Ultratwinkie said:
Master_Fubar23 said:
Try playing on classic instead of easy.
regular guns don't work past month 1-2. If you don't have lasers by the first terror mission you are screwed.
How about try to do some research before talking out of your ass and insulting someone please. I have my steam profile linked to my escapist account so you can check my achievements and see that I passed the game on classic mode, not easy. You?re only screwed by the first terror mission if you quite honestly suck. I had no problems passing it with no laser weapons. Heck, I only bothered to get a laser sniper rifle when it became available.
Ultratwinkie said:
And in every xcom its been very explicit that huge militaries couldn't do anything. In fact, XCOM was never a huge military because a 1 on 1 fight is stupid.
XCOM only puts the best of the best on finding a weak spot in the alien war machine:
every. single. time.
You?re right it wasn?t a huge military but when XCOM can only field 4-6 men/women at a time of the worlds ?best of the best?, that?s just a disgrace. Over 7 billion people on the planet and out of all the governments it only takes 10 soldiers (only lost 4 soldiers in my play through) to end the enemy threat? Bullshit.
Ultratwinkie said:
XCOM 1: destroy the cloning labs in cydonia by destroying the master brain.
XCOM 2: locate the downed mother ship and destroy those cloning labs by destroying the master brain.
Then the best of the best pulls a desperate zero dark thirty mission where you shoot the alien equivalent to bin laden and humanity is forever free.
Sure, and where do they do that? ON MARS!(in the original) Not on some ship hovering over the ocean that ANY modern jet can fly to.
Ultratwinkie said:
That's it. All multiple sky rangers ever did was enforce the "regular militaries can do this fine" idea that huge numbers and tech beats an army of infinite power. The 1994 continuity went against its entire story by having a standing army work.
40-60 troops is hardly a standing army, actually its not a standing army at all, it?s one platoon (the amount of troops I used in the original). This also happens to be about .00025% of the entire world?s active army. So no it didn?t enforce that regular militaries could do it since you lost 90% of the soldiers you sent out with basic weapons. With laser tech the ratio got better and once the troops had armor it got slightly better. It?s not until you research plasma and power/flying armor tech that you start bring everyone home and sometimes not even then. Also the plot in the original X-Com shows that the aliens only sent scouts first, so basic soldiers would be able to fight them. They then start launching terror attacks as a distraction for them to build a base. Attacks get more frequent and harsher. The craft they send in are more powerful and mobile bases. Then it?s a race against time, you need to attack the home base on Mars before you get over run. A single nation can't do all the research and manufacturing needed while governing over a country. Lastly, the point that a standing army can?t fight the enemy effectively is due to international borders. If say the US sends a force to China to help/deal with the aliens and if something goes wrong then there could be a war between nations as well as aliens. Also, if individual nations became too powerful by having all the tech that could make other nations scared and attack said nation or said nation could become power hungry and attack the other nations of the world. This can?t happen with a small force of 60 soldiers or less that I used in the original X-Com.
Ultratwinkie said:
Multiple bases were only radar or interceptor bases. That was their only purpose in the original. In fact, I beat the original game using only a single base.
I didn?t say anything about one base, I said one Sky Ranger. Though you are wrong, if that's how you wanted to play your game then that was your choice. My other bases were actual bases: radar, interceptors, factories, living quarters, AA, etc. but the main had two transport craft. So I could literally cover any part of the world if there were multiple attacks. Unlike the bullshit of the new XCOM where you pick one place out of three to save and give the middle finger to the other two. ?Sorry Australia and Russia I have like 14 guys here but I can only send 4 to cover Brazil. Peace out.? That is the worst thing possible in a game about fending off an alien invader and its completely retarded. You know why they did that? Because they were lazy and couldn?t come up with a way to make their game work with the rest of their bad decisions.
Ultratwinkie said:
Having your ONLY base found OUT and attacked means you LOSE. There is no way you can recover from that. Why?
You lose that way if the player is incompetent and didn?t leave any soldiers to defend the base. Also only having one base for everything limits your ability to defend since you probably won?t have AA placements to fend off base attacks. And the saying, ?don?t place your eggs in one basket? is said for a reason.
Ultratwinkie said:
Imagine your base is a small town in the outskirts, and lets see how your small town fares when the full force of every single military in the WORLD attack it at once.
Spoiler alert, you will die from the infinite amount of aliens coming down on you. base attacks were the worst thing in the original xcom in terms of actual story.
Spoiler alert, you must not have played the game for shit and no, base attacks weren't the worst thing and in fact added to the story. First of all, the aliens were only as infinite as you let them be since you could end the game within a year or two in game time. Secondly, the X-Com base was hidden and well-fortified underground. So it?s not like the aliens could fly overhead and carpet bomb the base like any other above ground base. Thirdly, if I was an alien attacking a planet and my main enemy was incompetent enough to only have one base, I sure as hell would commit all my forces to destroying that base, sending in wave after wave if I had to. Hence why you shouldn't just have one base. Multiple bases keeps the enemy guessing which one is the one that would hurt the most if lost and gives you an out to move personal/equipment to another location if the base cant be defended. Also see above where I mention you don?t have enough room for everything in one base. Just because you can do something doesn?t mean you should.
Ultratwinkie said:
"aliens can attack your base, but no matter they will only stop at 10 aliens and no more even though they have infinite amounts of troops and supplies."
I played the originals, and base attacks added nothing but plot holes to the franchise. Multiple bases were useless unless they were airfields or radar stacks. Which the new one covers.
If you played the original game and did researched everything you would know the aliens don?t have an infinite amount of troops and supplies. They had to fly their supplies from Mars to Earth and abduct humans for protein material. So shoot down enough supply/clone ships, they get pissed, attack your base, and depending on how many AA defenses/troops you have in base determines if the attack succeeds or not. If the attack fails they can?t continually throw enemies at you, so they have to attack cities that are easy targets, lure your soldiers out of your base, then attack when it?s vulnerable. The new XCOM has so many plot holes it puts swiss cheese to shame. Not to mention the new XCom is just bad, almost Homefront level bad.many AA defenses you have determines if the attack succeeds or not.