Preposterous. Where were they when Germany had that whole film-tax loop-hole that allowed Uwe Boll to unleash his hellish visions upon theaters world wide?
From what I've played so far, Mer, it looks like you'll be getting your wish: the guy in that interview wasn't lying when he said there's nary a gun that takes more than six shots to drop a player. Gameplay feels a lot tighter and more intense, most noticeably in DM. I really liked UT2k4 for...
Reading over the article, LaRouche's stand on the whole issue seems to boil down to "the internet is a strange foreign place to me and I find it terrifying." Or maybe "the digital medium is new and alien, and as such is the work of the devil."
I'm sure I've read articles on this topic before, but it bears mentioning; is it not a case of arguing semantics when the difference between an M rating (17+) and an AO rating (18+) is only one year? Why is one side of the nearly-invisible line practically desirable, while the other a game's...
Man, over the past year The Escapist has gone from an occasional visit to main gaming-news source for me thanks to the abundance of interesting new content and fresh talent - and it just keeps coming! Keep up the great work, guys (and I absolutely love your reviews, Yahtzee).
To back up Maly's post, by the way, here's a site with ~20 reviews sampled and averaged (links to each individual review are also given): http://www.gamerankings.com/htmlpages4/928956.asp
The average comes out to 44.8%, so not a stellar game by any standards.
@ Dom Camus:
I'd definitely agree with you on that point. I think that Diablo II (and possibly D1, which I've never played) really handled that well; the saves in that game worked more or less like a traditional roguelike in that when you saved it was almost exclusively right before you stopped...
This is just as good as I remember it. And I remember it fairly well since I kept listening to those twenty-some episodes and pretended they're about current events. Heh, built-in 'toe.
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