J Tyran said:
In principle it sounds like a good thing, the games wont be as rushed and the extra DLC will help recoup the costs of having of a third team.
Assuming people want to buy more DLC for games that still are largely only good for a year.
That's kind of the problem. I was really hoping this meant more time between releases, but it just means the same releases with more DLC and nothing else of note.
ScrabbitRabbit said:
So now they have three studios dedicated to a single franchise? What will happen to Activision if the CoD ship sinks?
Maybe they're TRYING to sink it, like they did with music games. >.>
Legion said:
The problem is that they insist upon DLC and such. When you get a new COD every year what incentive does that give to invest in DLC for it's multiplayer, when everybody will be switching to the next one months down the line?
Maybe they're COUNTING on people not buying all the games? Nah, that would require foresight.
I've never actually played a COD game, but this seems like a similar thing to Guitar Hero and Rock Band. If you keep on making so many, it doesn't make sense from the customers perspective to invest heavily in any of them. It makes more sense to have less of them, but focus on making them worth sticking with.
The difference being with Rock Band, I could play all [footnote]A few minor exceptions existed[/footnote] my Rock Band 1 and 2 songs on 3. Even Activision picked up on this with the GH franchise, though not as complete. Rocksmit also allows you to do the same with Rocksmith 2014.
When you buy a new CoD, you're starting over again. With the music games, not so much. I have a couple hundred bucks invested in Rock Band DLC, and it's still all playable. I'd actually love to be able to play, say, Terminal in BLOPS2 or Ghosts, though I'm not sure how that would work.
putowtin said:
They'll make up the lovely band that plays as the ship goes down!
More like they'll be made to act as floatation devices for Activision's execs, and any that survive will be asked to take the blame for the structural integrity of the ship, despite being the analog to waitstaff.