Please don't. Indie devs have enough issues without adding bodily harm to the mix.Dennis Scimeca said:you can practically throw a dart into a room of indie developers
A while back my girlfriend was on the phone with her parents, and at one point I hear "Yeah, I think he's played Call of Duty". I "corrected" her and said I don't play CoD, even though I played the original and United Offensive. I clarified later, but I realized just how much stigma there is for being a "Call of Duty player".Mark D. Stroyer said:Still, I'm very proud to say that the last Call of Duty I played was 4. And I played every one before that, too. Guess why I stopped.
thats not a AAA game....at least I wouldnt call it that...Evil Smurf said:I know that feel, the last AAA game I bought was new super Mario brothers Wii and I just felt disappointment and guilt. Everything it does older Mario games and Indy games also do, better even!
proud of somthing like that?....oh pleaseMark D. Stroyer said:Still, I'm very proud to say that the last Call of Duty I played was 4. And I played every one before that, too. Guess why I stopped.
It's amazing how creative we (as humans) can be when there aren't people standing over us demanding we make them scads of money. It's not enough that the game make some money. It must make back a kablillion times what you spent, or we'll just drop it and release another clone.Dennis Scimeca said:Blowing Away the Triple-A
When heart and character trumps all.
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Vault101 said:thats not a AAA game....at least I wouldnt call it that...Evil Smurf said:I know that feel, the last AAA game I bought was new super Mario brothers Wii and I just felt disappointment and guilt. Everything it does older Mario games and Indy games also do, better even!
Im curious ot know what the "big release" was..0_0
anyway...*sigh* ok whatever AAA games suck..indie games are teh best..I'm kind of sicking of hearing this shit...perhaps I just havnt had all the hope sucked out of me
I mean jesus I was thinking of buying a new computer...but no, mabye I wont fucking bother now if games that you can run on a toaster are the second coming great fine...so I guess its all quirky cartoon graphics here on out, goodbye boxed copies! hello fucking up my download cap!!
oh that and F2P multiplayer......YAY!
so no more Bioshcok, Assasins creed and Deus Ex its all over now......I'll run off to kick starter and fund "quirky indie wankfest: the indie-ing!" BECAUSE THATS WHERE THE GOOD GAMES ARE
because everything I like sucks now, it always has
eh..I was kind of having a mad rantTwo-A said:It's not that all AAA games suck (I actually enjoyed Deus Ex:HR, Assassin's Creed 2, and a lot of other AAA games.). It's just that, because most big name publishers are focused on sales, the development of the majority AAA games feels formulaic. Take CoD for example, it's practically the same game released every year. The indie developers have more creative freedom because they most of them aren't as focused on sales as they are on creating something they like. It's not that AAA games can't offer worthwhile expiriences, it's just that it's harder.
That wouldn't be because money, like all sources of perceived power, ultimately corrupts without the wisdom to temper it and the courage to guide it now, would it?Dastardly said:It's amazing how creative we (as humans) can be when there aren't people standing over us demanding we make them scads of money. It's not enough that the game make some money. It must make back a kablillion times what you spent, or we'll just drop it and release another clone.Dennis Scimeca said:Blowing Away the Triple-A
When heart and character trumps all.
Read Full Article
Nearly every endeavor in the modern world would produce better results if we weren't so goddamned (so-called) "Results Oriented."
Sorta. Money is a means to an end, like anything else. The problem is that particular end is very different from the goal of creativity.CrazyCapnMorgan said:That wouldn't be because money, like all sources of perceived power, ultimately corrupts without the wisdom to temper it and the courage to guide it now, would it?
We have to blame the developers for some of it, to be sure. A lot of them are techies, and they're looking to show off tech... which usually means bigger, better visuals. Because they, as techies, are impressed by it, they somewhat narrowly believe everyone will be impressed by it. Aaaaaand, as a result, money gets spent there rather than on writing, sound engineering, or voice acting.I believe that when developers are free of what money demands they do, you'll start to see gems like the above - but I fear that might be a long time coming.
