chronobreak said:Nah man, it's deff so. It's theft. It's stealing. After reading through 3 pages of arguments, I still don't get what's wrong with a lot of you people. You're splitting hairs. Call a spade a spade.bkd69 said:Just because you say so doesn't make it so.TsunamiWombat said:It's still theft. Sorry.
Pirates will always have more sex appeal than commoners!bkd69 said:Thievery, stealing, and piracy.
I'm shocked and apalled that the Escapist would publish an article that so celebrates pirates.
the Forum is still active. Still posting strongfoolishnun said:Home of the Underdogs has been inactive for quite a while now. Apparently it is run by a Thai woman but for the last couple of she has not touched the site. There have been no updates or uploads since I think the beginning of 2006. It all still works I think (discovered it about a year ago)but I assume if it went down, that would be it.
Did you read the editor's note? Issue 177 is the dark side of gaming culture.bkd69 said:Thievery, stealing, and piracy.
I'm shocked and apalled that the Escapist would publish an article that so celebrates pirates.
GOG.com is another step in the right direction. Given enough time (and money), these sites could become gaming's "museums", something I think the industry definitely needs.SimuLord said:Steam's release of the X-COM series potentially sounds the death knell for abandonware. The reason abandonware existed was because the maintenance of retail channels was prohibitively expensive, as there's only so much shelf space and formats become obsolete.
It's still active but posting strong might be a bit of an overstatment.smallharmlesskitten said:the Forum is still active. Still posting strongfoolishnun said:Home of the Underdogs has been inactive for quite a while now. Apparently it is run by a Thai woman but for the last couple of she has not touched the site. There have been no updates or uploads since I think the beginning of 2006. It all still works I think (discovered it about a year ago)but I assume if it went down, that would be it.
There will always be abandonware, some games just didn't sell well the first time round, though a developer can release them again at little to no cost for themselfs on the net and try to get some money for it, alot of them probably wouldn't bother.zoozilla said:GOG.com is another step in the right direction. Given enough time (and money), these sites could become gaming's "museums", something I think the industry definitely needs.SimuLord said:Steam's release of the X-COM series potentially sounds the death knell for abandonware. The reason abandonware existed was because the maintenance of retail channels was prohibitively expensive, as there's only so much shelf space and formats become obsolete.
I think if they (abandonware sites) think of themselves as pirates at all, it's only in the sense of digging up buried treasure.bkd69 said:Thievery, stealing, and piracy.
I'm shocked and apalled that the Escapist would publish an article that so celebrates pirates.
Home of the Underdogs is still active, though posting has been absent from the site. Having acquired System Shock 2 through it earlier this year, I can confirm that the majority of downloads are still serviceable.smallharmlesskitten said:the Forum is still active. Still posting strongfoolishnun said:Home of the Underdogs has been inactive for quite a while now. Apparently it is run by a Thai woman but for the last couple of she has not touched the site. There have been no updates or uploads since I think the beginning of 2006. It all still works I think (discovered it about a year ago)but I assume if it went down, that would be it.
The key here though, and why I don't believe abandonware's going to be killed as a movement by these services, is that a lot of companies may not see the profit in doing this. Yes, some games are particularly popular (LucasArts taking back its adventure games is feasible) but if you looSimuLord said:Steam's release of the X-COM series potentially sounds the death knell for abandonware. The reason abandonware existed was because the maintenance of retail channels was prohibitively expensive, as there's only so much shelf space and formats become obsolete.
Thanks to a third-party handling the technical side of it (DOSBox, which exists only because Microsoft can't be bothered to cook up its own DOS emulator for its advanced operating systems), it is now possible for a publisher to release its entire back catalog for direct download, and the only overhead is a very minimal amount of disc space. All the up-front costs have been paid, and every sale is (almost) 100% pure profit.
And here's the main point of abandonware - it treats these games like they've become public domain, providing them free to those of interest. And the community is fully aware that they're not public domain, so if there's any protest they take them down. I agree with the point of public domain personally, and the argument that if something is left alone long enough and no one's going to touch it others have the right to do so.Anton P. Nym said:The original point of copyright was that it would eventually lapse.
I pause here, while RIAA-types collect themselves.
Copyright law, like patent law, has the ultimate end of enriching society by encouraging people to contribute to the "idea pool". It is supposed to encourage creators by giving them a (time-limited!) monopoly on their contributions, so that they can profit from them and continue to contribute; it's also supposed to encourage others to pick up those ideas after that monopoly period ends and use them to create new works (just like patents) or at least to appreciate them long afterward instead of letting them become lost and forgotten.
Great to see my experience isn't an outlier in the the abandonware world.RAKtheUndead said:I have to admit it: I owe Home of the Underdogs, Abandonia and other abandonware sites for a good deal of relived memories of my younger childhood. Around the time that I had my second computer, when I was about twelve, I played a lot of shareware titles of old DOS games. I had no 3D graphics card; my computer would run little better. I remembered years of fun with these titles, despite the fact that I could never complete them, but they were obscure games, and I never heard anything about them outside my own gameplay.
Fast-forward about eight years, and some of these games have left indelible marks in my mind. However, even at the age of twenty, I suffer from some atrocious memory problems, where I often find myself wondering whether a given memory is simply a figment of my imagination. Home of the Underdogs assured me that I hadn't been delusional - that many of the games that I knew of had existed, and in a surprisingly large number of cases, had been given top ratings by the abandonware players.
With these resources at my disposal, I found myself able to finish games that I'd given up hope of ever finding again, along with brand-new experiences, including the much acclaimed System Shock 2.