Super snazzy Xylophone.ace_of_something said:The real question is... what does SSX stand for?
Super Snow Cross?ace_of_something said:The real question is... what does SSX stand for?
Technically, in this game "Surfing Snowboarding MotoXross", but it'll always be "Snowboarding Super Xross" to me.ace_of_something said:The real question is... what does SSX stand for?
As SSX3 was also my favorite in the series, I'd say it definitely lives up to it, if faltering just a bit in certain aspects. Like, you can't specifically explore a track like in SSX3, and there aren't any subchallenges on those tracks (which would have been awesome if they put that stuff in, but what are you going to do?), and not quite as much personality, but still a great game. Definitely pick it up if you can.StriderShinryu said:The real question is, how does it compare to SSX3 as that's easily the best game in the series?
Either way, it sounds good and if March wasn't already kicking my wallet while it's down I'd probably be on the slopes already. Maybe in a month or two when the price is likely to be a bit lower and I've got less on my gaming plate.
It's better than SSX 3. I do wish you could upgrade your boarder's stats as you saw fit (there's no stat assignment at all in SSX), but the online portion of the game is just plain outstanding. The Global Events and having your friends as Rivals adds *so* much to the addictiveness and replay of this.StriderShinryu said:The real question is, how does it compare to SSX3 as that's easily the best game in the series?
Either way, it sounds good and if March wasn't already kicking my wallet while it's down I'd probably be on the slopes already. Maybe in a month or two when the price is likely to be a bit lower and I've got less on my gaming plate.
You know they're in this one, too, right?Pipotchi said:I always prefered Tricky out of the whole series, something about busting out the stunts with RUN DMC pounding just felt right
dubstep remixes don't countSusan Arendt said:You know they're in this one, too, right?Pipotchi said:I always prefered Tricky out of the whole series, something about busting out the stunts with RUN DMC pounding just felt right
I'd argue with you about landing every trick no problem. When I use Moby, I can't land a damn thing, and I certainly can't score high enough to beat Griff. The World Tour (story mode) is easily the least fun part of the game. Explore and Global Events are the fun stuff. I do agree that these tracks don't have as much personality, but I still think some of them are outstanding and stupid amounts of fun.GrandmaFunk said:dubstep remixes don't countSusan Arendt said:You know they're in this one, too, right?Pipotchi said:I always prefered Tricky out of the whole series, something about busting out the stunts with RUN DMC pounding just felt right
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I think that generally speaking, ppl that preferred ssx3 to tricky will like this game, ppl that preferred tricky to ssx 3 will probably not.
I'm in the later group.
I do love the wingsuit and obviously things look better but I simply don't experience the same joy playing this that I had playing the older games.
the tracks feel very same-y, I miss the totally unrealistic theme-park style of the old games...those tracks had character.
player skill seems completely removed from success:
-rail/manual balance has been removed.
-landing tricks seems pretty much guaranteed. seriously, I don't think I've failed once from not releasing early enough..even uber tricks seem to auto-cancel midway through if you hit the ground too early.
So where is the difficulty now?
hitting obstacles/hazards you had no way of seeing until after jumping. that's pretty much it.
you fail because you don't know the track, not because you can't execute maneuvers properly.
sure there's that rewind feature, and maybe this is just me, but it doesn't seem to work very well...even if I rewind pretty far back, there never seems to be enough time to actually change your input to correct your course.
and what happens when you do fall off a ledge or lose all momentum in a flat area?
restart the whole track from scratch, including reload screen.
this also punishes players for doing one of the most fun aspects of the older games: exploration. it's pretty much never worth checking out anything that doesn't look obviously part of the track because most of the time it just kicks you back out to loading screen.
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I have to admit I've only played the "campaign mode" so far, so maybe some of my complaints don't apply to the other modes? that would certainly be good news.