Not to mention that higher level competitive play requires being able to communicate and coordinate with your team just as much as your ability to play well. A team full of silent players doing their own thing will get crushed by a team that can fully utilize Graviton + Pulse Bomb for a 5+ kill.DudeistBelieve said:Hero Stacking completely changed strategey. What would work in those games wouldn't be scenarios you'd face comp.Glongpre said:DudeistBelieve said:Okay, I actually do like this change because it means I can actually use Quick Play as valid practice/warm up for competitive. It's hard to hone your skills when it's essentially a different game rules with different Meta.How was quickplay not a place to warm up???!? I would always play a game or two in quickplay to warm up for competitive matches. The only thing you need to warm up is your aim, which quickplay did just fine.Nuuu said:Still, I greatly appreciate a place to warm-up and practice competitive mode at the start of the day. Communication is nearly impossible in the current quickplay and the only other option is possibly tanking your rating for training in a ranked game.
How can you not hone your skills in quickplay? My mind is boggled.
Is it just me, am I crazy??
Supports need to be able to keep an eye on when an enemy is about to flank/ult. Tanks and DPS need to be able to combine their ults for team-wipes. The Reinhardt at the front of the line will usually know when he's ready to charge in with a nanoboost more than the Ana in the back.
These things aren't something you can just go into your first competitve match and say "I can do all of that perfectly."
Also Competitive requires being able to switch to characters that counter the enemy team. Rarely will you find people willing to do that in the current quickplay.