Could call it Battlefield: A New Frontier or something like that. I quite like this is idea, but would these alien races play vastly differently? Or would it be more like a traditional class sytem but with each class being visually represented by a unique race?Terminate421 said:Battlefield: Other worlds
You have a wide variety of classes akin to Team Fortress 2 and each class is a different Alien (One class is human), two different sides and a shit load of places to fight. Each alien provides different abilities and such.
I was thinking totally differently. One race could jump higher, another has the ability to "droidika" it up by rolling around etc.someonehairy-ish said:Could call it Battlefield: A New Frontier or something like that. I quite like this is idea, but would these alien races play vastly differently? Or would it be more like a traditional class sytem but with each class being visually represented by a unique race?Terminate421 said:Battlefield: Other worlds
You have a wide variety of classes akin to Team Fortress 2 and each class is a different Alien (One class is human), two different sides and a shit load of places to fight. Each alien provides different abilities and such.
I was thinking of a fps that combines with a POP style freerunning mechanic. So, you'd move around in 3rd person and melee combat might possibly be 3rd person, but you'd go into first person to aim. The emphasis would stop being on use of cover (as it is with pretty much every modern fps) and instead be on keeping mobile to avoid becoming a target.
The second bit was a non-related idea. I can't see jumping higher as being much on an advantage in a battlefield type game. At best it might let you get onto a better sniping platform or something. A race that can wall or ceiling crawl could be interesting though. As for the droideka thing... that could be cool? What advantage would it actually offer though? Would you move faster or be tougher orrrr?Terminate421 said:I was thinking totally differently. One race could jump higher, another has the ability to "droidika" it up by rolling around etc.
Those were just off of the top of my head. You get the idea though.someonehairy-ish said:The second bit was a non-related idea. I can't see jumping higher as being much on an advantage in a battlefield type game. At best it might let you get onto a better sniping platform or something. A race that can wall or ceiling crawl could be interesting though. As for the droideka thing... that could be cool? What advantage would it actually offer though? Would you move faster or be tougher orrrr?Terminate421 said:I was thinking totally differently. One race could jump higher, another has the ability to "droidika" it up by rolling around etc.
I agree with this too, and I like to use the pad as it allows me to relax on the sofa or bed which I can't do the same with a m&k. It's really good for 3rd person shooters, however analog sticks and the low sensitivity really hampers non coridoor, non cover fps gamesmindlesspuppet said:I was thinking more of the accuracy and speed of a mouse versus controller. Everything in modern FPSs is designed around the controller; cover systems, enemy placement, movement speed is all strategically calculated to compensate for a controller's short comings as a pointing device.Shakura Jolithion said:I wouldn't go so far as to say there's limitations so much as major differences (unless you need a humongous amount of quick-keys, in the case of which yeah, limitations galore)... But I do agree there's definitely some things a keyboard will let you do with a game that a controller wont (example: games with about 40 controls by default).mindlesspuppet said:Maybe the limitations of a controller versus mouse and keyboard are simply becoming more and more painfully apparent as time goes on which in turn leads to a genre that is nearly stagnant...
*prepares for incoming rage*
Many of the AAA console FPSs that get ported to PC are pretty laughable. There are moments that are clearly meant to be intense, but simply fail because of different aiming systems. Because of these limitations the gameplay of FPS can't really deviate too far, there have been attempts, like Brink, but even it just fell in the same trapping of every modern FPS.
I'm really not trying to stir anything up. I love my 360 controller which I use with my PC. I probably use it as much as, if not more than, my keyboard+mouse for games.
I'm pretty sure that's not what he's saying. He's saying that people won't play a game without good graphics, which is depressingly true.Lunar Templar said:this guy ....
is fucking IDIOT.
his 'innovative' answer .... is better graphics, really ....
.... just .... what .... dose he even know what 'innovation' means? cause I'm thinking he doesn't
well....mariofan1000 said:I'm pretty sure that's not what he's saying. He's saying that people won't play a game without good graphics, which is depressingly true.Lunar Templar said:this guy ....
is fucking IDIOT.
his 'innovative' answer .... is better graphics, really ....
.... just .... what .... dose he even know what 'innovation' means? cause I'm thinking he doesn't
Nah, not planetside, but DUST 514!LordReaver said:PlanetSide 2
That is all you need to know...
Dust has nothing on PlanetSide 2. It's just a normal shooter with tie-ins to EVE. Only 64 people per map. PlanetSide is an MMOFPS (the only REAL MMOFPS!). Which supported 133 vs. 133 vs. 133 (400 players!) on a single 8km x 8km map. PlanetSide 2 will up that to 666 vs. 666 vs. 666 (2000 players!!!). This is no joke, there are no instances, or any form of division. You can literally have all 2000 people into one spot all shooting at each other. As I said before... Dust has nothing on PlanetSide 2universaltraveller said:Nah, not planetside, but DUST 514!LordReaver said:PlanetSide 2
That is all you need to know...
Also, why do I never see that game really mentioned on this site?