He's not the first person I've seen to have this reaction to Card Hunter, so maybe this game really is going to be something special. I think it's less about pure originality in this case and more about novelty, and just how well the elements supposedly work together. In any case, sometimes it's hard to get a feel for a game based on the description of mechanics.StriderShinryu said:Hmmm... other than visually, this game doesn't really sound all that new and unique at all. There are a ton of games that have used a base of, or very similar to, CCG mechanics in the recent past. In fact, it was actually something of a meme for a while a few years back to make a "new" genre by just taking an old one and sticking in CCGish mechanics.
I get what the author is saying to some degree, and far be it from me to dump on his own personal positive reaction to a game, but he picked a rather poor example to illustrate his point.
That is very true, and I believe there's actually a very positive story about the game on Kotaku right now as well. I don't doubt that the authors have had genuinely positive experiences with the game, and maybe it truly is something super cool and fun. I just feel that if you're going to write an article with an entire argument pinned on one example, you should pick a really good one instead of one that just feels really good to you.ayvee said:He's not the first person I've seen to have this reaction to Card Hunter, so maybe this game really is going to be something special. I think it's less about pure originality in this case and more about novelty, and just how well the elements supposedly work together. In any case, sometimes it's hard to get a feel for a game based on the description of mechanics.StriderShinryu said:Hmmm... other than visually, this game doesn't really sound all that new and unique at all. There are a ton of games that have used a base of, or very similar to, CCG mechanics in the recent past. In fact, it was actually something of a meme for a while a few years back to make a "new" genre by just taking an old one and sticking in CCGish mechanics.
I get what the author is saying to some degree, and far be it from me to dump on his own personal positive reaction to a game, but he picked a rather poor example to illustrate his point.
Well, to be fair it seems like this game was pretty critical to realizing his disillusionment. I mean, if anything he's making an "argument" based more on personal experience than strictly the game on its own. This is really more of a personal story/revelation than, say, a broad deconstruction of indie vs. AAA trends. Or something.StriderShinryu said:That is very true, and I believe there's actually a very positive story about the game on Kotaku right now as well. I don't doubt that the authors have had genuinely positive experiences with the game, and maybe it truly is something super cool and fun. I just feel that if you're going to write an article with an entire argument pinned on one example, you should pick a really good one instead of one that just feels really good to you.ayvee said:He's not the first person I've seen to have this reaction to Card Hunter, so maybe this game really is going to be something special. I think it's less about pure originality in this case and more about novelty, and just how well the elements supposedly work together. In any case, sometimes it's hard to get a feel for a game based on the description of mechanics.StriderShinryu said:Hmmm... other than visually, this game doesn't really sound all that new and unique at all. There are a ton of games that have used a base of, or very similar to, CCG mechanics in the recent past. In fact, it was actually something of a meme for a while a few years back to make a "new" genre by just taking an old one and sticking in CCGish mechanics.
I get what the author is saying to some degree, and far be it from me to dump on his own personal positive reaction to a game, but he picked a rather poor example to illustrate his point.
As an example, it's sort of like saying that you just bought a new pair of shoes and that they are the greatest pair of shoes ever. Then, when queried as to what makes them the greatest, you reply by saying that they go on your feet and keep your feet warmer than when you go barefoot. Now, that is quite likely true but it does nothing to support your argument or explain what makes your chosen shoes better than all of the other footware on the market.
This would normally be the sort of comment one would follow up with examples, for instance other games you're familiar with that blend role playing games, tabletop miniature games, and card mechanic games. I'm sure we'd all love to see a list of all the games you've played that are accomplishing the same thing Card Hunter is accomplishing!StriderShinryu said:Hmmm... other than visually, this game doesn't really sound all that new and unique at all. There are a ton of games that have used a base of, or very similar to, CCG mechanics in the recent past. In fact, it was actually something of a meme for a while a few years back to make a "new" genre by just taking an old one and sticking in CCGish mechanics.
I get what the author is saying to some degree, and far be it from me to dump on his own personal positive reaction to a game, but he picked a rather poor example to illustrate his point.