Single base? So the aliens never bother to attack the Very thing that is a threat to them?
Single Interceptor run? So as the big saucer happily goes across the globe yet there can only be one interceptor at a time?
Single Sky Ranger? Part of managing is to figure out when to hold back teams in reserve or to do a big push. Why are the aliens not shooting down our One Sky Ranger then as they come in on final approach?
Narrative? So get wrapped up into the story, when was this supposed happen? I see and hear some lines of text. I have some goals - objectives and that is about it.
The original game came out in 1994 so when I make comparisons, I feel like I am only getting about half the game.
So in then 1994 edition, Aliens did not wait around, they were on the move. The screen went black, you had to Listen for clues, was that metal they were walking on, yes that was definitely a door opening nearby, etc You had to pay attention to the screen when it would blink on. When one of your troops had line of sight, the screen blinked on and you quickly tried to find land marks before it goes dark again. After that you take what you know and guesstimate where the baddies are now.
There were many breath holding moments of a room breech, going around a corner, or checking the next floor of a building, as you can't get a clear scouting vision over there and BAM! There is a baddie there and it takes a corner cover shot from over watch.
I do appreciate a new edition of Xcom being released but I think like with the Civilization series, they need to offer mod support. I think it could greatly benefit from the gaming community, take a fresh approach, new ideas and such.
Single Interceptor run? So as the big saucer happily goes across the globe yet there can only be one interceptor at a time?
Single Sky Ranger? Part of managing is to figure out when to hold back teams in reserve or to do a big push. Why are the aliens not shooting down our One Sky Ranger then as they come in on final approach?
Narrative? So get wrapped up into the story, when was this supposed happen? I see and hear some lines of text. I have some goals - objectives and that is about it.
The original game came out in 1994 so when I make comparisons, I feel like I am only getting about half the game.
So in then 1994 edition, Aliens did not wait around, they were on the move. The screen went black, you had to Listen for clues, was that metal they were walking on, yes that was definitely a door opening nearby, etc You had to pay attention to the screen when it would blink on. When one of your troops had line of sight, the screen blinked on and you quickly tried to find land marks before it goes dark again. After that you take what you know and guesstimate where the baddies are now.
There were many breath holding moments of a room breech, going around a corner, or checking the next floor of a building, as you can't get a clear scouting vision over there and BAM! There is a baddie there and it takes a corner cover shot from over watch.
I do appreciate a new edition of Xcom being released but I think like with the Civilization series, they need to offer mod support. I think it could greatly benefit from the gaming community, take a fresh approach, new ideas and such.