What, no hatin' for Prince of Persia? Talk about cheapest enemies ever. They wait specifically for you to launch into one of those ridiculous five-minute-long combat animations. Then they stack 82 enemies on top of you for no reason. Having a shit-ton of enemies is not upping the difficulty...
Why do PC game developer keep hating their constituents? The only thing this does is alienate the people who actually bought the goddamned thing. Never in my 20 years of PC gaming has an anti-piracy measure actually kept anyone I knew from pirating a game. This won't, either. All it'll do is...
I'm going to guess that you're still in high-school. The reason I make this assumption is that you're A. On a mon-fri schedule, and B. Forced to get up and cart yourself off to school.
Trust me when I say it gets MUCH better in college. That being said, I too faced the same dilemma. I woke...
Even if there is absolutely *no* concrete evidence of collusion between Eidos and Gamespot, *chortle*, there is this truism of any advertiser-subsidized journalism: don't piss off the sponsors. Say whatever you want, but if the sponsors call foul, somebody's going to need a new job. That's...
Two words: Half motherfucking Life. Half Life is hands-down better in every respect than Halo. And when you add in HL's ridiculously huge and talented mod-making community, there simply is no competition. The fact that Halo pretty much co-opted the zombie head-crab thing should be a good...
Here are some of the basic problems that I have with discussions of videogame violence:
1. Violence existed *well* before any form of media did. Nobody ever considers that. "The Iliad" has some of the most graphic depictions of violence in literary form, but no-one is clamoring to remove...
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