Dragonbums said:
I'm not against VR. However I am against the mindset VR fans have. Which is if any company or person for any reason says "No, we don't care about Occulus Rift" then they are behind the curve, backwards idiots that can't "get with the times".
But as I've said, this isn't what I was asserting. I was criticizing their
reasons for not looking into VR, not that they weren't looking into VR.
I'm skeptical of how the tech will actually fare in real life.
As am I, honestly. But I'm optimistic not only because of the positive feedback endeavors like the Rift have been getting, but also because some of the brightest minds in the industry are working on these endeavors
AND they understand the shortcomings that must be overcome to make VR viable.
What I am totally against is the seemingly fanatical acceptance of VR tech as the "future", and the shit flinging anyone gets when they dare to say otherwise.
Well, if done correctly it will represent a step forward. Even so that's not a reason for anyone to "fling shit".
That makes no sense at all. For years people have given Nintendo hard shit for not doing online play with a vast majority of their games. Recent case being NSM3DW, now they finally do it so as to shut people up and this is now an a perfect counter example to their ideals? They really can't win can they?
Yes, people demanded online play from Nintendo. And, despite it being against Nintendo's "ideals", they still included it because of consumer demand. As well, because it was an established method of play.
While it may or may not be the case with this newest crop of VR, it doesn't hurt to at least
look into the technology, and perhaps even begin infrastructure analysis, in preparation for it's possible popularity.
They have online play for some of their games, yes. However, the most fun you get out of their games is with other people.
This is a bit subjective, but I think we both agree that much of the fun of gaming comes from sharing the experience.
This is one of many reasons why I'm so optimistic about this new crop of VR tech. The potential for such shared experiences is vast and varied.
Except that Miyamoto was talking about the Wii U itself. Not necessarily Nintendo as a whole. I would also like to say that Miyamoto is in no way a spokesperson for Nintendo themselves. He is a figure, yes, but Miyamoto's personal opinions about a specific technology is in no way indicative of what Nintendo feels. He is a very public game designer. Not a tech personnel, and as someone mentioned earlier in this thread- the man has always been against VR tech. He even disagreed with the Virtual Boy, but apparently Nintendo the company did not.
Oh, I'm aware of this. I know of Mr. Miyamoto's background and status within the company. But my argument wasn't based solely on Miyamoto's statements. I was also referencing Reggie Fils-Amie's comments, et al.
This paints a picture of Nintendo, as a company, being entirely against the idea. Which is fine. I don't mind that stance. However, thus far the reasons given for that dismissal have been a mixed bag of logical and ludicrous.
New tech that is based off of old tech. Otherwise people wouldn't be comparing it to the Virtual Boy all the time.
Only is so far as one could argue that a Bugatti Veyron is based on the Model T.
At their simplified core they're the same, but that's where the comparison ends.
Really? They are incapable of having most of these issues? Really? You are having what is arguably an LED screen put within 4 inches of your face with absolutely no way of seeing from the outside and having a lot of things happening on said screen. Are you seriously telling me that not a single person will be able to experience disorientation, nausea, or any other feelings of uncomfortableness under these settings? Don't put the horse before the cart. I'm having a very hard time believing that.
I'm not saying there won't be a single person that may have issue using the Rift. I said as much previously.
However, many of the issues with older VR tech, issues that were the primary cause of people's discomfort and disorientation, have been or are being addressed in the Rift and similar devices. Things like image latency and response times, accurate head tracking, frame stutter, etc, have already been fixed.
There were a myriad of reasons old tech like the Virtual Boy were so awkward to use; and it wasn't just because people had their view blocked.
No shit NASA and medical teams would be interested in it. They would make excellent simulation training programs. That is still no way indicative that it is the future, or that it would be widely used by the general market.
The same was said about computers, but now we're surrounded by them; even relying on them for many of our day-to-day actions.
You admit that there is a chance that a good number of the consumer base can have the same issues that plagued the consumers of the Virtual Boy and yet a few quotes up you just stated that because of the new tech in the Occulus Rift there is no way anyone can suffer from most of the side effects of the Virtual Boy.
As I explained above, you're comparing
entirely different pieces of technology; of which use entirely different techniques for rendering images.
I never said no one would ever have issue with the Rift (and I didn't say "a good number of the consumer base"), what I said was the issues with the Virtual Boy that caused the vast majority of users to experience discomfort are not present with the Rift.
And yet a majority of the comments in this article is giving Nintendo shit for saying that the Occulus Rift doesn't mesh with the goals they hope to achieve with the Wii U.
Even if that's the case, none of them were
my comments. So why attribute that to me?
