Dastardly said:
Ayjona said:
Pirates of the Burning Sea has many of the trappings of the standard MMO genre, but also some surprises, a very different economic model, player-conquerable ports, and a very dynamic endgame.
I played in the beta and early on as a Freetrader. This game fell prey to the two biggest problems in any "world PvP" system: unbalanced sides, and unbalanced classes.
Unbalanced sides, well, that's an obvious problem. Once the game slants toward a particular side (in terms of numbers), it's all over but the crying. Having a small number of highly-skilled players can't save you from the fact that the other team has enough players on it to keep the pressure on 24-7. Zerg doesn't win by running over the opponent, it wins by flowing
around them.
Unbalanced classes ensured that even on the "winning" side, fun was reserved for a particular group. By that, I mean "Ships of the Line." When it came to port battles, it didn't matter how much you wanted to play. If you weren't a top-shelf Naval Officer with a well-outfitted SoL, you were treated like a liability to the team... and what's worse is
they were right. A freetrader effectively had nothing to contribute to the fight that was better than having another huge ship firing on the enemy.
So, the "world PvP" quickly became "Wolfpacks around ports picking on FTs" and "Naval Officers getting to play the 'real game' in their giant ships."
Lest you were not a pirate at launch we had no line ships, our writ ships were a joke in port battles, well that and it was lultastic to a NO to drag your 1.5 million gold p herc, while some of your team is in deliverance or something silly.
FTs can cry all they want but pirates of the burning seas just treated pirates like jokes, granted pirates live fast died young and a pirate vs the navy is silly in and of itself, but when you have pirates as a playable faction it does imply they will be a viable faction.
We made good goes at it but when push came to shove the NOs simply put their foot down, we never won a pb that the nats took seriously. Half the time their ques would not even fill up for pirate pbs, well that could have been partially an effect of "off hours" flipping, but still if the nats wanted a port even if it was 3 am on a work day they would get a fleet there for for it.
Now days we got sols they got sols, when i was playing awhile back, 4th rates and whatnot seemed to be getting phased out or some major changes to line ship bundles and etc or something. So many people playing cross servers you could swap ships or get free ships i had a guy give me a mace off his nat just for lulz.
Even for the old school mega imbalances, the game is alot more even now days than back then. And i agree that end game in potbs can be far far more interesting than the end game in most of the mmos i have played. Potbs is partially dependent on some amount of balance in the factions, else one will steamroll.
But your whole life revolves around that end game what ports are flipped, how many points you put toward it, almost every action you can do has meaning in potbs, even if its simply killing npcs around a port to raise tensions, or actual pvp on the open seas.
Most pvp in games is so regulated its near impossible to pvp, old school mmos simply made a server where every character was pvp period. there were no conditions or rules of off limits areas, my first mmo the first time i logged into the pvp server i was camp killed endlessly until i had no items but a wooden starter weapon that was no drop, think i got to level 2 maybe just killing a rabbit and getting a few hits on the level 30 that was camping me.
My friends guild on that server once held the most popular leveling dungeon for an entire week, they kept guarding it in shifts killing anyone that entered. at some point the rest of the server decided to bury any bad feelings they had about anything else and all went en mass to that dungeon and evicted my buddies guild, but not without a heck of a fight.....
Some games are getting back to that old school pvp idea where reps are earned and you did not need killboards and the like, you carved your name on trail of corpses you leave pure and simple.
Me personally i am waiting for a shadowrun mmo, a full 3d sandbox one, player driven econ, pvp, not too enthused by the current sr online stuff to be sure.