Every Other Game Ever

AnarchistAbe

The Original RageQuit Rebel
Sep 10, 2009
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I always had to laugh about that. In every shooter, you kill (at the very minimum) a small countries populous worth of enemies; and your character just moves on like nothing abnormal is happening. Uncharted was the absolute worst about this (although I hear the new Tomb Raider is pretty bad about it as well).
 

m64

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May 12, 2010
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IIRC this is an almost literal quote from Spec Ops: The Line, amiright?
 

mayney93

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Aug 3, 2009
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True, it'd be nice to see a game where these one man armies try to re-integrate into a normal civilian life
 

crimson sickle2

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Sep 30, 2009
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Don't they actually admit it's a valid point in Metal Gear Rising?

My answer: "No I'm not, this is my pacifist run." If there are bodies on the floor, they're probably just unconscious, probably.
 

Scars Unseen

^ ^ v v < > < > B A
May 7, 2009
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mayney93 said:
True, it'd be nice to see a game where these one man armies try to re-integrate into a normal civilian life
Not a game, but here's how it might go:

 

omicron1

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Mar 26, 2008
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Problem is, it's about as valid a point as "You had to kill innocent german soldiers to stop Hitler!"

In some cases, it's the exact same argument.
 

Andy of Comix Inc

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Apr 2, 2010
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Especially the ones you don't think of. Perhaps it's true of action games, but think of the sheer horror one inflicts on almost completely innocent and often outright docile creatures, people and beings in, like, the Kirby games? Or We Love Katamari!

Goddamn Katamari rolls up almost every sentient thing in the universe (and their possessions) because that clumsy King fucker dropped his wine glass or served a clumsy shot in a game of tennis. It's sadistic.
 

Legion

Were it so easy
Oct 2, 2008
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Meh, depends on the game and context. More often than not, the reason you massacre a small nations worth of people is because those people try and kill you on sight. If the game allowed you the choice of killing those people or not, then the point would be valid if you choose the former.
 

tangoprime

Renegade Interrupt
May 5, 2011
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I love that the premise of Taken 2 was pretty much about the repercussions of what this strip addresses.
Hero kills bunch of bad guys in first movie, with a small plot point being that all the bad guys are from the same village, that's how they were able to identify them by voice, from the distinct accent iirc. Next movie starts with a mass funeral of all the mooks killed in the first, and the village vowing revenge. That's a pretty novel approach to a sequel.
 

New Troll

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Mar 26, 2009
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This is why I mainly use the Morningstar sniper rifle in Borderlands 2. Constant reminder of my murderous ways...
 

Mike Fang

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Mar 20, 2008
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Heh, well context counts for a lot. If the protagonist's motivation was to stop the villain from, say, setting off a bomb under a school for underprivileged orphans or something equivalently malevolent, then yeah, he may be killing a lot in terms of numbers, but it's cause he's trying to protect innocent folks from a bunch of bloodthirsty ass holes.

On the -other- hand, if he's going around cracking smart ass remarks like Duke Nukem...then yeah, he is pretty psychotic.

In short; the protagonist may be deranged, that's true...but that doesn't justify the villain's own demented behavior, either. Like Sylvester Stallone said in "Demolition Man," send a maniac to catch one.
 

Lucane

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Mar 24, 2008
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AnarchistAbe said:
I always had to laugh about that. In every shooter, you kill (at the very minimum) a small countries populous worth of enemies; and your character just moves on like nothing abnormal is happening. Uncharted was the absolute worst about this (although I hear the new Tomb Raider is pretty bad about it as well).
Actually if you don't kill everyone you meet on sight if you eavesdrop on the conversations the game does a decent job of making everyone you kill fill like they an individual that later or earlier enemies refer to... Except when you are in areas where you have to be spotted and 15+ enemies show up over the next few minutes those guys tend to not have names but at one point a conversation can be heard along the lines of:

Guy:Come on, she's just one girl!!
Guy 2: Yeah but that one girl is kick'n are asses.

But the story does "mostly" kind of explain how they have such an army on the island. Though I find the "Oni" completely puzzling. (Shudder) Unless what I just thought of might be an answer.
 