Again, that's what Miyamoto said, and Miyamoto despite his public status does not represent the tech teams at Nintendo.
Again, I know this. However, he also has a
lot of clout within the company. And, his sentiment seems to be shared by a number of the higher ups in the company, like Reggie Fils-Amie.
So there are games that literally will not work unless it has Occulus Rift support?
Huh? I'm confused by this question.
You asked why Nintendo should implement VR support if there are no VR games on Nintendo systems. I was pointing out that that was reverse thinking. A system needs peripheral support
before anyone will want to create games that utilize it. You don't expect companies to make games that use the peripheral and then hope the console maker decides to support it.
I'm not sure how your assuming that I'm misunderstanding what your saying when you basically said that the only reason why Nintendo will not embrace VR is because they are ignorant of the tech. What more is there to misunderstand?
It seemed as though you felt I was criticizing Nintendo solely for not embracing VR, when what I was actually doing was pointing out how false Miyamoto's (and Reggie's)comments about VR being a "solo experience" were.
Except that the current model of the Occulus Rift does not even go that far, and they certainly aren't marketing that it can do that. Call me back on this 15 years later. Let's say that it did go that far. I'm highly doubt the average person will be able to even afford such technology. Thus making it unmarketable to the masses at large.
In the linked videos several people were able to create such scenarios using a
very early build of the Rift and two or three Kinect sensor bars.
There's already talk within Oculus and other groups of implementing such features. So while the current alpha builds of the devices don't have such a feature built into them, there's a very high probability that the final builds will.
Once again, just because the tech exists doesn't mean it will automatically be on the market nor widely accepted. There is a lot of mindboggling tech that have been invented but still aren't out in the market yet because of the extremely high price and society not being ready for it.
Which are two of the primary goals of the Rift and similar devices. I.E. making them incredibly easy to use and reasonably priced.
3D printing was a thing for the longest time. However it wasn't widely mass produced until just recently.
Because the tech wasn't there and the price points were too high. But again, these are two of the most crucial issues being addressed by Oculus, Sony, Samsung, etc.
And Nintendo wants to bring people together in the physical, face-to-face sense.
There's no reason this tech can't exist
beside that experience. And there's no reason it can't augment such an experience.
And again, I'm not saying this MUST replace current display methods. But having options is usually a good thing.
Having an option is a good thing, but why is Nintendo not allowed to have an option to
not want to implement it into their stuff? Sony and Microsoft are doing it, so you already have the option to participate with VR tech. Most of the games that have it as a support aren't going to be on Nintendo consoles anyway, and it's clear that Nintendo has nothing in store for VR in the first place. So why would they spend their money adding tech support for something that will not be used enough to justify the cost?
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You assume it won't be used enough. For all we know it could be worth far more than the cost.
But that's irrelevant to the point.
Again, I'm not criticizing Nintendo for not wanting VR. I'm not sure how many times I have to make that clear. I honestly don't give two shits whether Nintendo does VR or not. My point of contention was their
reasoning for not doing so.
Fair enough. But then since you are the one who assumed first that Nintendo must be ignorant to not accept VR tech, then surely you have more solid proof of this other than what a single game developer says right?
Yes. Miyamoto's and Fils-Amie's comments; on behalf of Nintendo.
The latter of whom said they were "looking into" VR but, like Miyamoto, said that it doesn't provide a "shared experience". (paraphrased) And as I've said, this notion that VR is only a "solo experience" is absurd.
Except, clearly, not just me; if this thread is any indication.
But that doesn't matter. As above, when they tout the reason for their dismissal being a lack of a feature that the device actually
can provide, then yes. It is absurd.
VR kind of is a solo experience anyway. Your vision is effectively cut out by giant block googles. Providing that it's extremely affordable that even Sally can buy with enough savings of her allowance, most of your local friends would not be able to participate in the VR experience with you. Look at that photo dude. That doesn't scream "social experience" to me.
That looks like one dude with a block covering his head playing a single game while the people standing around him are watching. To me that just comes off as disconnected from your real surroundings.
I've already described the VR/AR aspects of this technology. I won't bore us with yet another rehash.
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Look, I'm fine with you, or anyone else really, not liking nor wanting VR. I'm fine with Nintendo not wanting it either. And even though I'm optimistic for this new tech, I don't want it to replace current display tech.
I was just criticizing the stated reasons, not the stance.
Anyway, these responses are becoming absurdly long. I think any further responses on my part will be short and simplified. Or I'll just let you have the last word.
[sub]And yes, I will read it. I'm not a jerk.
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