DICE: FPS Genre Lacks Innovation

Timothy Chang

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Jun 5, 2012
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DICE: FPS Genre Lacks Innovation



Battlefield studio boss says moving on from modern-day warfare is not enough.


Today's FPS market is all about present-day warfare, with more to come on the Christmas horizon. As game publishers attempt to release franchise titles to a regular schedule and bolster existing ones with DLC, DICE general manager Karl Magnus Troedsson took aim at first person shooters, criticising them for lacking innovation.

Troedsson believes that the stagnant technical evolution of the genre is failing to hold the attention of FPS gamers, whom he considers to be a more "hardcore" audience with extremely high expectations. He states that every upcoming game needs a "new, if not revolutionary then at least evolutionary" progression of graphical rendering otherwise FPS audiences will lose interest.

A change from the modern day theme may sound like a more appropriate direction, but Troedsson believes that it is only a temporary diversion and not real innovation. "Every now and again settings or themes start to get stale and then everyone jumps over," he says. "It used to be WWII, and recently it's been the modern era and people are now moving towards near future.

"But it's a bit cheap to just say, 'Okay, we're going to switch and go back in time or into the future and that will be innovation'," he explains. "It will definitely drive the franchise forward for whatever game, but it's not true innovation, it's more a thematic change that has a perceived value to the gamers out there. But as a developer you can only make so many games in one particular era, and then you personally start to get a bit bored with it."

While advances in rendering and presentation are certainly welcome, it is far more appealing to see more thematic variety in a genre that is dominated by a single mainstream idea. It is, however, understandably difficult for big-budget teams to justify a venture into new territory in the hopes that shooter fans will respond well to the change in scenery. We'll see whether better graphics and bigger spectacle will rejuvenate the next batch of FPS games.

Source: Edge [http://www.edge-online.com/news/dice-technical-innovation-important-fps-genre-gameplay]

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CardinalPiggles

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Jun 24, 2010
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I'll let others point out the obvious snarky irony.

I will say however that, no I don't think we'll see more military FPS games make any more impact than they already have, Tribes is the only one that's doing it right (In the core game play aspect that is).

Maybe that's what we'll see CoD and BF copying in the future?
 

Scrustle

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I would tell them to practice what they preach and give us Mirror's Edge 2, but I know that's EA's fault, not theirs. And yes, I know Mirror's Edge isn't technically an FPS but it's an innovative IP that needs attention. More than generic grey/brown military shooter franchises do.
 

mindlesspuppet

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Maybe the limitations of a controller versus mouse and keyboard are simply becoming more and more painfully apparent as time goes on which in turn leads to a genre that is nearly stagnant...

*prepares for incoming rage*
 

Terminate421

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Jul 21, 2010
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He's right. I'm surprised he slipped by EA censors and made his piece.

In fact, I have an actual "innovation" idea to the whole battlefield franchise:

Battlefield: Other worlds

You have a wide variety of classes akin to Team Fortress 2 and each class is a different Alien (One class is human), two different sides and a shit load of places to fight. Each alien provides different abilities and such, mixing that with the well known Battlefield play style would make for a really fun game.
 

ZippyDSMlee

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Its lacking like most of the industry because everyone wants safe and no one wants to focus on gameplay...
 

Deadyawn

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Somebody give the guy a big "no shit, sherlock". I can hardly believe he only realizes this now considering DICE is a fairly big contributer to the stasis of the FPS genre. Not as bad as some others but still not good.

Well, maybe something good will come out of this. Perhaps its too little too late but I'll take what I can get.
 

Shakura Jolithion

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mindlesspuppet said:
Maybe the limitations of a controller versus mouse and keyboard are simply becoming more and more painfully apparent as time goes on which in turn leads to a genre that is nearly stagnant...

*prepares for incoming rage*
I wouldn't go so far as to say there's limitations so much as major differences (unless you need a humongous amount of quick-keys, in the case of which yeah, limitations galore)... But I do agree there's definitely some things a keyboard will let you do with a game that a controller wont (example: games with about 40 controls by default).

I have to wonder what innovation in the FPS genre would really be... I mean, yeah, the big titles are all very similar, but niche titles have covered a lot of stuff, too. Changing your setting is nothing but a thematic change, and improving graphics is a technological innovation, not a genre innovation.

Can anyone think of something truly innovative that hasn't been done before in an FPS? I'm genuinely curious, especially since games like System Shock and Deus Ex (original) brought in some pretty unique things that didn't carry over.
 

WanderingFool

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Timothy Chang said:
Battlefield studio boss says moving on from modern-day warfare is not enough.

"But it's a bit cheap to just say, 'Okay, we're going to switch and go back in time or into the future and that will be innovation'," he explains. "It will definitely drive the franchise forward for whatever game, but it's not true innovation, it's more a thematic change that has a perceived value to the gamers out there. But as a developer you can only make so many games in one particular era, and then you personally start to get a bit bored with it."
Okay... and your solution is...?

Really, what is there to possibly innovate?

