Miyamoto: Oculus Rift-Style VR Goes Against Wii U's Values

Steven Bogos

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Jan 17, 2013
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Miyamoto: Oculus Rift-Style VR Goes Against Wii U's Values


Nintendo's Shigeru Miyamoto has a little bit of uneasiness with whether or not strapping big goggles to your face is the best way for people to play video games.

Earlier in the week, we heard from Nintendo of America president Reggie Fils-Amie about how Virtual Reality isn't quite there yet [http://www.escapistmagazine.com/news/view/135413-Nintendo-VR-Isnt-There-Yet-Well-be-on-Board-When-it-is], but that Nintendo would be on board when it is. In that story, we mentioned that legendary Nintendo developer Shigeru Miyamoto gave the Oculus Rift a whirl at E3, and now, we have the master's thoughts on it.

Essentially, Miyamoto believes that the kind of gaming experience the Rift offers is "in direct contrast with what it is we're trying to achieve with Wii U." He told Time Magazine [http://time.com/2881482/interview-nintendo-miyamoto-virtual-reality/] that "When you think about what virtual reality is, which is one person putting on some goggles and playing by themselves kind of over in a corner, or maybe they go into a separate room and they spend all their time alone playing in that virtual reality."

You can see how the "sitting by yourself in a corner" concept would go against all of those together" [http://cdn.themis-media.com/media/global/images/library/deriv/752/752614.jpg] stock images. Miyamoto added that he has a little bit of uneasiness with whether or not Oculus Rift-style Virtual Reality is the best way for people to play video games.

He did say that Nintendo still had an interest in and was experimenting with the technology, but just not in the same way the Oculus Rift is turning out to be. "The 3DS was designed with a little bit of [VR tech] in mind with its stereoscopic 3D. So we're always looking at hardware and assessing what's possible," he said.

Source: Time Magazine [http://time.com/2881482/interview-nintendo-miyamoto-virtual-reality/]

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Objectable

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Oct 31, 2013
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Two things:
1. Japanese culture emphasizes the power of friends, and peer pressure is seen as an ally, not an enemy. This is why so many superheroes are teams, like Science Ninja Team Gatchaman
2. They tired this. <link=http://youtu.be/OyVAp0tOk5A?t=56s>They failed.
 
Apr 28, 2008
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Considering Nintendo are the last ones who seem to care about local play with friends, I can totally get this. Not many games these days have split-screen anymore...
 

Akiraking

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I think you could come up with some pretty cool ideas for group focused virtual reality. It would be expensive to have multiple occulus rifts for instance but one person could put it on and the others could affect the game being played with controllers and the television.

An example is a person is playing Zelda and running through a forest, the friends can hop on with controllers and play as monsters attacking the vr player. Another example is you could do the whole role playing thing and have the vr person explore a town and the other players can switch into the townspeople and control how they act. The only real problem is Nintendo would have to make their own proprietary vr headset and either bundle it with a console or release it separately and hope people buy it. Nintendo would never use other people's tech.
 

Kiall

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Well considering Nintendo's core values seem to be:

* Remake the same five games over ad nausea.
* Be conservative in every decision.
* Don't use any technology that hasn't already existed for five years.

Then I'd say Miyamoto has a point.
 

Alterego-X

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I think it's not so much "going against Nintendo's values", as rendering Nintendo's values obselete.

For a decade now, gamers have been gradually warming up to the idea of online multiplayer as a social activity, while Nintendo has been dragging it's feet and relying on how personal local presence still makes thing a bit more social.

To have other players sitting next to you, look them in the eye, see them laughing, gesticulating, etc, pleases a part of the brain that isn't pleased by the intellectual knowledge that the texts ou read on a screen are from humans, and the tiny figures in the game are controlled by them.

But with VR, the two can be the same. When you are talking to a teammate's full-scale avatar with body tracking standing right in front of you, while your "real" surroundings are filtered out, then suddenly online multiplayer is more social than local.
 

BrotherRool

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Alterego-X said:
I think it's not so much "going against Nintendo's values", as rendering Nintendo's values obselete.

For a decade now, gamers have been gradually warming up to the idea of online multiplayer as a social activity, while Nintendo has been dragging it's feet and relying on how personal local presence still makes thing a bit more social.

To have other players sitting next to you, look them in the eye, see them laughing, gesticulating, etc, pleases a part of the brain that isn't pleased by the intellectual knowledge that the texts ou read on a screen are from humans, and the tiny figures in the game are controlled by them.

