Quantum Conundrum Review
It may be "Diet Portal" but, for the most part, that's a-okay.
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It may be "Diet Portal" but, for the most part, that's a-okay.
Read Full Article
Have been following this game since the early previews, heard there is supposed to be DLC coming at some point. Haven't had the chance to pick it up yet Battlefield sucked up all my gaming money for now. Glad to hear it is pretty fun. Will have to pick it up when I can.Jonci said:I had a lot of fun with this game. Kinda wish it was longer, but I did only pay $14 for it.
2 actually. You can already buy the bundle with both upcomming dlc's on steam for 20 euros (or USD if you live in US because apparantly coin value doesn't mean shit anymore)Mouse_Crouse said:Have been following this game since the early previews, heard there is supposed to be DLC coming at some point. Haven't had the chance to pick it up yet Battlefield sucked up all my gaming money for now. Glad to hear it is pretty fun. Will have to pick it up when I can.Jonci said:I had a lot of fun with this game. Kinda wish it was longer, but I did only pay $14 for it.
I was really mad about this too, I contacted steam if I could upgrade to the season pass for $5 more, they told me no dice.Abandon4093 said:You know what naffed me off about this game?
The fact that I pre-ordered it and that after it came out they released a season pass for the two upcoming DLC's.
I'd have prordered a season pass if they'd have let me. Cheacky fuckers.
I was kind of back and forth on it, but John De Lance's narration just sold me.thisbymaster said:I love the narrator. "Q" From star trek.
He speaks as often as GLADoS in Portal 1jdogtwodolla said:Is that de Lancie? If I play this, hopefully I enjoy the game long enough to actually here him speak substantially, unlike Assassins Creed.
I like that about it, some solutions would be way too easy with all four dimensions.Pedro The Hutt said:From what I've seen in between reviews and impressions videos, I'm not sure if I'd get it right now.
The game flipflops between not holding your hand at all and then holding it too much, while being patronising about it at the same time. It also regularly takes your toys away again and consistently chooses for you which toys you can use. Thus limiting creative alternative solutions to the puzzles. It'd be almost like in Portal suddenly being reduced back to the blue-only portal gun just because the game said so. Or in Co-Op only allowing one of the two robots to place portals for a certain chamber.
I get the feeling Kim Swift kind of overestimated her importance on the Portal project and was a bit too confident that she could equal its brilliance without needing Valve's help (while at the same time regularly taking cues from said game). There is no I in "Team" and Quantum Conundrum stands testament to it.
And Discord from mlp:fim... which was allot like Qthisbymaster said:I love the narrator. "Q" From star trek.
It's a bit hit and miss but overall I enjoyed it. I don't think it fits the character's appearance very well though.jthm said:I was kind of back and forth on it, but John De Lance's narration just sold me.thisbymaster said:I love the narrator. "Q" From star trek.
When Steam initially offered the QC pre-order you could get the game by itself, or pay a little extra to get the DLC bundled with it.Rednog said:I was really mad about this too, I contacted steam if I could upgrade to the season pass for $5 more, they told me no dice.Abandon4093 said:You know what naffed me off about this game?
The fact that I pre-ordered it and that after it came out they released a season pass for the two upcoming DLC's.
I'd have prordered a season pass if they'd have let me. Cheacky fuckers.
Many areas do only have one solution, but not all of them. Granted some alternatives are too difficult to be worthwhile: I grabbed some blueprints on one map with a series of trick jumps . . . only to realize the next area would have rocketed me right to them. Woops.Pedro The Hutt said:From what I've seen in between reviews and impressions videos, I'm not sure if I'd get it right now.
The game flipflops between not holding your hand at all and then holding it too much, while being patronising about it at the same time. It also regularly takes your toys away again and consistently chooses for you which toys you can use. Thus limiting creative alternative solutions to the puzzles. It'd be almost like in Portal suddenly being reduced back to the blue-only portal gun just because the game said so. Or in Co-Op only allowing one of the two robots to place portals for a certain chamber.
I get the feeling Kim Swift kind of overestimated her importance on the Portal project and was a bit too confident that she could equal its brilliance without needing Valve's help (while at the same time regularly taking cues from said game). There is no I in "Team" and Quantum Conundrum stands testament to it.
Or in one room only allowing you to place portals in very specific locations so that you're forced to use gels inste- oh wait, Portal 2 did that for almost the entire second half of the game.Pedro The Hutt said:The game flipflops between not holding your hand at all and then holding it too much, while being patronising about it at the same time. It also regularly takes your toys away again and consistently chooses for you which toys you can use. Thus limiting creative alternative solutions to the puzzles. It'd be almost like in Portal suddenly being reduced back to the blue-only portal gun just because the game said so. Or in Co-Op only allowing one of the two robots to place portals for a certain chamber.