My idea to bypass the whole 1st person controls in 3rd person crisis:
Instead of the primary camera angle coming from a security camera, the protagonist has a camera that he can hook up to his ocular nerve or whatever. With this, it would essentially be a 1st person game but with a narrower...
each person in the body worlds exhibit specifically volunteered to have their bodies used in the exhibit as soon as they passed away. if you've actually gone to a Body Worlds exhibit and seen it for yourself you'd know it's not just exploitation, going through it is a very educational and...
For less than 5 bucks, I am surprised you actually thought it would be necessary to take time to ask people in a thread their opinions on your potential purchase instead of just outright buying it. It's not like you're buying a car, or hell, a regular priced game
I am honestly surprised at how much more common it is to play un-inverted. I have always felt it was more natural to play with it inverted, especially after taking classes in animation throughout highschool. The way I perceive it is like this: the thumbstick is like a control on a camera. If you...
I don't see what the big issue is, it's just like any social networking site that has some sort of premium account that you pay for to have extra features. Even the Escapist has the Publisher's Club.
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