Call of Duty Switches to Three-Year Development Cycle

Steven Bogos

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Jan 17, 2013
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Call of Duty Switches to Three-Year Development Cycle


Activision has announced that a third developer, Sledgehammer, will join Infinity Ward and Treyarch in producing Call of Duty titles.

It's no secret that Activision's latest Call of Duty title, Call of Duty: Ghosts didn't sell quite as well as the publisher had hoped [http://www.escapistmagazine.com/news/view/130627-Call-of-Duty-Ghosts-Sales-Are-Troubling-Analyst-Says]. Activision Publishing president and CEO Eric Hirshberg believes that this is a quality, rather than quantity problem, and has announced that a third developer, Sledgehammer, will join Infinity Ward and Treyarch in producing Call of Duty titles. This means that each developer will have three years, instead of two, to produce a title, which should theoretically increase the quality of the games.

"There are several advantages to doing this," said Hirshberg. "This first is of course quality; this will give our designers more time to envision and to innovate for each title. Simultaneously it will give our content creators more focus on DLC and micro DLC which, as you know, have become large and high-margin opportunities, and significant engagement drivers. Finally, it'll give our teams more time to polish, making sure that we relive the best possible experience to our fans each and every time."

Sledgehammer, the new studio, had previously collaborated with Treyarch on Call of Duty: Modern Warfare 3, and will lead development on this year's new Call of Duty title, expected to release in late 2014.

"Sledgehammer is a triple-A studio built from the ground-up around prudent talent with a 90-plus-rated pedigree both in studio leadership and throughout the organization," Hirshberg assured his shareholders during the earnings results call on Thursday.

What do you think? Will this help Call of Duty, or is Hirshberg missing the whole point? Perhaps they should switch to a three-year development cycle... but just with a single developer, to, you know, actually give people time to get bored with the current Call of Duty before the next one rolls around? Sounds crazy, I know.

Source: Computer and Video Games [http://www.computerandvideogames.com/448586/call-of-duty-series-switches-to-three-year-development-cycle/]

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J Tyran

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Dec 15, 2011
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In principle it sounds like a good thing, the games wont be as rushed and the extra DLC will help recoup the costs of having of a third team. Micro DLC for 99p etc isn't a bad thing, it allows you to pick up a skin or two. Some people get annoyed when they have a pokemon attitude and feel they need all the skins and rage about it, so there is that risk.
 

ZZoMBiE13

Ate My Neighbors
Oct 10, 2007
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So Treyarch give us zombie hordes, Infinity Ward gives us alien hordes... so what kind of horde mode will Sledgehammer offer?

Werewolf horde?
Lizard monster horde?
Giant bugs horde?
Vampires?
Owls?
Sentient peaches?
 

Soviet Heavy

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Jan 22, 2010
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Ah yes, the Throw More Men at It technique. We've not seen its kind since Operation Barbarossa, gentlemen.
 

teebeeohh

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Jun 17, 2009
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ZZoMBiE13 said:
So Treyarch give us zombie hordes, Infinity Ward gives us alien hordes... so what kind of horde mode will Sledgehammer offer?

Werewolf horde?
Lizard monster horde?
Giant bugs horde?
Vampires?
Owls?
Sentient peaches?
well the head honchos at sledgehammer made the first dead space so my guess is zombie aliens.
 

Legion

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Oct 2, 2008
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The problem is that they insist upon DLC and such. When you get a new COD every year what incentive does that give to invest in DLC for it's multiplayer, when everybody will be switching to the next one months down the line?

I've never actually played a COD game, but this seems like a similar thing to Guitar Hero and Rock Band. If you keep on making so many, it doesn't make sense from the customers perspective to invest heavily in any of them. It makes more sense to have less of them, but focus on making them worth sticking with.
 

GAunderrated

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This is actually curing the symptoms than the real problem. Longer development cycle wont mean better quality or more innovation, something that COD has just bled to death. People are tired of the formula, the DLC, and on the PC side the bullshit servers and non-PC functions.
 

ScrabbitRabbit

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So now they have three studios dedicated to a single franchise? What will happen to Activision if the CoD ship sinks?
 

