Spec Ops: The Line is the biggest scam perpetrated by game designers since they decided to peddle their wares as art. The combat wasn't supposed to be fun? If anything, it was actually better than most modern military shooters. Otherwise, its gameplay was virtually indistinguishable from every other dudebro game released in the last decade. It's just that it was cleverly marketed to people who don't enjoy or don't approve of shooters, people who probably wouldn't recognize the gigantic line of shit they were being fed. Uncharted? Wave after wave, worse gameplay. Gears? Shoot guys. Halo? Shoot aliens. CoD? Shoot dudes. Tomb Raider? Wait a while, then shoot dudes. Red Orchestra? Red Dead Redemption? Resident Evil? WWIIOnline? All of them, they're all about shooting at people. That's the whole fucking point. You shoot the guys! Unless you're agent forty-whatever, in which case you're just shooting at sexy nuns.
There's also "that scene," that gut-wrenching, soul-search-inducing scene. That cheap, predictable, ham-fisted appeal to emotion that would have been skewered if it appeared in any "medium" that didn't make its living with chest-high walls. The one that mildly annoyed me because it delayed combat for a few seconds too long. Frag time, babe. Get your uncanny valley ass the fuck out of my way so I can get back in it. Whooohooo, pewpewpewpew, ahhhh help ahh, pew pew pew
And here's how this rambling diatribe ties in: the whole "violence in gaming is bad and you might be a bad person for enjoying it" idiocy rings hollow in light of overwhelming evidence that simulated, borderline cartoon violence doesn't have the effect on people that censors and gun lobbyists would like teary-eyed soccer moms to believe--so which is it, gamers, game industry and Dorito Popes? Is it harmless fun that never hurt anyone, or something nefarious from which your soul may never recover? WON'T SOMEONE PLEASE THINK OF THE SOULS??
But what about the protagonists? Surely they're bad for killing more people than they've saved, rite? Well, okay, in the context of the narrative, this almost makes sense. Almost. Except, that inconsistency only applies when killing in general is said to be bad. Like on those imaginary rocks that dude brought down from his invisible friend. Otherwise, I very much doubt that anyone raising this point is utilitarian the extent of sociopathy, and your stupid morals probably agree with me even if you are. So, how about them Nazis? Is killing 50 Nazis worse than letting them live, even though it means they'll kill 25 Jews, Romany and retards, too? Because in games, with their fatalistic stories, that's usually the case; only instead of 50 facists and 25 innocents, it's two thousand pixel-people, and the pixel-world, or the pixel-princess, or the pixel-president, or even just pixel-America.
I especially loved the way that piece of shit game tried to make me feel guilty during its loading screens. KILLING FER GOD AND COUNTRY IS KEWL, BUT PRETENDING TO KILL THINGS THAT WERE NEVAR ALIVE MAEKS YOU THE DEVIL LOL! Pixels aren't people, you big silly. It's just whack-a-mole with cool looking mallets.
#GODWINNING