Neverwinter Nevermore
Players made BioWare's classic RPG special, not the other way around.
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Players made BioWare's classic RPG special, not the other way around.
Read Full Article
Jeremy Monken said:Amazing how, in a few short years, $60 went from buying you a full game with more content and tools than you could ever hope to experience to just purchasing in-game currency that could easily be burned through in a month or two.
Definitely Minecraft, but we should also remember Warcraft III. The editing software Blizzard included for free with the game spawned a huge online community dedicated to creating games of all different kinds, and the free multiplayer and dedicated servers of Battlenet kept it alive for ages. Game styles like MOBA were really born once the potentials of Warcraft III's editor were realised and the RPG elements of the game mechanics were fully utilised. Then there were racers, tower defences, top down shooters - even the vague skeletons of MMOs showed up from time to time with maps that utilised shared save systems where you could import a character from a different map you had played.JuliusMagnus said:Not to be 'that' guy (or kid more likely).
But the only game that has done the same giving up servers and multiplayer content creation to fans while not asking money beyond initial purchase is Minecraft.
Although admittedly not an RPG out of box. Many modders are busy inserting those systems.
Amazing. What your article has described to me is a TRUE RPG experience on computer. People keep telling me that wow and it's ilk are RPGs but they aren't because the players and DMs are not the people creating and nurturing the world, it's the game developers. Because of this, wow and such are static, boring, glorified hunting games with little aspects of what role play gaming is about. Damn shame I never played Neverwinter Nights.E. T. Brooking said:Neverwinter Nevermore
Players made BioWare's classic RPG special, not the other way around.
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