I'm sure Scott's deeply sorry that they haven't invented a [humor]text[/humor] font yet. There wasn't any "calling EA out" in that post at all, just rightly pointing out that EA/Bioware are looking to hit it big. If you're talking about a potential market size of 12+ million, you obviously want to hit as much of that market as you can.rsvp42 said:It's ridiculous. They're completely misrepresenting what's being said here. NOWHERE DID THEY SAY THEY EXPECT 12 MILLION PLAYERS. THEY'RE JUST TALKING ABOUT POTENTIAL MARKET SIZE. Nowhere in that quote did he say 1.5 million players "isn't good enough." In fact, he was boasting that there was that much interest already. They just said that there's a potential market of 12 million players. That potential exists for any MMO.JediMB said:I just keep getting disappointed by The Escapist's "journalism" these days. It's like reading a fragging video game tabloid.Woodsey said:This is the second arse-y, borderline mis-representative post concerning TOR in 2 days.
Jesus, Escapist, who's putting you up to this? This kind of journalism is sloppy. If you have an axe to grind, please let us know before you continue misrepresenting what companies and studios are saying. I'm as gung ho as the next guy about calling companies out on their shit, but this is just dishonest of you.
^What's been said here is pretty much right; the articles here have been becoming more warped and exaggerated as time goes on.rsvp42 said:It's ridiculous. They're completely misrepresenting what's being said here. NOWHERE DID THEY SAY THEY EXPECT 12 MILLION PLAYERS. THEY'RE JUST TALKING ABOUT POTENTIAL MARKET SIZE. Nowhere in that quote did he say 1.5 million players "isn't good enough." In fact, he was boasting that there was that much interest already. They just said that there's a potential market of 12 million players. That potential exists for any MMO.JediMB said:I just keep getting disappointed by The Escapist's "journalism" these days. It's like reading a fragging video game tabloid.Woodsey said:This is the second arse-y, borderline mis-representative post concerning TOR in 2 days.
Jesus, Escapist, who's putting you up to this? This kind of journalism is sloppy. If you have an axe to grind, please let us know before you continue misrepresenting what companies and studios are saying. I'm as gung ho as the next guy about calling companies out on their shit, but this is just dishonest of you.
Because of two games, one that hasn't come out yet and one that received moderate success, you think that's going to bring down the entire company? You sir, are an idiot.Aethren said:First DA2 and now this'll flop.
Bioware's digging its own grave with this.
There are some things in SWG that it did extremely well. Joining the Rebellion or Empire, being able to create ENTIRE CITIES, being able to change your class at any time, and the Jedi grind which while it was lengthy, it actually made you feel like you accomplished something. Not just collecting 10 boar hides. You could go up in space, fly around in a Millennium Falcon with your friends and reach the unexplored regions of space. It wasn't perfect, it had glitches, but I recall at least 20 people being in the Mos Eisely Cantina at all times. I remember the Guild I was in and when the Empire found us out and attacked it. I remember joining Luke Skywalker in the taking over of Naboo from the Empire, and I remember flying my first hunk of junk space ship. Anyone who says that SWG wasn't fun clearly didn't try it when it was popular.Therumancer said:ZombieGenesis said:As I've said before, Star Wars isn't a popular brand any more in gaming- its actually pretty infamous by this point. Best choice they made was to call it 'Old Republic' which of course reminds us of the only good star wars games. And not the LAST MMO that Star Wars tried...
Sadly though, for reasons we all know, they aren't going to hit big numbers. Sorry EA, sorry Bioware, but you'll have to settle for a bit of loss with this one.
Well, I'm going to have to disagree here to some extent. For all the criticism they have gotten the "Force Unleashed" games *DID* manage to get a bit of a following, Starkiller became iconic enough to be recognized at cons, and have people cosplaying as him and such. While it wasn't an "OMG" success, it was by no means a failure either.
The "Old Republic" games were of course excellent, but don't forget the "Battlefront" series had a decent following. "Lego Star Wars" was enough of a success to see the idea spun into a variety of lego titles.
I think it's just that there are a lot of bad games that stick in people's minds.
Star Wars "Galaxies" was also hardly a failure. It did a lot wrong, but it's run for a long time and seen numerous expansions. It's also an MMO that nearly everyone in the MMO community seems to have played in one of it's iterations, which is why so many people can use it for examples. Saying that it didn't hold interest, and that there have been better games would be fair, but calling it a disaster is going too far.
