Assassin's Creed III Supports Microtransactions
American and British currency are both good for bypassing level restrictions.
If it's anything like the previous titles, Assassin's Creed III will probably justify its $60 price tag with a lengthy campaign, tons of side missions, and extensive multiplayer options. However, Ubisoft sees no reason why it can't ask a few dollars more of those willing to pay. As of this week, players can purchase "Erudito Packs" with price tags ranging up to $20 in order to unlock multiplayer content for the soon-to-be-released title.
The Erudito Packs, so named for an its fair share of DLC [http://assassinscreed.wikia.com/wiki/Erudito] slated for the near future, so it's not impossible. The cheapest pack, weighing in at 80 Microsoft Points or $1 on PSN, will give 20 units of Erudito's currency, while the heftiest will set you back 1600 MSP or $20 and net you 925 of them.
Alain Martinez, Ubisoft's CFO, addressed the possibility of adding microtransactions to Ubisoft games in a previous interview: "[In] the future ... we could see more opportunity for $60 games to learn from the free-to-play model," he said. "The next generation will offer more and more item-based content. This will benefit our games' profitability." Apparently, the next generation is already here, but Ubisoft will have to wait a few weeks to see if its earnings respond accordingly. It's hard to find fault in Martinez's logic; after all, the operational cost of hosting microtransaction DLC packs is almost nil, so even a relatively small number of consumers should make the venture profitable.
Source: Worthplaying [http://worthplaying.com/article/2012/10/27/news/87368/]
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American and British currency are both good for bypassing level restrictions.
If it's anything like the previous titles, Assassin's Creed III will probably justify its $60 price tag with a lengthy campaign, tons of side missions, and extensive multiplayer options. However, Ubisoft sees no reason why it can't ask a few dollars more of those willing to pay. As of this week, players can purchase "Erudito Packs" with price tags ranging up to $20 in order to unlock multiplayer content for the soon-to-be-released title.
The Erudito Packs, so named for an its fair share of DLC [http://assassinscreed.wikia.com/wiki/Erudito] slated for the near future, so it's not impossible. The cheapest pack, weighing in at 80 Microsoft Points or $1 on PSN, will give 20 units of Erudito's currency, while the heftiest will set you back 1600 MSP or $20 and net you 925 of them.
Alain Martinez, Ubisoft's CFO, addressed the possibility of adding microtransactions to Ubisoft games in a previous interview: "[In] the future ... we could see more opportunity for $60 games to learn from the free-to-play model," he said. "The next generation will offer more and more item-based content. This will benefit our games' profitability." Apparently, the next generation is already here, but Ubisoft will have to wait a few weeks to see if its earnings respond accordingly. It's hard to find fault in Martinez's logic; after all, the operational cost of hosting microtransaction DLC packs is almost nil, so even a relatively small number of consumers should make the venture profitable.
Source: Worthplaying [http://worthplaying.com/article/2012/10/27/news/87368/]
Permalink