And on a completely unrelated note, but because someone braught up Mirror's Edge 2 further up, I want to see Brink 2.
 

Doom972

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It seems like publishers insist on using a proven formula rather than innovating.
I really want to see more sci-fi/cyberpunk/space shooters, instead of grey modern-military shooters.
 

the doom cannon

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Jun 28, 2012
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Reet72 said:
Somebody give the guy a big "no shit, sherlock". I can hardly believe he only realizes this now considering DICE is a fairly big contributer to the stasis of the FPS genre. Not as bad as some others but still not good.

Well, maybe something good will come out of this. Perhaps its too little too late but I'll take what I can get.
I feel like dice's additions to the fps genre only amount to a drop in the bucket compared to some other games. Yes, I'm looking at you call of duty, halo, and gears. At least Dice gave us a decent destructible environment, whereas these others are just rehashing their old content without even upgrading graphics. Or at least not upgrading much (with the exception of halo, which is rather pretty).
 

IndianaJonny

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Terminate421 said:
He's right. I'm surprised he slipped by EA censors and made his piece.

In fact, I have an actual "innovation" idea to the whole battlefield franchise:

Battlefield: Other worlds

You have a wide variety of classes akin to Team Fortress 2 and each class is a different Alien (One class is human), two different sides and a shit load of places to fight. Each alien provides different abilities and such, mixing that with the well known Battlefield play style would make for a really fun game.
Reading this article, I had the feint glimmer of hope that perhaps this Troedsson guy was from a really alternative background in innovative games and he was hoping to inject some of that into DICE.

Then I found his back [//www.giantbomb.com/karl-magnus-troedsson/72-89555/] catalogue [//www.facebook.com/karlmagnus.troedsson#!/karlmagnus.troedsson/info].
 

mindlesspuppet

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Shakura Jolithion said:
mindlesspuppet said:
Maybe the limitations of a controller versus mouse and keyboard are simply becoming more and more painfully apparent as time goes on which in turn leads to a genre that is nearly stagnant...

*prepares for incoming rage*
I wouldn't go so far as to say there's limitations so much as major differences (unless you need a humongous amount of quick-keys, in the case of which yeah, limitations galore)... But I do agree there's definitely some things a keyboard will let you do with a game that a controller wont (example: games with about 40 controls by default).
I was thinking more of the accuracy and speed of a mouse versus controller. Everything in modern FPSs is designed around the controller; cover systems, enemy placement, movement speed is all strategically calculated to compensate for a controller's short comings as a pointing device.

Many of the AAA console FPSs that get ported to PC are pretty laughable. There are moments that are clearly meant to be intense, but simply fail because of different aiming systems. Because of these limitations the gameplay of FPS can't really deviate too far, there have been attempts, like Brink, but even it just fell in the same trapping of every modern FPS.

I'm really not trying to stir anything up. I love my 360 controller which I use with my PC. I probably use it as much as, if not more than, my keyboard+mouse for games.
 

the doom cannon

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Jun 28, 2012
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I think that the AAA publishers will soon realize that we are nearing a plateau in graphical capabilities, much like the one around the time of the n64 and ps1. Hopefully they will try to focus on making their games unique instead of trying to push graphics and failing. But then again, the only AAA *EDIT* publisher developer I can even conceive of doing this is DICE, simply because they spend so much time developing and nurturing their games, unlike a lot of others who simply want a new game out the door asap.
 

Waaghpowa

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Apr 13, 2010
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I've typed this post 3 times, and every time I think I'm finished, my parrot hits the reload page key on my keyboard. So i'm going to try and make this shorter than I intended.

To those who are saying "practice what you preach" I would say that Battlefield innovates far more than recent shooters.

Battlefield doesn't use hitscan, but a kind of ballistics. Bullets behave approximately like they would in real life, forcing players to compensate for travel time and drop with every shot. This means that:
1) Assault rifles at long distance become increasingly difficult
2) People who play snipers have to be actually good to do anything.

They also added a suppression effect, wherein your screen gets all blurred after being shot at by the opposing side. This forces you to hit the dirt or find cover as it makes it extremely difficult to accurately fire at a target while also making you an easy target. It's helpful when you're trying to push forward in a take and hold game.

Also, how many games can you think of where you get the opportunity to freely pilot/drive choppers, jets, tanks and humvees rather than CoD's bullshit killstreak bonuses where you just use the gun or it bots around for you?

My two cents.
 

Vkmies

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Interesting. Funny, actually. After mediocerly enjoying BF3, I was finished. I said to myself, that will be the last generic big budget FPS I will buy. So that's exactly what I wanted to hear. I will wait and hope that they reeeally do innovate with their next title.
 

electric method

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Jul 20, 2010
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The irony, oh the irony. In all honesty though, the guy is right. the fps genre needs innovation not just thematic change. Hopefully some devs will get that innovation is not just thematic change or some cheap gimmicky gameplay tricks. Both of those things have been done to death while claiming they are "innovative".
 

Lugbzurg

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So, let's mix Serious Sam with Conker's Bad Fur Day and Monster Party, and we'll see what happens!