Tropes vs. Women Protagonists
Women want to play games too, and right now, games are failing them.
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Women want to play games too, and right now, games are failing them.
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Yes. That's what the majority of JRPG protagonists are, and from what I can tell by gazing through the internet, it seems to be pretty popular in Japan. Not so much in the US or Europe though.TwistedEllipses said:This is a weird question, but have games ever gone for an androgynous main character? That could be an interesting thing to play with...
I don't know if you mean androgynous or ambiguous. If you meant androgynous, then yeah, JRPGs. If you meant ambiguous then yes, if the game is heavily stylized. Journey, for example; you can't tell what gender any of the characters are below their cloaks, or if they even have genders, or if there's anything more to them than the cloak itself.TwistedEllipses said:This is a weird question, but have games ever gone for an androgynous main character? That could be an interesting thing to play with...
Well, while not exactly androgynous, as Shamus pointed out, there are games like Fable where the main character (depending on how you play the game they may not be the protagonist, per se) can be male or female and it won't heavily impact the outcome of the game. And in the first Metroid, most gamers didn't realize Samus was female until the very end of the game. So I would say we have seen some examples of it or something like it.TwistedEllipses said:This is a weird question, but have games ever gone for an androgynous main character? That could be an interesting thing to play with...
Roleplay games have come a long way when it comes to main characters. I remember in Baldur's Gate being mildly irritated that they added to the gender description for female "easily the equals of their male counterparts". Possibly not quoted exactly. In these games the female choice is secondary. You select to change from the male auto-pick in every one that I've played. If there is promotional material it's never been automatically with the female protagonist. There was a lot of fuss around the box art for ME3 portraying FemShep rather than .. Shep? MaleShep? And you could always choose to go back to MaleShep if that was too threatening, it's on the other side of the cover. In fact, you have to change the cover yourself to display FemShep. Oh, and the General Public got to pick how she looked! Those threads on Facebook revolved around "I LIKE THIS ONE BECAUSE SHE'S HOTTER". It's still nice to have the choice, yes. It's not perfect however.Gethsemani said:*Snippity*
It's a cultural thing really. It's not that they don't like badass power fantasies like western cultures, it's that younger androgynous heroes are their badass power fantasies.Irridium said:Yes. That's what the majority of JRPG protagonists are, and from what I can tell by gazing through the internet, it seems to be pretty popular in Japan. Not so much in the US or Europe though.TwistedEllipses said:This is a weird question, but have games ever gone for an androgynous main character? That could be an interesting thing to play with...
Yeah, I definitely get what you are saying about Mass Effect 3 and I was one of the (supposedly many) people who just sighed and shook my head in disbelief at the odd kind of pandering to the male audience that the "design FemShep" thing was. In a way I felt it just reinforced the idea that a woman derives much of her value from how she looks, not what she does or who she is. I would have preferred if Bioware had just put a FemShep out there for us, but I can understand keeping MaleShep as the main "front figure", since his face is what you've been seeing on the over of ME1 and ME2.Labyrinth said:Roleplay games have come a long way when it comes to main characters. I remember in Baldur's Gate being mildly irritated that they added to the gender description for female "easily the equals of their male counterparts". Possibly not quoted exactly. In these games the female choice is secondary. You select to change from the male auto-pick in every one that I've played. If there is promotional material it's never been automatically with the female protagonist. There was a lot of fuss around the box art for ME3 portraying FemShep rather than .. Shep? MaleShep? And you could always choose to go back to MaleShep if that was too threatening, it's on the other side of the cover. In fact, you have to change the cover yourself to display FemShep. Oh, and the General Public got to pick how she looked! Those threads on Facebook revolved around "I LIKE THIS ONE BECAUSE SHE'S HOTTER". It's still nice to have the choice, yes. It's not perfect however.Gethsemani said:*Snippity*
Also, Joss Whedon spent some time describing how his author-projection into his work is always female when I heard him speak once. He writes as though he's Buffy, as though he's River, or Echo. That's probably different in other shows which aren't female-based. I think it works really well, love the guy.