It's also noteworthy that "Galaxies" can be considered a part of gaming meta-history, if for no other reason because it saw the first real *successful* MMORPG protest march. Since then safeguards have been put into a lot of games (along with draconian GMing policies when pushed) to prevent similar things. During it's heyday when it had a lot of players, there was an issue with Wookies not being able to use armor, in the original set of mechanics armor pretty much WAS your combat since your abillity to take damage was all important, if you weren't armored you got shredded like tissue paper. All these big, strong, wookies walking around naked like in the movies basically meant that they were unplayable even for fans because they would die if sneezed on by just about any monster of note. The player base pretty much conspired to all congregate at the same shuttle port on all servers and spam to bring them down and get attention. It actually worked, and shortly thereafter we DID see
the armor designed and put into the game.
It was a bigger deal at the time, sort of like the first real massive ISK heists in "EVE Online", however for good or ill it had an influance on how MMOs are managed, and is one of the few cases where we've seen something akin to player solidarity on an issue
The very fact that most serious online gamers at least know what "Holocron Grinding" is and what it refers to sort of shows that SWG wasn't that much of a failure. It just didn't inspire long term love from a huge group of people, and wound up poisoning it's own player base due to going through a total game overhaul that was worse than the broken system it was replacing (and SoE just did not seem to get that).
Umm mate. I really hate to do this and I'm kinda expecting a ban for this, but what the hell:Scott Bullock said:"For us it's about creating the right experience for expanding from tier one and the tier two users to getting people who have never played an MMO before, but are interested in Star Wars, to engage and give it a try. If we do that, our addressable market is well beyond 12 million people... into more of a general gamer population, pretty much anyone that has a minimum spec personal computer."
Respectfully speaking, now is as perfect a time as ever to compare it to WoW since that's clearly who they're trying to take down.Baresark said:Wow, they think PC users are as dumb as console users. No, most PC people wait for a game and read reviews, especially when it comes to MMO's. If 1.5 million isn't enough to start, then don't bother. I am gonna wait to read some reviews on this game before I buy. Most MMO players have been bitten by an awaited MMO that sucks.
edit: Stop with the comparisons to WoW please, you are sounding extra stupid at this point.
Yea, but I feel as though something like WoW can hit a more general/generic fanbase than something like Star Wars can. Everybody likes the original trilogy, but not everyone likes it enough to invest time and money into it. If you know what i mean.rsvp42 said:The lore they're drawing from is pre-movie stuff. Because it's a less-defined era, BioWare has a lot of freedom to write whatever stories and lore they need (after conferring with LucasArts of course).Nautical Honors Society said:Has anyone ever thought that maybe the reason SWTOR won't beat WoW is not just because it isn't unreasonable, but maybe that a lore based on a finished movie franchise could get exhausted rather quickly?
I'm not the only one pointing out the misinterpretation in this article. Even the title is meant to suggest hubris and ungratefulness on the part of EA and it's currently plastered prominently on the front page. Perhaps you're right and the article was meant to be humorous, but I read it as ill-spirited and judging by other comments, both agreeing and disagreeing, I suspect most everyone else missed the humor as well.John Funk said:I'm sure Scott's deeply sorry that they haven't invented a [humor]text[/humor] font yet. There wasn't any "calling EA out" in that post at all, just rightly pointing out that EA/Bioware are looking to hit it big. If you're talking about a potential market size of 12+ million, you obviously want to hit as much of that market as you can.
I suggest you dial down the sensitivity.
I'm going to hope you're being sarcastic with this, but let me just say why having offline mode for an MMO wouldn't work: Offline mode = everything is client based, in other words it would be ridiculously easy to edit game files on your computer and if cleverly done no form of online checks could detect it. It would be Diablo 2 Open BNET all over again, except worse.thenumberthirteen said:Seriously with so much PvE and solo quests why not have an "Offline" mode in MMOs? Or I suppose I could just play KOTOR.
Check out the article in the link. The actual quote is a perfectly reasonable thing to say to investors and is not "bad behavior." He was just talking about the size of the market, which is the sort of thing investors love to hear about.RT-Medic-with-shotgun said:Also. Can we stop giving them publicity for this? EA is the last thing i want to see on headlines & supporting them as they stir up shit storms is a bad idea. All this does is promote the bad behavior of the idiots at EA.
I did. Plenty of people do it every day. I think people overestimate investment in WoW characters. Characters only matter if the game they're in matters to you. If you've lost the motivation to play WoW, then the characters cease to matter.RT-Medic-with-shotgun said:Not to mention the fact that PEOPLE WILL NOT COMPLETELY ABANDON THEIR WOW CHARACTERS! To kill wow they need to give a damn good reason for people to abandon so many years of work.