more money if they make good games. A concept that shouldn't be lost on them really.
But that takes more effort, and can fail. Why not just release Corporate-Flavored Product and get people to not only dump money in your pocket for literally nothing more than a barebones framework and a .jpeg full of promises (I hear they call it a "roadmap"), but to viciously attack people who point out that very fact?
 

CriticalGaming

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But that takes more effort, and can fail. Why not just release Corporate-Flavored Product and get people to not only dump money in your pocket for literally nothing more than a barebones framework and a .jpeg full of promises (I hear they call it a "roadmap"), but to viciously attack people who point out that very fact?
Did Avenger's make money? Did Anthem?

oh quick google and Avenger's LOST square 67million. Holy shit.

I don't think any company likes that, yet they continue to repeat the same fucking mistakes. It's a shame really.
 
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meiam

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It's also very interesting to see this game has more player count compared to Avengers.

Both were published by SE, and share the looter-based gameplay. One of them was developed by a more well-known studio and carried more weight in the name.

Yet Outrider has more players. And it has nothing to do with its launch week; According to steam charts, Outriders has around 4x the number of PEAK players count compared to Avengers.

It really goes to show that having an enjoyable game can be achieved without microtransactions and relying on the hype alone. From what everyone has described so far,. this might be the first looter game that I am willing to get in a very long time, without being pressured into doing so because of the fear of missing out
See I take the opposite message from this comparison, avenger was a disaster before it was even out. Graphic and character model looked like crap and pretty much every news you'd hear about it before release were negative. It had died out before even coming out. All outrider had to so was being neutral in people's mind to do better than avenger. It didn't really have hype or anything behind it and I imagine most people didn't know if it had microtrasanction or not, it just didn't have a swarm of bad publicity.