Scrythe

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Jun 23, 2009
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Well... I guess it's a good thing that they're following up on rumors that have been circulating since 2010 [http://www.escapistmagazine.com/news/view/104151-Analyst-Predicts-Modern-Warfare-3-Will-Be-a-Sledgehammer-Game]?

Forgive me for not being optimistic about Yet Another Shootan Gaem, but I don't have a whole lot to add to this.

I will say this: I wish Ubisoft would have done a more-than-two studio venture when they decided that the Assassin's Creed series needed yearly installments. Maybe AC:R and AC3 would have been somewhat more playable. Or perhaps it would have given them less of an excuse to straight-up ignore their bug testers.

But then again, I don't know what it's like running a multi-million dollar video game company with deadlines and shit. Perhaps they should cut their losses and skip the testing process altogether. It worked for Sonic 2006, after all.
 

AntiChri5

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Or maybe people are realizing they don't NEED a new CoD every year?

There is such a thing as wearing out your welcome.
 

Teoes

Poof, poof, sparkles!
Jun 1, 2010
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Meeeh I'm torn between not giving a shit about CoD and therefore this news - and being displeased by the continued flinging of resources at the franchise helping ensure its continued survival.

Soviet Heavy said:
Ah yes, the Throw More Men at It technique. We've not seen its kind since Operation Barbarossa, gentlemen.
Whilst it does pre-date the reference you have made in your post, your avatar is incredibly appropriate here; I'm sure the matter did not escape you attention.
 

alj

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Nov 20, 2009
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If they are still coming out every year then this solves nothing, fine have another developer to make the game a little better (how good this new studio will be nobody knows apart from assisting with MW3 they have done nothing) but slow down on the yearly games its overkill. One game every 3 years, you could even do yearly update DLCs with extra campaigns and more maps that would be better and cheaper and you would make just as much if not more money.
 

Bindal

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May 14, 2012
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ScrabbitRabbit said:
So now they have three studios dedicated to a single franchise? What will happen to Activision if the CoD ship sinks?
Well, two studios get a new IP and Treyarch probably can go nuts with its Zombie Mode?
 

SergejH

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Jan 22, 2009
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I think, that this is mostly because IW working on new engine, because this one is 7 years old and it looks like it. Obviously it was not a problem for most of people, but with new generation of consoles it will show even more.
 

Lil_Rimmy

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I thought for a moment they had changed to only releasing a Call of Duty once every three years.

Nope, instead throw more people at it so we can make more faster. MOAR DLC. MOAR COD. MOAR MONEY.

I dunno, CoD is a bit of fun sometimes, but when they ask you to buy the game with one map for zombies or whatever and if you really want to keep playing then to pay them a crapton more for maps they could have just included. There's no point in wasting all the money of the latest CoD AND the ALL of the DLC, because in a few months the next CoD will be out anyway. But then again, they did release the latest horde mode with only one map, so that's a big stick up yer ass if you like that mode.
 

frobalt

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Jan 2, 2012
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Kumagawa Misogi said:
GAunderrated said:
This is actually curing the symptoms than the real problem. Longer development cycle wont mean better quality or more innovation, something that COD has just bled to death. People are tired of the formula, the DLC, and on the PC side the bullshit servers and non-PC functions.
If people are tired of the formula CoD and battlefield would not sell millions of copies every year.

A tired concept is when a sequel does not sell e.g Brain age and guitar hero.
Interesting you say that since the article says, right at the beginning:

It's no secret that Activision's latest Call of Duty title, Call of Duty: Ghosts didn't sell quite as well as the publisher had hoped.
So even if you can say it's not yet a tired concept, it's clearly dying down a little bit.

I do wonder though: Does this mean more money will be thrown at each studio? Longer dev time means more paid towards developers.
 

Bindal

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Lil_Rimmy said:
I thought for a moment they had changed to only releasing a Call of Duty once every three years.

Nope, instead throw more people at it so we can make more faster. MOAR DLC. MOAR COD. MOAR MONEY.
Actually, they make it slower due changing it from "every studio has two years for a CoD" to "every studio has three years for a CoD". And personally, I am fine with it. I always thought that Treyarch only needs an addional year or two to actually make a CoD that is awesome as theirs ALWAYS showed some potential, which seemed to just never been realised due lack of time.