doctorjackal777 said:
I played Everquest the other day because I'd heard so much about it, and boy was I disappointed. It's probably because its such an old game, but the controls, the interface, basically everything was crap. The screen is cluttered with a dozen boxes, it's hard to find what you're looking for, and even talking to NPC's a chore. If I've clicked on you, that means I want to talk to you, why do I have to type hello to start the conversation, and keep typing other words to trigger the rest of your dialog. It's not immersive, it's flow breaking because every five seconds, I get ripped out of the game to have to type in commands. I'm not talking with your NPC's I'm controlling them via text commands, which means all the NPC's might have well have been robots in game. I couldn't even get past an hour before frustration set in and I couldn't take it anymore. If EverQuest II has the same kind of systems then no wonder they didn't do as well as WoW, and it wasn't because of PC requirements.
EQ2 is pretty different from EQ, for what that's worth. I only played it for about a week, but it was enough to note how not-Everquest it felt (a feeling contributed to by the way zones with names I recognized in no way resembled the zones I remembered from EQ).
Unfortunately, no, it's not just because it's such an old game. I mean, sure, that may be a factor in why it was designed the way it was, but even when EQ was new the UI, quest system, controls, etc. all felt pretty clunky, unintuitive, and just generally hard to use. It was just that, at the time, given how this was still a pretty new thing and there weren't really better options around, these flaws could be more easily overlooked in favor of the big picture. For a long time I
loved Everquest, in large part because of how huge the world was and what fun I had exploring it. I didn't really "connect" with the game until I found the right class for me, but once I tried out a bard and got their song of speed so I could start traveling wherever I wanted without being massacred by the baddies in those zones (because I could just outrun everything that wasn't an insta-gib caster type), that was it for me.
Going back to try EQ again after having played WoW for about a year, however? It was impossible. Literally, it was impossible for me to play Everquest for more than about three hours. Even though I was already familiar with the interface and its various foibles (though some I had to learn, since the game didn't even HAVE a map function when I was playing it before, for instance), I just couldn't stand trying to play a game that was so much less user-friendly, so punishing to play not from a gameplay challenge sense but of mechanics that were just not fun as part of a game, that I couldn't do it. By modern MMO standards it's practically a broken game. (Plus it's, y'know,
ugly.)
One point of disagreement, though: I actually liked the dialogue interaction with NPCs. Sure, you could just give them one or two word responses and make it as robotic and anti-immersion as possible, but if you did it that way that was your fault, not the game's. You could get your responses just as well by actually writing out full dialogue with the characters as long as it included the key word. For instance, if you came across some NPC, hailed him and he said:
"Hail, Jackal. I am Niclaus Ressinn, loyal Paladin of Life. I am scouting the Qeynos Hills on orders from High Priestess Jahnda. We have received reports of [undead] prowling these hills of late."
You
could just say "undead" and get the next bit, or you could say something like...
"There are undead on the loose? How could these hills have become so corrupt?"
Or whatever you'd want to say in playing your character (Le gasp, role-playing in a role-playing game? Perish the thought!), and you'd get the same next-part-of-dialogue response. You could at least make the semblance of a conversation rather than a data-input function.