But with VR, the two can be the same. When you are talking to a teammate's full-scale avatar with body tracking standing right in front of you, while your "real" surroundings are filtered out, then suddenly online multiplayer is more social than local.
^This. I don't think Nintendo realise this is the 21st century now. We've realised we don't need to physically touch someone to become friends with them and enjoy hanging out. The important thing is you're interacting with a living human being, sharing experiences and feelings and your personality with them. Devaluing online experiences because we're not sharing skin flakes is silly

VR is one of the most awesome social opportunities yet created. Now you really do have the chance to go places with that dude from Croatia, go to the moon with the lady from Venezuela. Have a picnic with a person whose lived their whole life in a place you've never been in an entirely different culture. It's going to rock.

And think of what this means for people with paralysis. That doesn't have to be a barrier anymore, you don't have to confine your social interactions to the one room you've spent your whole life in.
 

Not Lord Atkin

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Oct 25, 2008
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Virtual. Fucking. Boy.

Is Nintendo really this afraid of doing anything that doesn't involve pretending it's still 2006? Sure, they may have had a charming press conference focused on games but the business going along with these decisions is still as backward and dated as ever. They live in the past, consistently ignore consumers and refuse to adapt to the changing market. This is not the only news post talking about their philosophy and how this and this practice goes against it. Except their philosophy is deeply flawed. It's like they do not know who their primary audience is. And I'm sorry Myamoto-san, how the shit is playing a game by yourself a bad thing now? If a part of your 'company philosophy' is that I, as well as a large part of what despite what you think IS your core demographic, am wrong in how I enjoy my games then why do you expect me to buy games from you?
 

Snotnarok

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All this said and yet they make handhelds which has for how many years had people sat playing alone by themselves? Yes it has functions for multiplayer but how often is that taken advantage of? It depends from person to person, and considering that we have devices like the Surface Pro series that can run impressive games in such small packages is it so far-fetched to have people hanging out with goggles on with a little console powering said headset?

Well considering 90% of todays goon population can't unglue their eyes from their phones screens even when hanging out or crossing streets I think goggles is the next logical step where the set is physically strapped to your head. /cynical rant.
 

Scars Unseen

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Snotnarok said:
All this said and yet they make handhelds which has for how many years had people sat playing alone by themselves? Yes it has functions for multiplayer but how often is that taken advantage of? It depends from person to person, and considering that we have devices like the Surface Pro series that can run impressive games in such small packages is it so far-fetched to have people hanging out with goggles on with a little console powering said headset?

Well considering 90% of todays goon population can't unglue their eyes from their phones screens even when hanging out or crossing streets I think goggles is the next logical step where the set is physically strapped to your head. /cynical rant.
Handhelds have another explanation. Mass Transit. Japanese people spend a lot of time on trains.
 

mindfaQ

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Wii U would not have enough processing power anyway.
There's nothing wrong with offering differnt experiences, though, and this includes the gaming with your family in the same room. It's good to offer different things and customers can use what they appreciate the most.
 

RJ 17

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Sounds to me like sour grapes over the failure of the Virtual Boy. :p
 

FFMaster

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OK will the people screaming at Nintendo actually read the articles linked, then you will see that they have no bearing whatsoever on the headline the escapist used.

Headline "Miyamoto: Oculus Rift-Style VR Goes Against Nintendo's Values"

Article "in direct contrast with what it is we're trying to achieve with Wii U."

So it was specifically talking about the WiiU, not the grandiose statement you are making it out to be.

So i had a look at the Time interview you linked to, to see if maybe i was misreading, however oddly I cannot see any mention of the quote you used as a headline. The closest thing is the quote which basically says they aiming for groups playing, no single person playing which is what VR is suited to.

Any chance of a source for the Headline quote, or was this more Daily Mail/Fox news reporting?
 

MrBaskerville

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Considering that they don't make First Person games and considering that Oculus Rift mostly works with games in first person, it kinda makes sense that they would be somewhat indifferent towards it. Surely we will get a lot of walking simulators and the like, but that really isn't Nintendos niche. They are all about gameplay and it is still unknown how traditional game design will work in VR. So far we only know that it works for experience driven entertainment, which is pretty far from what WiiU is all about, It makes more sense for the PS4.
 

Lono Shrugged

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Not at all a Nintendo fan but I dig where he is coming from. He has a vision and he is sticking to it and not trying to ride the wave of new gimmicks (Just inventing their own) Can't see how anyone would have a problem with that.
 

Andy Shandy

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Jun 7, 2010
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Considering their last venture into this gave people headaches and migraines, I'm perfectly happy with Nintendo now trying VR again just yet =P
 

AuronFtw

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RatGouf said:
VR is in direct contrast with Wii U & DS because Nintendo is too obsessed with touch screens....
As long as I don't have to shout into the fucking microphone again for a Zelda game I'll deal with touchscreens. That shit was whack.