Bindal

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May 14, 2012
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I'm a mass murderer? THEY ATTACKED ME FIRST! It was only self-defense. If they would have ignored me, I would have ignored them. (Or potentially thrown a rock at their head to piss them off at each other or something)
 

Marik2

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Nov 10, 2009
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Doesn't Metal Gear Solid do this good?

Snake knows not to glorify killing and acknowledges that heroes aren't so different from mad men

Been playing through the series and that's the message I'm getting

And it lets you go for a no kill playthrough and to only kill when it is absolutely necessary
 

Therumancer

Citation Needed
Nov 28, 2007
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Well, in almost any video game, or PnP RPG for that matter, you easily rack up more kills than any real soldier or warrior likely did IRL in order to maintain a constant enviroment of action and challenge. The needs of an adventure game pretty much create a need for an unrealistic set of circumsances, which makes trying to judge things by conventional wisdom impossible, if occasionally amusing.

My basic arguement in situations like this is that it's justified due to all of these minions choosing to join the evil organization and follow the big bad, and/or by them trying to kill you. I mean technically your average soldier of the evil empire (whether it's a Nazi or a member of the Imperial military in Star Wars) could have chosen to not enlist, desert, etc... and take the penelties for that rather than deciding to tote a gun and try and use it on you. Given that the plot of these games also usually involves you doing something over the top, like say preventing the Nazis from summoning Cthulhu, it's even less morally ambigious since all of those guys between you and the big bad pretty much decided it was better to see the world flamed (probably due to promises of personal wealth and power) than try and stop the guys behind it themselves, or just plain out refuse to be part of something like this. In most games, though not all, your dealing with exceptional situations where any kind of real perspective is irrelevent. I mean even "historical" games trying to be realistic seem to give guys like Hitler an endless array of super-secret weapon programs hidden inside of mountain doom fortresses for you to go after and remove all moral ambigiouity from the situation.... the context of a game manages to make things both noble and a hero sane within their own own little virtual world, which is presenting a crazy situation to begin with. I mean it's hard to judge killing 1,000 people with a shotgun in a video game seriously to begin with given that killing that many people in personal combat is pretty much impossible to begin with, even for career soldiers in the middle of war. I suppose maybe you might be able to do it with artillery or cruise missles or whatever, but that wouldn't be the kind of personal combat we see in games.

As far as "Spec. Ops: The Line" goes, I never thought much of it's twist. But then again I've never been a big fan of deconstructionist movements when it comes to fantasy. You have to get into reconstuctionist movements for things to really get good to me. It's relatively easy to point out how silly the idea of a super hero is, or how F@cked up the events in a shooter video game are when viewed outside of their intended context, but when you can do that, acknowlege the points, and then rebuild it back into more or less what it was before, then your dealing with non-stop awesome.

To put things into a comics context, the deconstructionist movement was when people started trying to deal with super heroes in the real world (so to speak). Pointing out that costumes and masks were stupid, and asking the question as to why someone would rob banks or whatever when they could probably get people to pay them millions of dollars to use their powers in the private sector. The reconstructionist movement is when people started to point out that people still have conflicts, and those things are going to fuel confrontations, which in a world of super heroes means that those with powers are going to get involved. Wearing a mask is a way of avoiding accountability, since even as a good guy you don't want people to run around sueing you for saving their lives due to all the collateral damage if nothing else. People would rob banks because it's hard to finance a large scale agenda that people might not agree with if your earnings can easily be traced, etc... it all goes back to the same place it was to begin with, just with better explanations and more realistic motivations involved on all sides.

I think once people manage to concede some of the points made in "Spec Ops." but then manage to turn it back into say "Serious Sam" or "Duke Nukem" or other basic shooter while conceding it, it will be when the genere's writing has really come into it's own. The trick isn't so much to point out the absurdity of the number of people being killd like this strip and how the person doing it must be insane, but when you can acknowlege that, while still also conceding that the hero is sane and heroic despite everything he's done, with a full understanding of it.
 

Ukomba

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Oct 14, 2010
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My god, the blood bath that is Tetris. Thousands and thousands of blocks exploding, the mayhem!