Somehow, I have the feeling it wouldn't. It didn't make the original any more interesting, either. Heck, I didn't ever bother calling them "Bases", but "Scanner/Laser Cannon Factory", because that's all they did.Reincarnatedwolfgod said:your a team defending the earth from aliens; what more narrative context do you need? if more then one base make the gameplay more interesting then they should allow more then one base.
Nailed it. Everything about that remake seems like the original wasn't quite understood. Major point in the original - picking and choosing missions. However in the original it was an emergent, fluid thing. Maybe your team was all in sickbay from a nasty terror mission or you'd just managed to shoot down 7 UFOs. Either way, there was no chance of you doing some missions and you had to let them go. In the remake this becomes a very, very forced "Pick one of three".Weaver said:We all know the real reason there aren't multiple bases; it's so those stupid goddamn "pick one of three" missions show up and you automatically gain a bad reputation with two of the three for it. Can we AT LEAST get more than one Sky Ranger? Why is there only one? Oh right, it's for those "pick one of three" missions. Great.
It doesn't seem like it would be that game breaking to implement additional sky rangers, normally you can barely keep a single squad outfitted, having to manage a second would naturally draw resources from others areas making the game harder BUT would also allow you to respond to more threats. See Firaxis give and take, risk and reward, CHOICESWeaver said:Good to know the story is getting in the way of the gampeplay.
We all know the real reason there aren't multiple bases; it's so those stupid goddamn "pick one of three" missions show up and you automatically gain a bad reputation with two of the three for it. Can we AT LEAST get more than one Sky Ranger? Why is there only one? Oh right, it's for those "pick one of three" missions. Great.
That more or less sums it up. The original X-COM was a simulation; any 'narrative' the game had existed entirely in the mind of the player, but for some backstory discovered via research.fwiffo said:I dunno. I got a bad feeling from the way Gupta kept mentioning the "narrative".
Oh well, hope its good.
Don't forget coordinating interceptors from multiple bases in order to team up to take down a Battleship or Mothership and swapping them in and out depending on damage. Or even not intercepting and using the Skyranger to capture ships with all their goodies intact.dunam said:Yes, you have the instant abilities you can use now, but there was a subtler gameplay element in the original: You could choose to shoot down a ship above water or ground. Shooting it over water meant there was no ground mission to be done, which was good if you were out of skyrangers but bad if you had the choice of sending troops there. So sometimes you could wait and see if they'd fly over water or ground before starting the interception. Not to mention interceptions at multiple places at the same time.
Only one Skyranger is something that really bugged me tooWeaver said:Good to know the story is getting in the way of the gampeplay.
Why, to manage another base, does the player need to physically BE there? Why couldn't it just be assumed you were managing the base remotely from HQ?
We all know the real reason there aren't multiple bases; it's so those stupid goddamn "pick one of three" missions show up and you automatically gain a bad reputation with two of the three for it. Can we AT LEAST get more than one Sky Ranger? Why is there only one? Oh right, it's for those "pick one of three" missions. Great.
The more and more I played the game the more and more glaring the issues became and I just stopped eventually. More to the point, the story was TERRIBLE in almost every way. I can't believe they're having trouble justifying alien invasions in the narrative like it even matters.
The way they chose to build the game, I think, theres just no reason to.Souplex said:I can live with one base, but couldn't we have multiple Skyrangers in the base?
Still better than the story of the original, where the Aliens invaded because and the gameplay was most effective with "ROOKIE ZERKRUSH!"loa said:Seriously, I don't think anyone gave a shit about the xcom story of all things.
That thing was flat as cardboard. It was all about the challenge, the gameplay.
I would be content if the next xcom had no story at all but deep gameplay on multiple levels.
They barely scratched the surface in enemy unknown in that regard.