To Sir Young; I have seen several blog posts looking at female protagonists in games, but never anything mainstream. They were often looking at both gender and race. One of the characters who does come up a lot in that context is Portal's Chell. She's a Latino woman who's not really sexualised at all in comparison to the norm.
Gethsemani said:So arguably, these kinds of characters can be done without sacrificing the core demographic. The question seems to be whatever they aren't done because the developers don't trust them to be successful protagonists or because the developers just aren't capable of designing them.
Ohh, but it would. So much of that narrative is around notions of humanity, especially the co-op of Portal 2. I can certainly see arguments for them not being characters in the same sense as someone who is given a voice and forced to perform particular actions in cut scenes or scripts, but I don't think that makes them less of a character. The way that other characters respond to them is influenced by who they are. Take the fat digs in Portal 2 as GLaDOS's way of reinforcing that Chell is a bad person for the vicious, horrible murder of an AI who was only dedicated to Science. I would perceive that as gendered, an intriguingly perverted trope that crops up a lot around women. Somewhat around men, but less. Women do have their worth attached to appearance and the incomparable terror that is FAT is culturally accepted as being synonymous with negativity.Gethsemani said:As for Chell, I feel she's one of those non-examples. She never speaks or acts in any way that is not prompted by the player. Just like Gordon Freeman she's a name and a body without any other characteristics to actually make her a, you know, character. She's not sexualized certainly, but neither is she give any other form of portrayal. In that respect she's not a good example of a female protagonist, simply because the only clue we get that she's a woman is that we can see her character skin through portals, she's got no personality and as such we've got nothing to connect to as audience. Replacing Chell with a big purple cube (a'la missing source engine assets) would not in any way impact on the narrative or portrayal of Chell.
Androgynes are fairly common, actually. From world of Goo to Lemmings, a lot of games that feature non-human protagonists are also asexual. Hell, before Pac-Man had Ms. Pac-Man, did anyone really assign any kind of sex to pac-man?TwistedEllipses said:This is a weird question, but have games ever gone for an androgynous main character? That could be an interesting thing to play with...
At thee and the author both I roll my eyes. Not for your professed distaste of Sarkeesian; by all means, feel of her what you wish. I certainly don't agree with all the points that she makes, and a lot of her arguments can be pretty specious.Mr Cwtchy said:But then I guess as a male I shouldn't even be posting this at all.
Actually she HAS a characteristic that fits the tone of the Portal series.......she is stubborn as fuck. According to the Rat Man comic, she was selected for THAT VERY REASON, she wasnt the best subject for experiments but it was perfect to defy GlaDoS. That is one of the reason of why she never talks back to her.Gethsemani said:As for Chell, I feel she's one of those non-examples. She never speaks or acts in any way that is not prompted by the player. Just like Gordon Freeman she's a name and a body without any other characteristics to actually make her a, you know, character. She's not sexualized certainly, but neither is she give any other form of portrayal. In that respect she's not a good example of a female protagonist, simply because the only clue we get that she's a woman is that we can see her character skin through portals, she's got no personality and as such we've got nothing to connect to as audience. Replacing Chell with a big purple cube (a'la missing source engine assets) would not in any way impact on the narrative or portrayal of Chell.
It strikes me that these "pretty boy" men we see in JRPGs have an entirely different source of strength- usually either incredibly specialized training or some form of "super serum" or magical alteration. It seems to be a running trend in Japanese media, whereas here we depend on a blatant display of muscle to denote strength. I've always found it noteworthy that one of the most popular anime/manga series here in the US- Dragon Ball- bucked that trend and showed characters visibly gaining muscle mass as they grew in physical strength, even though the vast majority of combat in that series involves things like flight, chi blasts and other "special attacks".Irridium said:Yes. That's what the majority of JRPG protagonists are, and from what I can tell by gazing through the internet, it seems to be pretty popular in Japan. Not so much in the US or Europe though.TwistedEllipses said:This is a weird question, but have games ever gone for an androgynous main character? That could be an interesting thing to play with...