Dennis Scimeca said:
I'm Still Waiting for My MMO
Go heavy, and go hard. MMOs, to my mind more so than most genres, have grown and are growing stale very quickly.
Have you peeked a sneak at some of the more alternative offerings? As someone who has been on a search similar to yours (but with far less patience for traditional MMOs), I've amassed a small list of games that at least partially answer to my particular desires:
Vendetta Online has done away with the click target and press number-keys setup in favour of an active, fully twitch-based combat experience. Combined with a *very* dynamic world model (AI that expand and seize territory, shifting borders, transports that increase the numbers of guarding ships along heavily player-pirated routes, station blockades, a dynamic faction system that allows players to, with much work, switch sides, or become pariahs and outcasts from all social order, possibilities to influence item availability, etc), many unconventional and hardcore mechanics, a player corps that create new mission content, and an exceedingly nice community, it represents most things that most modern MMOs do not.
Darkwind Online is an post-apocalyptic open world MMO based on Car Wars, is highly tactical and skill-based, and has a *great* deal of unconventional and hardcore implementations. You don't control a single character, but a gang of up to 40-50 developing characters, and all your little dudes can age, grow old, become drug addicts, lose limbs in battle, fall ill, starve if not given access to food, and also die permanently. In combination with a very dynamic world (players can build camps in the wilderness, affect prices and access to materials, equipment, food and gasoline by attacking trader NPCs, or by trading themselves, drive away or attract higher numbers of pirate gangs, become branded as outlaws themselves, etc, etc), the best gaming community I've ever been a part of, very entertaining, physics-based and tactical combat, and possibilities for players to contribute to mission content, discuss and change some game rules, and affect the implementations of upcoming content, Darkwind is an entirely un-MMO-like virtual world.
Face of Mankind, mentioned above, is rather bare-bones in many respects, but also unlike most massive online games. Full twitch combat, an almost entirely player-run world, dynamic factions, factional warfare, all very hardcore, to the point of brutal but also to the point of refreshingly different.
Pirates of the Burning Sea has many of the trappings of the standard MMO genre, but also some surprises, a very different economic model, player-conquerable ports, and a very dynamic endgame.
And then there's always Haven & Hearth. I'm not saying you, or anyone, should play it. But it certainly is different